women-in-gaming

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  • Thousands of game devs sign open letter against harassment

    by 
    Jessica Conditt
    Jessica Conditt
    09.02.2014

    "We believe that everyone, no matter what gender, sexual orientation, ethnicity, religion or disability has the right to play games, criticize games and make games without getting harassed or threatened." It may seem like an obvious statement, but it's one with particular relevance to the gaming industry at the moment. The past few weeks have been colored by vicious online harassment of notable women involved in gaming, including developer Zoe Quinn and critic Anita Sarkeesian. Sarkeesian, who launched a new video in her Tropes vs Women in Video Games series last week, was forced out of her home after receiving threats against her and her family. She also posted a sample of some of the scariest messages that get thrown her way (trigger warning). ​This week, Spaces of Play developer Andreas Zecher posted an open letter to the gaming community, calling for an end to harassment and hate speech. It's now been signed by more than 2,000 developers and professionals in the industry, including people from BioWare, Nexon, Ubisoft, Riot, Epic Games, EA, King, Double Fine, Sony, Blizzard and Telltale.

  • Funcom senior designer discusses upcoming workshop for female game designers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.03.2012

    There's been a focus of late on the lack of women in the gaming industry, both what causes the issue and what can be done to correct it. Funcom's Tanya Short, a senior game designer on both Age of Conan and The Secret World, is understandably interested in that discussion, and she's not just talking about it. Short is one of the people behind the upcoming Pixelles Gaming Incubator workshop, and in a recent interview she shares her thoughts on the industry as a whole as well as the upcoming workshop. Short explains that there's a pervasive line of thinking in modern society that loving games is something reserved for young boys, meaning that women are pushed out of the field from a young age and encouraged to leave it behind. She makes the point that the key is not targeting specific demographics but to simply stop shaming women and excluding them from games and culture. Read the full interview for more on her views on the industry and the genesis of the Pixelles Gaming Incubator.

  • Why is Blizzard still OK with gender inequality in World of Warcraft?

    by 
    Josh Myers
    Josh Myers
    04.03.2012

    Editor's Note: Comments on this post have now been disabled. It's getting late and we'd like to let our comment moderators get some sleep tonight. In most games I play, from World of Warcraft to Star Wars: The Old Republic, I make an effort to play mainly female characters. Unlike other males who play female characters, this isn't for cosmetic reasons; I'm not one of those dudes who can't bear to stare at his male character's butt for multiple hours a day. (How this is ever an argument that makes sense to people, I don't know.) This was a conscious decision on my part a few years ago, when I started to become aware of the discrimination faced by female characters. See, when you make the decision to make a female character, you're intentionally and unintentionally signing up for a number of things. First, you are intentionally signing up to play a female character. This could be because you identify as female, because you prefer the look of female characters, or any number of other reasons (including the butt one). What you're unintentionally signing up for goes further. You're unintentionally signing up for jokes made at your expense in a raid, like when my priest hit 85 and did BH in leveling gear, and my low HPS was mocked because I was a girl playing WoW. You're unintentionally signing up for harassment, for the catcalls and people begging you to talk in Vent, like you're a rare species of bird they'll only be able to hear once. You're unintentionally signing up to be victimized by other players because you dared roll something other than male at level 1, and you didn't know there'd be consequences for that choice.

  • City of Heroes interviews discuss content development and Incarnate raids

    by 
    Brendan Drain
    Brendan Drain
    04.18.2011

    At the start of the month, City of Heroes released the massive and potentially game-changing Issue 20 update. Codenamed Incarnates, the update introduced a series of large raids designed to continue the story established in Going Rogue in a new way. In an interview with PC Gamer, lead producer Nate Birkholz discussed how the new group instances have been received. Issues touched on include difficulty scaling, the new Incarnate powers that can be earned and lessons learned from developing the new system. In a contrasting interview over at Gaming Angels, lead designer Melissa Bianco discussed content development and her career at Paragon Studios. The interview covers some important issues, asking why City of Heroes has enjoyed the ongoing success it has and what exactly goes into zone and instance design. Melissa also has some tips for anyone looking for a job in the games industry and provides a little insight into the development process.

  • The Daily Grind: Are you upset with how MMOs handle women?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.27.2010

    While this year's BlizzCon didn't feature any shocking revelations about World of Warcraft, it still contained some shocking revelations for a few people during one of the question-and-answer panels. A question about the game's treatment of female characters wasn't just brushed off, it was mocked by the development team. This has been picked up in a couple of places, with the uniform opinion not just being that it was a bad way to respond to the question, it was a bad sign that developers can essentially brush off the question altogether. It's not an unfamiliar debate, one that runs through every media in one form or another. Whether you're a man or a woman, you might be of the mind that there's a serious problem with how the genre treats a substantial portion of its audience... or you might be of the mind that people get way too bent out of shape over a bit of extra skin on female characters. So where do you stand? Are you unhappy with the way that women are represented in MMOs, or do you think that it's much ado about nothing? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SOE's Laralyn McWilliams talks girls and gaming

    by 
    Jef Reahard
    Jef Reahard
    06.24.2010

    Game industry veteran and Sony Online Entertainment senior producer Laralyn McWilliams recently sat down to answer a few questions in an interview with the G.I.R.L. blog's Emily Taylor. McWilliams, instrumental in the development of SOE's Free Realms and now working on a new (and unannounced) social game, talks about everything from her current work, to being an influential woman working in games, to the industry in general. "It's a really exciting time in game development because the industry as a whole has to change in order to survive. We've gone from tiny teams on short schedules to massive teams taking four plus years to finish a game, and now we're seeing it come full circle back to tiny teams with games like Farmville. It makes it a great time for players and game developers because we're starting down the path that will lead us to more depth, new markets, and better games. As a player, it's time to speak with your wallet. As a developer, it's time to speak with your innovation and your drive to make something great and new," McWilliams says. Check out the full interview at the Station Blog.

