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  • Wargaming announces World of Tanks Generals

    by 
    Elisabeth
    Elisabeth
    08.13.2012

    Wargaming.net is adding a new title to its free-to-play arsenal. World of Tanks Generals will soon raise its flag alongside the worlds of tanks, warplanes, and warships. The F2P, browser-based game will combine real-time strategy and collectible card gameplay to allow players to slip into the roles of nations in World War II. Tanks, artillery, and infantry will all be brought to bear alongside technology research and unit upgrades for strategic gameplay. The game will comprise several single- and multiplayer modes that will take players through historical events. The game will launch with the US, U.S.S.R, France, and Germany as playable nations, and will also be made into a card-based board game. [Source: Wargaming press release]

  • The Mog Log: Another course

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.29.2011

    For this week's Mog Log, I'm going to start off by making an analogy about what Final Fantasy XI needs for the future. Picture, if you will, a restaurant in which you can order any food imaginable. Sometimes the food takes a little while to get prepared, but it's always cooked just to your taste. It's expensive, and all of the chairs are broken, but it's your favorite place to eat because the virtue of getting whatever you want outweighs all the detriments. Now, let's say you go into that restaurant, sit on one of the broken chairs, and get on the phone to call Square-Enix and tell it to make another expansion for freaking Final Fantasy XI already. Seriously, Wings of the Goddess is practically fossilized at this point. We're on the game's eighth year of operation in North America -- midway through the ninth in Japan -- and boxed editions of WotG require a team of university archaeologists and possibly carbon dating to identify. I never claimed it was a great analogy.

  • The Mog Log: Playing in the epilogue

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.26.2011

    We still don't have a roadmap for the future of Final Fantasy XI, but now seems like a fine time to start speculating. Yes, the February update was nice, but it was only a patch on certain issues -- it makes leveling lower-level jobs far easier without giving players much of anything new to do. And while the game is at an age when running out of things to do is pretty darn unlikely, we're still going to need some content on the horizon, something to look forward to. (Especially since a lot of the older content we can do has been somewhat invalidated.) I've said before that I'm hoping for another boxed expansion, but I've also said before that I have my doubts about whether or not that's actually viable. But even if we just get another add-on trilogy (which seems more likely even if it's not what I want), we're still going to be dealing with a massive shadow that Final Fantasy XI has been living under for a very long time now. To put it very bluntly, we're running out of a resource that's far more valuable than PS2 hard drive space -- story.

  • The Mog Log: The year that was

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.01.2011

    Last year around this time, people were saying that 2009 had been a terrible year and 2010 could only be an improvement. This year, people are saying the exact same thing. Maybe those of us in the MMO-sphere are just perpetual downers -- I don't know. It's certainly been a pretty significant year for players of Final Fantasy XI and Final Fantasy XIV -- heck, it's been outright impossible for a Final Fantasy XIV player to exist before now, if you want to get hung up on pedantry. Whether or not you enjoyed the launch, of course, is another story altogether, one that Square-Enix itself doesn't seem to have closed the book on just yet. And over in Final Fantasy XI, we got an announcement that had been about seven years in the making, not to mention a plethora of new additions to the game -- some stunning, some lackluster. So let's take a look back at the year for both games, since the new one is starting right about, well, now. (OK, it's been started for a few hours, you get the idea.)

  • The Mog Log: Stare too long into the Abyssea

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.18.2010

    The first of two December version updates has hit the community, and as a result I'm torn. On the one hand, this means that Final Fantasy XI has seen another major upheaval in the form of more levels and new content, which is really significant... if you're up at those levels. I am not, and consequently a lot of what I can say about those high levels is pretty darn speculative. Most of the concrete information I have heard about the update seems to concern problems with console installations rather than substantive information. But I do feel fairly confident in talking about Abyssea. The second trilogy of mini-expansions has come to an end, with a very different focus than the previous unconnected addons. I'd say that it's been both a good and a bad thing for the game as a whole, both in the way that leveling has become tied to the new areas and in what it might mean for the game in the future. So with the whole setup out of the way, let's talk about what's been done and what might be coming as a result.

  • Final Fantasy XI's December version update goes live

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.06.2010

    It's hard not to be overshadowed by the arrival of a certain expansion tomorrow, but Final Fantasy XI players are getting their own major update today. Aside from unlocking the content in the new mini-expansion Heroes of Abyssea, the update brings with it the long-awaited boost to level 90 and a host of new abilities, not to mention new job emotes, a new form of storage, and adjustments to high-end battlegrounds across the game, giving the update something new for players of nearly any level. Aside from the many larger changes, the patch also features several improvements to quality of life, such as dropping the price of Instant Reraise/Warp scrolls to almost trivial values. The stealth spells (Invisible, Sneak, and Deodorize) have also all been given a longer duration and less variation in their effect length, a boon to any players planning on sneaking from place to place. The full patch notes contain a piece or two of rather cryptic information, as always, but they should be enough to bring a smile to any Final Fantasy XI player.

