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  • Kris Naudus / Engadget

    A 'Stranger Things' version of 'Dungeons and Dragons' arrives April 22nd (updated)

    by 
    Kris Holt
    Kris Holt
    02.14.2019

    The third season of Stranger Things won't arrive until July, but you might be able to while away some of the time by checking out the Dungeons and Dragons adventure the gang plays in the first episode. Hasbro is releasing a D&D starter kit based on "Hunt for the Thessalhydra" on April 22nd.

  • Vincent Proce / Wizards of the Coast

    New 'Dungeons & Dragons' site manages the rules so you can just play

    by 
    Kris Naudus
    Kris Naudus
    07.18.2017

    Dungeons & Dragons, the quintessential pen-and-paper game, is more popular than ever, thanks to Twitch channels like Geek and Sundry and podcasts like The Adventure Zone. But it's one thing to listen or watch a presentation crafted by seasoned gamers and another to actually run your own adventure. Players may get frustrated by the hundreds of pages of rules and quit before they've even had their first goblin encounter. Wizards of the Coast and social gaming firm Curse aim to fix this with the launch of D&D Beyond, a website and app intended to take care of all the fine print and number crunching, leaving dungeon masters and players free to focus on crafting a good story.

  • DnD

    'D&D Beyond' takes the pen and paper out of tabletop RPGs

    by 
    Sean Buckley
    Sean Buckley
    03.13.2017

    Despite all the newfangled ways one can play Dungeons and Dragons, there's something special about playing it the old fashioned way -- in person with a bunch of friends and a geometrical mess of dice. Still, if you want to modernize your tabletop adventure just a little, you'll have the option soon. Wizards of the Coast just announced that it's working with Curse to create an official digital toolset designed to replace the pen and paper character sheets of yore.

  • HEX developers reject copyright infringement allegations

    by 
    Bree Royce
    Bree Royce
    05.20.2014

    Last week, Wizards of the Coast filed a lawsuit accusing Cryptozoic, the studio behind upcoming MMOTCG HEX, of "willful infringement of intellectual property rights," among other patent and trademark infringement claims. Cryptozoic has responded this week with a statement rejecting what it's calling "frivolous" complaints: Although we take all pending litigation seriously, we do not find any merit to the allegations in the complaint. We do not expect this frivolous legal action to impact our efforts to deliver a compelling and entertaining game experience to our customers. HEX: Shards of Fate is a digital only MMO-TCG that attempts to innovate what a digital trading card game can be. Its digital only nature allows it to push the boundaries in ways a traditional paper TCG never could. As a small company, the daunting task of defending ourselves from the bullying of a much larger corporation is difficult, but we are committed to HEX: Shards of Fate and ultimately we will prevail. We respect intellectual property rights, but the right to make a TCG is not exclusive to WOTC. Many TCGs can, and do, coexist consistent with any IP rights WOTC might have. While IP rights are important, so is fair competition. WOTC cannot snuff out fair competition with frivolous infringement assertions. The original complaint is viewable online.

  • Wizards of the Coast accuses MMOTCG HEX of copyright infringement

    by 
    Bree Royce
    Bree Royce
    05.14.2014

    In a press release issued today, Wizards of the Coast announced that it has filed a lawsuit against Cryptozoic, the studio behind MMOTCG HEX, which is currently in closed beta. WotC alleges "willful infringement of intellectual property rights": May 14, 2014 (Renton, WA) – Today Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ: HAS), filed a lawsuit in the United States District Court for the Western District of Washington against Cryptozoic Entertainment, LLC and its alter ego, Hex Entertainment, LLC (collectively, "Cryptozoic"), for willful infringement of intellectual property rights. Cryptozoic develops and publishes the digital trading card game, Hex: Shards of Fate, a clone of the world famous tabletop collectable trading card game, Magic: The Gathering®, and its digital expressions, Magic Online® and the Magic: The Gathering – Duels of the Planeswalkers® franchise. "Hasbro and Wizards of the Coast vigorously protect our intellectual property. This infringement suit against Cryptozoic demonstrates that while we appreciate a robust and thriving trading card game industry, we will not permit the misappropriation of our intellectual property" said Barbara Finigan, Senior Vice President and General Counsel of Hasbro. "We attempted to resolve this issue, but Cryptozoic was unwilling to settle the matter." The suit includes claims for copyright, patent and trade dress infringement. [Developing. With thanks to dddd for the tip!]

