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Switch on the old Victrola because the BioWare DJs are back with the second episode of the official Star Wars: The Old Republic podcast. The podcasters chat with the devs about their daily routine, operations design philosophy, nightmare mode, and legacy perks. Lead Flashpoints and Operations ...

2 years ago 0 Comments
July 6, 2012 at 5:00PM
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Star Wars: The Old Republic players are understandably excited about the unveiling of Legacy features in Update 1.2, but BioWare has been coy on specifics up to this point. To remedy that, Senior Game Designer William Wallace penned a blog post explaining what you'll be able to do with your famil...

3 years ago 0 Comments
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A couple of weeks ago, BioWare began a diary outlining the Star Wars: The Old Republic companion. In the second part of the companion developer's diary released today, Senior Game Designer William Wallace tackles the intricate mechanics of companion control. MMO players' opinions vary on how pets...

3 years ago 0 Comments
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"Go for the eyes, Boo!" Er, sorry, wrong BioWare RPG. You'll have to forgive us, though, as the firm's latest dev blog references dear old Minsc in the very first sentence. Yep, it's another treatise on companions in Star Wars The Old Republic, and this time senior game designer William Wallac...

3 years ago 0 Comments

We're getting this week off to a great start with something unusual. William Wallace created The Paladin's Way of William. He has some language barriers, being originally from the Chinese servers. However, the simple and beautiful images he's created easily transcend language, and I think has some...

6 years ago 0 Comments