WiiUGamepad

Latest

  • Wii U, I love you: a premature eulogy

    by 
    Joseph Volpe
    Joseph Volpe
    10.31.2014

    The Wii U is flawed. I won't pretend that it isn't and I won't apologize for it either. If the system had an animal equivalent, it'd be that of a damaged pound puppy. And yet, it's my go-to next-gen console for gaming. The reason for that is simple: It actually has fun games. Right now, Nintendo's curious console basically exists on borrowed time, bolstered by the thin cushioning of loyalists' money and a string of exclusive first-party titles with familiar names (e.g., the Marios and Zeldas). Nintendo's been more than clear that it sees the Wii U as a transition point on the way to the sleep- and fatigue-tracking technology it's pursuing under that vague "quality of life" initiative. We all know the Wii U's end is near. Those pitiful sales numbers, recent quarterly profit notwithstanding, are like a final, damning prognosis. It's just a matter of time before the company pulls the plug. So, rather than pummel Nintendo's console softball into obscurity, I'm here to slow clap as it marches to the grave.

  • Wii U update lets you shop without the gamepad, enables system transfer

    by 
    Sean Buckley
    Sean Buckley
    07.21.2014

    Thinking of upgrading from that basic Wii U system to the deluxe 32GB package? Now you can -- the latest system update for Nintendo's tablet-toting console allows users to transfer data between systems... but it does so in a rather odd way. Rather than allowing users to sign out of their Nintendo Network ID account on their old console and simply log on to a new one, Nintendo's system transfer process requires both Wii U systems to be simultaneously running in the same place at the same time. On the 3DS, this was an easy proposition, but for a home console like the Wii U, well, the solution seems a bit inelegant.

  • 'Super Smash Bros.' for Wii U lets you bring toys (and yourself) into the game

    by 
    Jon Fingas
    Jon Fingas
    06.10.2014

    Super Smash Bros. for the Wii U isn't just leaning on your nostalgia to clinch a sale; it also has a few technological tricks up its sleeve. Nintendo's latest brawler will let you bring the characters from its NFC-based toys (now known as Amiibo) into the game by tapping them on the Wii U's gamepad. They can fight alongside you or in your place, and they'll gain abilities as they level up. Other titles (including Mario Kart 8, Mario Party 10 and Yoshi's Woolly World) should support Amiibo in the future, as well. If you'd rather introduce your own persona, though, you can. Super Smash Bros. has an option to add your Mii, giving it both a character class as well as a handful of special moves.

  • Wii U's quick-boot update is finally here, takes you straight to the games

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.02.2014

    If you're planning to play Mario Kart 8 in the near future, you may have a wait ahead of you thanks to the latest Wii U update. Ironically enough, though, this should speed up the process of playing games from here on out. The patch (version 5.0.0 U) most notably adds a quick start menu to the GamePad that gives access to a handful of recently played or installed software -- something the company showed off back in January. What's more, as Kotaku spotted, you can now download and install updates while the system is in standby, and Nintendo's gargantuan controller can even receive push notifications from the system when it's in its low-power state. Exactly what those will entail is anyone's guess, though. If you'd like a preview of how the rapid-boot menu works ahead of using it for yourself, we've embedded a clip after the break.

  • Nintendo's Wii U GamePad prototype revealed: Two Wii remotes, a display and some tape

    by 
    Mat Smith
    Mat Smith
    12.07.2012

    You have to start somewhere. In a group interview between its CEO and several software developers, Nintendo recently touched on how the Wii U's primary controller, the GamePad came into being. Initially, development focused on a "Wii Zapper" with a small screen and a gyroscope connected to a Wii remote and nunchuk, feeding movement data to the display. This was soon subsumed into the 3DS, which was nearing the end of its design process. In fact, Nintendo titan Shigeru Miyamoto recalled the original 3DS handheld plans to add the gyroscope, even though hardware features had been "set" internally. This early model, however, catalyzed the idea of a second screen for the players' hands and lead to the barebones hardware you can see above. Crafted from double-sided tape and two Wii remotes, the prototype brought forth ideas for Nintendo Land -- and if we're honest, is a fairly decent outline of what the final product resembled, with buttons and controls (including triggers) distributed across both sides of the screen. Interested in the full development story of both the GamePad and Nintendo Land? Then you'd best visit the source link.

  • Editorial: Why America's most popular gaming genre likely won't work on Nintendo's new console

    by 
    Ben Gilbert
    Ben Gilbert
    11.15.2012

    When first-person shooters made the transition to consoles from PCs over a decade ago, they weren't very good. Or even just good. Despite being today's go-to genre for blockbuster console game franchises (Call of Duty or Halo ring any bells?), the first-person shooter got a rough start on consoles. Game developers -- used to the precision allowed by a mouse/keyboard setup -- had no idea how to design shooters with console gamers in mind. Early approximations like Nintendo 64's GoldenEye and Perfect Dark from Rare were held up as the gold standard for years, while PC gamers snickered and stuck with their superior control mechanics. Bungie's sci-fi shooter Halo: Combat Evolved heralded the launch of Microsoft's Xbox in 2001, and it marked the end of Nintendo's short-lived console FPS dominance. The first Halo game and its developer Bungie Studios are to thank for the modern console FPS -- a streamlined, slower version of its PC progenitor that stands on its own. In the decade since Halo: Combat Evolved launched, Bungie and many, many other game development studios have honed and perfected FPS gameplay on consoles, to the point where it's the leading sales genre in the US (for the past five years, with the exception of 2008, according to NPD). Nintendo, however, has taken a back seat in this genre -- starting with the GameCube and even more so with the Wii, Nintendo eschewed first-person shooters for the better part of the last decade. Beyond the company itself not publishing or developing within the genre (the lone exception being its Metroid series), third-parties mostly offered watered down ports for the last two Nintendo consoles.

