world-without-oil

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  • How online gaming can change the world

    by 
    Justin Olivetti
    Justin Olivetti
    03.18.2010

    Jane McGonigal (a 10-year game designer of projects such as the I Love Bees ARG for Halo 2) has a self-professed "crazy idea" -- that gamers have the potential to change the world for the better by doing what they're already doing. At her speech, people chuckle when she first says this, but twenty minutes later they're giving her a standing ovation. She begins by stating the obvious: we are a gaming culture that flees the "broken" world to a virtual one that offers a better and more rewarding collaborative environment. "When we're in game worlds I believe that many of us become the best versions of ourselves," she said. "The most likely to help at a moment's notice, most likely to stick with a problem as long as it takes, to get up after failure and try again."

  • McGonigal's new ARG looking for answers to oil crisis

    by 
    Bonnie Ruberg
    Bonnie Ruberg
    03.07.2007

    At her Serious Games keynote this morning, Jane McGonigal, ex-lead designer for alternate reality game big shot 42 Entertainment, announced her new ARG, World Without Oil. McGonigal calls the game -- which lets players share their ideas for better life during an international oil shortage -- a way to shift from alternate reality games to games that alter reality. The idea behind the ARG is something called Collective Intelligence, the idea that together we can come up with better solutions to problems than we could alone. In citing examples of CI, McGonigal mentioned games like I Love Bees, even science-fiction novels, but for a great example, just think of Wikipedia. Who, all on their own, would ever know the population of Argentina and the gestation period of a Humpback whale?