  • Final Fantasy XI previews the end of Wings of the Goddess

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.12.2010

    The December version update is kicking off the end of many things for Final Fantasy XI -- the end of the year, the end of the level cap from the last update, and perhaps most notably the end of Wings of the Goddess. After a very long and drawn-out storyline and series of missions, it's time for players to finish up their adventures in the past. But as can be expected, it's not going to be quite as simple as walking up to the Spitewardens and politely asking them to pack up shop. After a series of defeats, challenges, and the usual confusion regarding any time-travel storyline, it seems the final movement begins in Grauberg with a rather flustered Cait Sith and moves on to the Walk of Echoes. It's time to face off against the Spitewardens and Lillith, the main villains of the expansion's arc, if adventurers want to maintain any hope of a future controlled by the free people of Vana'diel instead of the beastmen. While the preview only gives us a small taste of what's coming, Final Fantasy XI players had best steel themselves in advance -- this promises to end with a bang.

  • Final Fantasy XI December update is on track

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.09.2010

    Rumors of the death of Final Fantasy XI have been greatly exaggerated. Even with the game having celebrated eight years of operation earlier this year, there's a lot of life left in the world of Vana'diel, and the update cycle is continuing apace. We knew we were due for another version update soon, and the most recent news from Square-Enix confirms that the December version update is on track for early next month. It's an end-of-year treat for the game's many devoted players. And it should be quite a treat, at that. Along with the next installment of level cap updates -- complete with improved and added job abilities -- the update will feature the conclusion to the storyline of Wings of the Goddess at long last. It will also likely include the last installment of the Abyssea expansions, and it will definitely feature the job-specific emotes that were advertised at the beginning of the year. Final Fantasy XI players should keep their eyes open for more reveals on the next update, as it seems to be just around the corner.

  • September version update live for Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.08.2010

    It's a good day to be in Vana'diel, as Final Fantasy XI's much-awaited September version update is now up and running on the live servers. That means another increase in the level cap, new missions for Wings of the Goddess, and many other improvements to the game. The full list of changes may be found in the official patch notes, which also include a few pieces of information not previously disclosed. As expected, the majority of the changes center around the increase of the level cap to 85, complete with levels for the previewed new abilities and traits. There are also several smaller quality of life improvements, and the usual array of bug fixes across the board. Players waiting for the update to download (which can take quite some time, as any Final Fantasy XI veteran can attest) can peruse the full list of changes and get ready for some interesting new experiences.

  • The coming conclusion for Final Fantasy XI's Wings of the Goddess

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.19.2010

    Time travel storylines are one of the most complicated things that can be done in any sort of fiction, even more so in MMOs. But Final Fantasy XI has been working hard at keeping the story of Wings of the Goddess personal and engaging, and players have responded positively to the experience as a whole. Still, all good things come to an end, and the expansion storyline will be coming to a close with the September version update. The small preview of the upcoming conclusion hints at what might be around the corner for the adventurers who have braved the time-ruining antics of the Spitewardens and Atomos. Lilith's appearance marks further wrinkles in the already-convoluted timestream, with the possibility of her future inching ever closer for all of Vana'diel. If you've been following the story from the beginning, it promises to be a very emotional finale, and Final Fantasy XI players will be able to enjoy it starting next month.

  • The Mog Log: For bidden knowledge

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.26.2010

    It's easy to get jaded about Final Fantasy XI and Final Fantasy XIV at times, right up until you open your eyes and see how immense the worlds of both games can really be. The scope and the sweep of both games is dwarfing. One human being could spend quite a bit of time studying them to try and internalize all of the available knowledge. And I found the guy who did precisely that and stole his notes, so I can answer your questions about both games today. Isn't that special? egobrane asked: "What's with people crying about huge system requirements [for the benchmark]?" Not everyone has a hugely powerful computer, and there are a lot of fans of Final Fantasy XI who would probably like to be able to dive straight into Final Fantasy XIV. The problem is that the former has been around for eight years, and the latter is just now coming out. That's leaving aside the fact that FFXI's American release came a year and a half after the Japanese release, which meant that a computer that could run the game well was that much cheaper.

