will-cook

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  • Gamescom 2012: Behind closed doors with Trion Worlds

    by 
    Mike Mouthaan
    Mike Mouthaan
    08.22.2012

    Germany is crazy about MMOs. Proof of this was the Gamescom attendance of almost all major players in the genre, showing off what they had in store. Trion Worlds -- known well to fans of RIFT, Defiance, and End of Nations -- was no exception. The studio gave us a closer look at some of what it's got in store for us: RIFT's first real expansion, Storm Legion, and brand-new third-person sci-fi shooter Defiance. Jump past the break to read all about them.

  • Trion's dynamic duo talks dynamic content on the RIFT podcast

    by 
    Justin Olivetti
    Justin Olivetti
    04.25.2011

    The river of RIFT news and discussion seems to be swelling to flood stage these days, especially surrounding the recent world event and the upcoming 1.2 update. If your appetite for all things RIFT wasn't satiated by our recent talk with Scott Hartsman, then you'll definitely want to tune in to the latest RIFT Podcast. During the podcast, the hosts talk with Trion World's Will Cook and Cindy Bowens about dynamic content, the world event, authenticators, the wardrobe, and -- of course -- RIFT's Update 1.2. They even touch upon the controversial continued lack of guild banks and the fact that daily quests are no longer stackable. Head on over to The RIFT to glean nuggets of pure interviewee gold out of this chat!

  • RIFT challenges unwritten rules of the genre in a new dev diary

    by 
    Justin Olivetti
    Justin Olivetti
    01.07.2011

    "There are countless unwritten rules for creating an MMO world that successful designs in past games have impressed upon the entire industry. No monsters on the roads; never stop the player from questing or doing what he plans to do; group content should always be separate from solo content. While I will acknowledge that these sorts of rules of thumb are the guidelines that we designers live by, challenging them is where we have found a lot of success in RIFT." Thus sayeth Will Cook, Trion Worlds' content designer for RIFT. In a new developer diary over at ZAM, Cook explains how challenging stale MMO conventions opened up a whole new world of possibilities for the dynamic content in the game. By allowing enemy invasions to use roads, bosses to conquer quest giver outposts and rifts to pop up unexpectedly, the team was able to make an "anything goes" atmosphere over top the traditional PvE treadmill. One of Trion Worlds' biggest goals, Cook says, is to create "emergent experiences" that are never quite the same twice. Even though such content can be and often is disruptive to players running quests and working on other solo projects, it's proven to be exciting and interesting enough to draw these players in without complaint. Cook thinks that if you give it a chance, you'll get hooked: "You can't help but get carried away in the fun of a living world where you can see the effect of action and inaction."