  • Satoru Iwata talks Wii U design, guts a console for context

    by 
    Jamie Rigg
    Jamie Rigg
    10.11.2012

    Nintendo's top dog Satoru Iwata recently sat down with some of his R&D crew to talk about designing the Wii U, and unfortunately, a console was sacrificed in the process. The discussion focuses on what changes they've made this time 'round, including the new multi-core CPU and GPU module, and how they fitted more cooling gear in a body smaller than the Wii as a result. In addition to some nice teardown pics for illustrative purposes, they muse on moving to HD, part testing, case design and how the GamePad is more of a companion than a controller. We don't want to spoil the whole bit, so head to the source link for the full transcript, or check out the gallery below if you just want the visuals.

  • Nintendo Wii U gamepad not for sale separately in US until games support multiple controllers

    by 
    Ben Gilbert
    Ben Gilbert
    09.13.2012

    Nintendo's Wii U gamepad may be the star of the Wii U show, but it won't be available as a standalone at launch. It will, however, be available when games that function with more than one WiiPad become available, according to Nintendo America CEO and prez Reggie Fils-Aime. "Through the launch window, there are no games that leverage a second controller. And so, during the launch window here in NOA [Nintendo of America] territories, we will not be selling at retail a second gamepad," he told investors during a Q&A this afternoon. "But certainly, when the games come out, we'll be making that accessory available," he added. As for when games will take advantage of a second WiiPad is another question altogether, and one that Nintendo isn't willing to answer just yet. Initially, the Wii U only supported one WiiPad per game, with additional control handled via the Pro controller or Wii remotes. Nintendo changed its tune, though, following public outcry for multiple WiiPad support.

  • Dual GamePad support won't be coming to Nintendo Wii U until 'well after launch'

    by 
    Edgar Alvarez
    Edgar Alvarez
    06.13.2012

    Contrary to what we'd heard, it seems as if you and your friends won't be able to enjoy some of that dual GamePad play on Nintendo's upcoming Wii U -- at least not until some time after the novel gaming console launches later "this holiday." During an interview with Gamasutra, Reggie Fils-Aime (Nintendo of America President) said, "Games need to be built that can take advantage of the two GamePad controllers" and that "it's going to be well after launch for those game experiences to come to life." According to Fils-Aine, developers will have to first place all their focus on "asymetric gameplay," before eventually adding support for two GamePads on their titles. Notably, the revelation comes shortly after he himself confirmed the Wii U GamePad won't be featuring any multi-touch capabilities. Not all is lost, however, you'll just have to wait it out a little longer than expected, or make due with one of those Wii remotes you have laying around in the meantime.

  • Netflix app for the Nintendo Wii U, pictured

    by 
    Jon Fingas
    Jon Fingas
    06.12.2012

    Nintendo vowed at E3 to provide Netflix on the Wii U, but tracking down the mythical streaming video beast has proven elusive. Thankfully, Engadget has obtained the first shots illustrating how it will work. While it's a prototype that could easily change between now and the Wii U's holiday release (or whenever the app is available), what we've seen so far makes it clear Netflix will milk that second screen for all it's worth. The GamePad is normally used to browse the movie queue and playback controls without distracting from the video on the TV. Should Junior want to catch up on his favorite flick while you're on a Breaking Bad marathon, the reverse will also work: the video can play on the controller while the TV is at most used to show what's playing, and more likely switched over to your DVR. Questions still remain on deck, like whether or not the video can seamlessly hand off from one screen to the other, but for now it's nice to see that Netflix on the Wii U is more than just a quick-and-dirty port. %Gallery-158079%

  • Nintendo: two Wii U Gamepads will work on one system (update 2: but at a cost - and now with video)

    by 
    Jon Fingas
    Jon Fingas
    06.05.2012

    Nintendo broke a few hearts when it initially said the Wii U would only support one of its unique Gamepads. Much to our delight, the company just said in its live keynote that the final console will support two. As such, it'll be possible to have truly equal two-player games instead of relegating a friend to the old-fashioned Wii remote and Nunchuk. Of course, how much that extra Gamepad will cost we have yet to know -- along with whether or not it'll be possible to have strictly Gamepad-to-Gamepad titles that skip the TV entirely. We expect to find out soon. Update: In a follow-up, Nintendo Japan has posted on Twitter that there's a price to pay if two Gamepads are active. Frame rates drop to about 30 fps if two are active; any games that really want that extra controller won't be quite as glass-smooth. On the upside, it's possible to switch one off with a smooth transition; there won't be a need for theatrics just to switch to a solo game. Update 2: Nintendo has put out a video tour of the Gamepad that you can check out after the break.

  • Nintendo shows final Wii U Gamepad, TV remote app (update: video)

    by 
    Jon Fingas
    Jon Fingas
    06.03.2012

    Looks like Nintendo didn't want to wait for its proper E3 press conference to spill some Wii U details early -- it just used its preview event to show the finished version of the Wii U controller, called the Gamepad, as well as a TV remote app. The Gamepad is decidedly wider than what we saw a year ago, with comfort clearly the top priority in other areas: the analog sticks have been moved further outwards and made clickable, while the back grip has been tweaked in the process. There's also no doubt as to where to interact with NFC gadgets, either, as a dedicated spot below the directional pad will take all your device-to-device taps. As for the remote, it looks to be a straightforward number pad navigator with a programming guide, all steering your TV through infrared. Between this and the Wii U Pro Controller, though, it's clear Nintendo hasn't been sitting still in the past year, and has some home theater ambitions in the process. We're curious as to what Nintendo is saving up for its bigger gala on Tuesday. Update: Join us past the break to view the webstream for yourself!