  • DDO's Menace of the Underdark releasing June 25th, opens up pre-orders

    by 
    Justin Olivetti
    Justin Olivetti
    02.27.2012

    Speaking of Guinness World Records for video games, I wonder whether Dungeons and Dragons Online would be eligible for "Longest time between game release and launch of its first expansion?" Six years may just be the longest we've ever witnessed, as DDO released in 2006, and it wasn't until 2012 that Menace of the Underdark was revealed. The good news is that come June 25th, the drought will be over. We asked Turbine why now seemed like a good time for an expansion. The devs said that Atari had made some noise back in the day about one, but it never came to fruition. With the success of free-to-play, Turbine wanted to see whether the expansion model was still viable, so Lord of the Rings Online was chosen as a test subject. When Rise of Isengard became the best-selling expansion for the company, the company felt secure letting DDO have a chance, although there was quite a lot of wrangling with Wizards of the Coast about the details and permissions. Record or no, it's an exciting event for DDO players, and the today, Turbine has announced the two biggest details for the expansion's schedule. The first is that Menace of the Underdark has a release date, and the second is the opening of pre-orders. Read on to get all of the juicy infos.

  • Engage your DDO groove in this Sorrowdusk Isle video

    by 
    Kyle Horner
    Kyle Horner
    10.01.2009

    Turbine's DDO: Unlimited is without a doubt a bold and creative move in the MMO industry, and so we like to pay attention to their content packs for the game -- especially since we know there are those of you out there who're gaming on a budget.This video for Sorrowdusk Isle does a very good job of visually conveying what you'll get with your purchase, but somehow the music feels, um, well wrong. The techno-inspired beats aren't bad, it's just odd when watching warriors slay monsters feels a little too much like a rave from the early 90s. Then again, who're we to judge? Maybe that's the next Adventure Pack: The House of Trance Jungle.Check out the video after the break, and feel your foot tap to the beat.

  • DDO Unlimited solidifies its Sept. 9th launch

    by 
    Kyle Horner
    Kyle Horner
    08.16.2009

    It looks like Dungeons & Dragons Online: Eberron Unlimited won't be seeing another delay, as Turbine has announced that the revamped version of the game has gone gold. Of course, while such a concept doesn't really have the same meaning in the digital world, it's a good way of saying they're completely ready for prime time.Current subscribers will be getting an early start with the game on Sept. 1st, instead of having to wait for the official North America launch on Sept. 9th. Turbine has always been exceedingly gracious towards their subscribers, so we wouldn't have expected anything less from the company.If you're wondering what all this is about, you can check out Massively's previous coverage of the new additions through our features and image gallery.%Gallery-66994%

  • Interview: Magic the Gathering -- Duels of the Planeswalkers

    by 
    Kevin Kelly
    Kevin Kelly
    07.29.2009

    Duels of the Planeswalkers was released at the beginning of summer on Xbox Live Arcade, and it's a surprisingly competent take on the traditional Magic card game. The XBLA game is immediately familiar and also easy enough for first-timers to jump in and learn the ropes. There's a robust tutorial, all of the cards are real Magic cards, and the multiplayer features multiple modes of play, including four-on-four battles and "Two-Headed Giant," where a team of two faces off against another team of two. In short, it's addictive.We recently spoke with Worth Wollpert, senior business manager for Magic Online, and Mark Purvis, associate brand manager, both at Wizards of the Coast. The subject at hand was all things Duels of the Planeswalkers: there's some DLC on the way, and possibly other changes to the game -- but no deck customization (boo!). For now, the team is happy to let the game bring lapsed players back into the fold, and to introduce new players to the tapping and shuffling of Magic: The Gathering. Continue reading for the full interview.%Gallery-30916%

  • DDOcast brings the goods on MyDDO, full respecs and more

    by 
    Kyle Horner
    Kyle Horner
    07.21.2009

    If you're interested in playing Dungeons and Dragons: Online Unlimited (or already subscribe to the game) then this is a DDOcast that you absolutely shouldn't miss. It's packed to the rafters with information about upcoming additions such as MyDDO, the social website that we're sure will be as big a hit with players as MyLotRO.Something of particular interest to us is the discussion of Half-Orcs, although we're certain most players are excited to hear talk of full character respecs. The only thing that could've got our geeky blood pumping faster would be Turbine talking 4th Edition and the brand new Eberron books -- specifically concerning Mournland and the newly revamped Artificer class. Then again, we're not even sure their license covers any of that, but it would make for an interesting podcast nonetheless.Our plan? Boot up DDO sometime very soon and hit the play button on iTunes. There's nothing like a double-dose of Turbine goodness. Well okay, maybe some actual table-top D&D with old friends -- but what videogame can compete with something like that? It's practically inconceivable.