  • Sony Online Entertainment announces winner of G.I.R.L. contest

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.08.2010

    It's almost taken for granted that game design is still a field that's largely oriented toward a male audience. That's changing over time, and the MMO genre has attracted a huge number of female gamers, but there's still a great deal of room for improvement. That's why Sony Online Entertainment has sponsored the G.I.R.L. program, a $10,000 scholarship for women majoring in creative and applied arts with an ultimate eye toward game design. And the 2010 winner of the scholarship has just been announced: Sylvia Liu, an entertainment design student attending Art Center College of Design in Pasadena, California. The G.I.R.L. program (the acronym standing for Gamer In Real Life) has been running for three years now, with Liu as one of over 200 applicants in this year's contest. Each participant was tasked with creating original concept art for a new creature and area in either EverQuest II or Free Realms, as well as submitting an essay about women in the video game industry. Our congratulations go out to Ms. Liu for her winning submissions. Those interested can take a look at the official site for G.I.R.L., which has her concept art on display as well as a short interview.

  • Love, raiding, and everything in between: how women are taking charge in WoW

    by 
    Kelly Aarons
    Kelly Aarons
    03.01.2010

    A recent article in the UK Times has shed a rare, positive light of an undeniable facet of online gaming -- finding that special someone via an MMO. It also mentions the undeniable fact that when you get a bunch of socially awkward guys on Vent, then throw a girl or two in, it might lead to a few problems. So, here we have it, folks -- in this new age of gaming, more and more women are picking up the controller, or sporting a mean WASD. What do the guys think? They think it's perfectly okay. Now, I'm not writing this to be sensationalist or to seek drama. I'm a bit of a feminist myself and having been a gamer since I was nine years old; I've seen my fair share of guys who "don't think you've got it." Or just because I have two X chromosomes I somehow can't pull some sweet DPS on a random heroic 5-man. The times, they are a'changing. From the report: "A Nielsen report published in 2009 found that women aged 25 and older make up the largest block of gamers in the United States, accounting for 54.6 per cent of all game play minutes in December 2008. For WoW, the male/female ratio is fairly balanced, with 428,621 women between 25 and 54 playing in December 2008 versus 675,713 men in the same age group.Another report suggests that in Britain women make up 48 per cent of total gamers who play online once a week." It's believed that women have more fun with social gaming for the sheer fact that it's social. If you're running a 25-man, you need to be able to work together -- there's no room for ego or swinging your 'epeen' around. You need to be able to drop the macho-ism, smarten up and listen to your teammates. Women also connect in ways when things are quiet. A thriving US guild, Got Girls, has bonded over everything from child-rearing, birthdays, relationships, and everything in between. Says member ShawnAnne Dixon: "We celebrated a guild member's 21st birthday and a wedding recently. One of our members has a son getting ready to deploy to Iraq -- Got Girls has become a big part of her support system. We have truly become a family." It's not always easy being a female gamer, especially in a very male-dominated gaming culture. I have heard of much less-forgiving people and guilds who make comments regarding our monthly cycles, certain body parts, personalities and the like. I think it's great that more women are playing the game -- giving some balance to the testosterone-laden playing field. At this point, sometimes the best thing to do is to beat the guys at their own game.

  • SOE announces G.I.R.L. scholarship program

    by 
    Barb Dybwad
    Barb Dybwad
    02.20.2008

    We had the chance to hit up Sony Online Entertainment's soiree at GDC and were privy to their announcement about a scholarship program designed to educate and recruit women into the video game industry: the Gamers In Real Life (G.I.R.L. -- see what they did thar?) scholarship program offers a $10,000 tuition scholarship towards an education at any Art Institutes school where currently enrolled, plus a paid internship at one of SOE's studios in Austin, Denver, San Diego or Seattle. Applications will be accepted beginning April 1, 2008 and ending May 31, 2008, with winners announced on or about June 30, 2008. Entries will be judged by a panel of industry professionals at SOE. The event featured a Q&A session with some of SOE's female production and executive staff including Torrie Dorrell (SVP Global Sales and Marketing), Courtney Simmons (Director of Corporate Communications and PR), Sherry Floyd (Producer, SOE Seattle), Laura Naviaux (Director, Global Brand Marketing), Taina Rodriguez (Publicist), Tracey Seamster (Game Designer), and Heather Sowards (Media Producer). Hit up the gallery for pics of the event and some gratuitous screens from The Agency.%Gallery-16484%