  • June version update goes live for Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.21.2010

    It's a big day for Final Fantasy XI players the world over, as the much-discussed June version update has finally gone live. And with that comes a heretofore unprecedented change, as the level cap jumps once again for the first time in years past the old limit of 75. Unfortunately for those who had been hoping to avoid the process of the Limit Break quests, the patch notes confirm that players will have to undertake a new quest to reach the new cap of 80. Of course, there needs to be something to slow down the rush to all the new content, right? And there's quite a bit of that going around with this update -- even neglecting the raise in level cap, there are new Wings of the Goddess quests, the Walk of Echoes, newly uncapped zones, and new options in Moblin Maze Mongers. Not to mention that Visions of Abyssea goes live with the update, complete with a small update on the official site about the Empyrean Weapons. So if you haven't started patching your copy of Final Fantasy XI, now would be the ideal time -- the patch is large, and there's a lot to be done.

  • Final Fantasy XI walks the Walk of Echoes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.15.2010

    Amidst all the changes coming with the June version update for Final Fantasy XI, players will finally be able to explore some of the Walk of Echoes. One of the most iconic and surreal parts of the Wings of the Goddess expansion, this region has only been visited in cutscenes up until now. This would be welcome in and of itself, but the implementation of the area is unique, a mixture of special battlefields and the Campaign battles. To start, players must be at least level 70 and have progressed to the "Cait Sith" mission in Wings of the Goddess. A moogle takes on the role of your transport to the timeless region, wherein adventurers will find several portals to battlefields. Once within a battlefield, players will be subject to a time limit to face off against several enemies, with no limitations on new players entering the battlefield and engaging the monsters. The loot system is poised to work similarly to Warhammer Online's Public Quests, with all participants having a shot at rewards and the highest contributors getting bonuses. Final Fantasy XI players only have a couple days left before they can take part in the new content, but there's still time to familiarize yourself with this strange new region.

  • Final Fantasy XI posts previews of the nation quest conclusions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.20.2010

    It's a truism of any good story: all good things must come to an end. And it's certainly true of the overarching story for the last Final Fantasy XI expansion, Wings of the Goddess, which is finally approaching a conclusion after two and a half years. The upcoming June version update won't conclude the overarching mission storyline, but it will draw the nation-specific quests to a finale. Square-Enix has given the players a brief peek at what's awaiting them in these final movements of a story that quite literally stretches across a huge span of time. The San d'Orian story forces the nation's forces deeper into enemy territory, investigating rumors of a resurrected Count Aurchiat. Citizens of Bastok, meanwhile, will pursue the would-be assassin Klara Bester straight to Castle Zvhal itself... where Zeid's past is waiting to confront him. And as Windurst nears its final victory against the Yagudo, their final push brings out the true cost that the war has exacted on its people. It's the last hurrah for these stories, and the strength of storytelling is one of the greatest assets within Final Fantasy XI, so players are encouraged to look at the coming ending.

  • New Visions of Abyssea site for Final Fantasy XI launches

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.17.2010

    It's been a while, but we're finally seeing more information trickling out about the upcoming Final Fantasy XI add-on pack Visions of Abyssea, with the launch of the official teaser site. The first of three mini-expansions designed to help players hit the promised new level cap, the new page reveals that it's scheduled to go live with the June version update that hosts the first of three increases leading to 99. It also announces that there are plans for pre-purchases starting in early June, and gives a few more hints as to what the mysterious new zones will actually be. According to the backstory on the official site, players will apparently travel from Vana'diel to Abyssea via new Cavernous Maws, which leads to obvious suggestions that it's tied into the overarching and soon-concluding plot of Wings of the Goddess. There are also two screenshots of what may be assumed to be Abyssea itself -- or more accurately, a version of La Theine Plateau with a red sky. It would appear that the "mirror world" concept is close to the add-on indeed, but Final Fantasy XI players will have to wait a little longer to be totally sure.

  • Massively's tour of Final Fantasy XI's March update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.13.2010

    Eight years doesn't sound like a very long time unless you're talking about MMOs. Then it's the equivalent of dog years, only larger. But Final Fantasy XI has been running for all that time, and the game is still running strong -- and more to the point, bringing out a number of updates, improvements, and other positives for the game. Even as a veteran player, I haven't seen all of the content that's out there -- really, I'd be surprised if I've done much more than scratch the surface. I was given the lucky opportunity to get a guided tour of all the improvements and new content that the game had added with the most recent update, and it's certainly one of the more impressive drops the game has seen. Two entirely new summons, a new quest type, the penultimate missions in Wings of the Goddess, new Notorious Monsters, new areas... it's dwarfing to even consider it. I only had a chance to hit the highlights, and even then it was a lot to cover. So jump on past the cut, and see what's there to be seen.