  • Massively's DDO Unlimited developer tour, part 2

    by 
    Kyle Horner
    Kyle Horner
    06.30.2009

    Far off in the distance stood The Devil's Tower, an ominous black edifice slathered with a blood red glow. The Devil's Tower is where the new Amrath content culminates. At this point, we opened up the DDO Store and purchased some hirelings before venturing any further.

  • DDO: Eberron Unlimited details surface, new class revealed

    by 
    Kyle Horner
    Kyle Horner
    06.24.2009

    Well, we can't say we exactly saw this one coming. Turbine has pulled back the curtain on some details for Dungeons & Dragons Online: Eberron Unlimited, namely the new class being added with the major business model shift. Although, we've also learned there'll be new combat updates and a return of Stormreach's marketplace, which was destroyed last year.As for the new class, it's been revealed to be the Favored Soul. According to Turbine's press release, "Favored souls draw on divine magic to both heal and destroy. Like clerics, favored souls have access to powerful healing spells, but they are also more skilled with weapons than any other spell caster. Like sorcerers, they get a larger number of spell points than other spell casters and cannot freely switch spells at taverns or rest shrines." So it sounds like we're dealing with a cross between a Cleric and a Sorcerer, which is pretty awesome actually. What sorts of weapons -- and screens of the class itself -- remains to be seen, sadly.Still, we should have even more details in the coming weeks and hopefully Dungeons & Dragons Online: Eberron Unlimited will launch sometime this summer.

  • The Digital Continuum: Summertime MMO alternatives

    by 
    Kyle Horner
    Kyle Horner
    06.01.2009

    You, much like myself, may have had summer MMO plans a month or so ago. But like many things in life, circumstances changed and both Champions Online and Jumpgate Evolution were met with delays in their schedules -- making any plans to play them over the summer null.It's a bummer, but not all is lost. Another thing I'm certain we all share is our love of gaming in general. I've been thinking of a list of games I plan to play through this summer in lieu of shiny new MMOs to delve into, with an emphasis on filling the void left by a lack Cryptic's and NetDevil's still forthcoming titles. I'm sure I'll play more than just three, but these are the ones I'll definitely play the most of overall.

  • The Digital Continuum: Four days with Dungeons & Dragons Online

    by 
    Kyle Horner
    Kyle Horner
    04.11.2009

    7:41pm Tuesday, April 7thI just spent my first night with Dungeons and Dragons Online since it first launched in 2006, and came away from the experience pleasantly surprised. The trial client download was snappy, at around 45 minutes. The graphics have definitely seen an upgrade and overall my initial experience has been one of enjoyment. I was expecting to be left a little wanting and instead ended tonight's session quite begrudgingly. Why?I needed to write this first entry. And oh yeah, I also required some food, too.

  • The Digital Continuum: Four days with Dungeons & Dragons Online part 2

    by 
    Kyle Horner
    Kyle Horner
    04.11.2009

    Anyhow, I opted to keep away from Stormreach for today and do a few more remaining starter quests in Korthos, which is fine since it gave me the chance to talk about the Korthos experience as a whole. Players originally began in the harbor of Stormreach. In DDO, you're sent to save a man descended from a famous bloodline and he's the only person that can aid the town in some substantially dangerous -- but equally exciting -- stuff.

  • What MMOs can learn from D&D Fourth Edition

    by 
    Michael Zenke
    Michael Zenke
    06.18.2008

    Gamasutra is running a great article right now in the wake of the Dungeons and Dragons Fourth release, looking at what videogames can learn from the newest iteration of the tabletop classic. In a way, the possibility of games being informed by 4E is just the latest in the back-and-forth theft that has gone on between pen and paper gaming and the digital form.The article waxes at length about some of the new mechanics in the game, including class powers, skill challenges, and the streamlined way that Wizards of the Coast has defined party roles. One of the most successful elements of Fourth Edition is the new way that encounters can be created -- something that should be kept in mind in every videogame as well, whether MMO or not: "Since most monsters are on-screen only long enough to take a few swings at the players and then die, that's what they should be designed to do. Unless it's the big boss, just give each monster two or three interesting attacks at most. Leave the non-combat design to the individual DM's world. Fourth edition really focuses on designing content to do what it needs to, and nothing else. Develop a clear vision for each piece of content, then cut away everything that doesn't serve that goal."

