world-of-warcraft-china
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World of Warcraft profits on the rise in China
Sister site Massively reported earlier today that World of Warcraft isn't just doing fine in China, it's doing extremely well. According to Gamasutra, the Chinese WoW operator NetEase just posted its Q3 revenue for the year, and the profits are doing nothing but rising. This is a little surprising given the information from the Activision Blizzard investor call earlier this month, which reported a loss of subscribers, mainly in the east. Regardless, NetEase posted revenues of 2.0 billion Chinese yuan, up 39.8% -- a substantial number. In China, it seems that World of Warcraft is still a force to be reckoned with, dropping subscriber numbers or not.
World of Warcraft in China remains hopelessly mired
In much of the world, current complaints about World of Warcraft center around the resolution of the storyline of the latest expansion and whether or not it's had a negative effect on MMOs as a whole. In China, current complaints about World of Warcraft are more focused on the fact that the game is still mired knee-deep in government infighting to try and make it playable again. After the last salvo, it seemed as if an end was close in sight... but as it turns out, NetEase has been forced to suspend any new player registrations for a week. The studio is re-applying for a license to host World of Warcraft: The Burning Crusade, with no mention being made of Wrath of the Lich King, which doesn't bode very well for the hopes of that expansion ever seeing release in China. Having been stuck in the middle of two squabbling agencies for quite some time, and with no clear resolution in sight, it seems like a stretch to assume that the expansion will be released in China before the next one is due to arrive stateside. Our condolences to Chinese players affected by the latest round of bickering, and we can only hope that this long struggle will soon come to a conclusion.
The 9 revenues drop by 94% after losing WoW
Former World of Warcraft distributor in China The9 recently reported on their third quarter revenues which showed a massive 94% drop Year Over Year. Their revenues were posted at $3.7 million, a significant drop from their second quarter revenue which was pegged at $42.2 million (while they still held the license). Last year, The9 reported revenues of $59.8 million. digg_url = 'http://digg.com/pc_games/Wow_The9_revenues_drop_by_94_after_losing_WoW'; Although The 9 downplays the loss, pointing to notable growth in their other licenses, such as FIFA Online 2 and Granado Espada, the impact of losing the publishing rights to Blizzard's phenomenal MMOG was more than apparent. World of Warcraft has a tumultuous history in China, with The9 losing the rights to rival Netease back in June, with rumors swirling about the change as early as April of this year. World of Warcraft is currently in the middle of a power struggle between two Chinese government agencies, resulting in the suspension of the game. Players in mainland China have reportedly not had access to the game in months and there were numerous delays to the Wrath of the Lich King expansion, putting the future of World of Warcraft in the country, as well as its potential millions of dollars in profits, in question. [via Massively]
WoW China transition begins this month, will be down for weeks
JLM Pacific Epoch, the source that revealed this whole WoW China debacle to us in the first place, has continued their ongoing coverage of the World of Warcraft situation in China. As reported previously, The9 is no longer in charge of WoW China. The whole thing has been handed over to NetEase, who is already running some of Blizzard's other overseas properties. The9's operations of World of Warcraft will cease on June 7th, and NetEase will bring operations back up late that same month. Yes, that's a few weeks without WoW in China whatsoever. Luckily, it's intended that character information will carry over from one provider to the next.No matter how much or how little you play the game, you have to admit that WoW being taken away for weeks sucks pretty hard. Of course, the fact that this might make it easier for them to get Wrath of the Lich King may ease the hurt a little. We here in North America (or even the EU or Oceania) may complain about downtime and lag and server instability, but we should consider ourselves lucky that gaming is a relatively painless experience in comparison to what our Chinese playmates need to put up with. Here's hoping that WoW in China remains strong after all of this, and not utterly barren due to people fleeing to Taiwan's realms.[via Massively]
The9 changes WoW in China to appease censors
Hoping to stay ahead of the Chinese censors, The9 (which handles operation of World of Warcraft in China) has tweaked the visual apperance of the Undead race in the game in hopes of allowing the game to pass the new Chinese censorship review. As anyone who's played the game for long knows, the Undead models are part flesh and part skeleton, with bones sticking out in various places. The9 has modified Undead models to show no skeleton, thus making the race less scary and more likely to pass review. I know plenty of Undead players in the US who would love their toons not to have such a bony appearence -- but as a cosmetic issue rather than an issue of the Undead being scary.What do you think -- are the Undead just too scary?[Via Razorwire]Update: Added an image linked by commenter Zhun.