  • The Daily Grind: Dungeons and Dragons Fourth Edition?

    by 
    Michael Zenke
    Michael Zenke
    06.06.2008

    Today's the day, long anticipated by tabletop gamers of the d20 variety; Dungeons and Dragons Fourth Edition releases today, coming to a Friendly Local Gaming Store near you. If you aren't familiar with the new edition of the game, Eurogamer has a great rundown on the system's ins and outs. For a more hands-on technical approach, you can't beat the official Wizards of the Coast site and their lengthy series of preview articles. You might have also noticed Penny Arcade's recent discussion of 4E. Though it requires a site login to reach, their hands-on playtime with PvP's Scott Kurtz is hilariously listenable.We ask, because we have to imagine some of you MMO fans out there also have occasion to 'roll the bones'. These games are ultimately all built on the foundation that the late, great Gary Gygax built, right? So, how about it: are you jumping to the newest edition?

  • Massively's chat with Jess Lebow of Carbine Studios

    by 
    Michael Zenke
    Michael Zenke
    05.27.2008

    You may not be familiar with Carbine Studios, the new home of games industry veteran Jess Lebow. That's not too surprising as Carbine is still in stealth mode, working furiously on a project that we couldn't touch on at all in a recent discussion with the company's Lead Quest Designer. Mr. Lebow has had a storied past in the industry, just the same, and our discussion touched on a number of different issues.Join us as we quiz Jess Lebow on his work with Dungeons and Dragons publisher Wizards of the Coast, reflect on his time sailing with Flying Lab, and look ahead to what the future of the industry might hold. Plus, for Guild Wars fans, a few insights into what the granddaddy of the setting thinks about how his offspring is doing nowadays.

  • Magic: The Gathering-based games coming to PC, Mac, Xbox Live

    by 
    Kyle Orland
    Kyle Orland
    02.18.2008

    If a hit computer game can turn into a hit collectible card game, then why can't a hit CCG become a hit computer game? That seems to be the thinking behind today's announcement that Wizards of the Coast has licensed video game use of its Magic: The Gathering IP to Stainless Games (which will make Xbox Live and PC versions) and Mind Control Software (which will make a Mac edition).Today's bare-bones announcement includes absolutely no information about how the license will be used or what form the games will take, but it's probably safe to say they won't be direct conversions of the popular card game (WotC's Magic: The Gathering Online already fills that role quite well). More likely, the games will probably follow Acclaim and Atari's leads in using characters and locations from the card game for a new type of experience. We can only pray that these newest efforts will improve on those somewhat disastrous past efforts, because the Magic Universe definitely contains a lot of potential for a good video game.[Thanks Ross]

  • EA Mythic picks up a new Director of Community Relations

    by 
    Matt Warner
    Matt Warner
    12.05.2007

    EA Mythic has filled the top-spot in their community ranks by inviting Robert Mull to lead the way as their new Community Relations Director. Mull's new duties revolve around everything community, especially overseeing the Community Coordinators for Warhammer Online, Dark Age of Camelot, and the recently absorbed Ultima Online. What grates on my nerves are community personnel that don't really play MMOs, which isn't as uncommon as one might think, any player can definitely tell when that big-head community rep replies on the forums doesn't even bother responding to important posts because they don't know jack about the game, and is instead jollying around in off-topic talking about the latest CSI episode. Well, according to his personal welcoming address on the Warhammer Herald, Mull is a long-time MMOG player and his past roots include working for Wizards of the Coast supporting Avalon Hill, Axis & Allies, Dreamblade, Duel Masters, and other products. Nice, roots. We here at Massively, would like to extend a welcoming hand to our new EA Mythic community overlords. (I am attempting to gain faction for beta invites for our readers when the time comes – if it comes!) If you have been out of the Warhammer loop for the past week, please be sure to check out all our recent Warhammer Online: Age of Reckoning coverage.