wound-poison

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  • Encrypted Text: Lifestyle of the Pandaria rogue

    by 
    Chase Christian
    Chase Christian
    08.01.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. After writing Encrypted Text for nearly four years now, I have gotten into the groove of writing about how rogues will handle upcoming expansions. The upcoming Mists of Pandaria expansion looks to repeat most of the last two expansions' changes: a complete poison revamp, talent trees slashed to the core, and no news on our missing Swirly Ball. Wait, Swirly Ball is back? Everything I know about rogues just went out the window. The developers avoid implementing major class changes via patches, preferring to deploy them via expansions. There's a natural separation between expansions that softens the blow of redesign a class mechanic. While rogues weren't fundamentally altered during Cataclysm's patches, there are already several changes brewing for us in Mists. We're gaining more raid utility, dropping a few outdated mechanics, and becoming more flexible with our abilities. How will these changes affect your day-to-day lifestyle?

  • Encrypted Text: How PoisonSwapper shaped rogues forever

    by 
    Chase Christian
    Chase Christian
    11.09.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Rogues are a pure DPS class, which means that all three of our ability trees are DPS-focused. We don't have the capability to heal or tank, and our ranged attack arsenal is weaker than a hunter's argument that he deserves a Crystallized Firestone for his Ranseur of Hatred. While there are other pure DPS classes like the mage and warlock, rogue specs have more in common than fire and arcane or destruction and demonology. Our combo point rotation system defines each talent tree's playstyle, and many of our signature spells are shared between all specs. Because of the similarities between our specs, there are several concepts that apply to all rogues. I've called these axioms, rules, and laws in the past, but the truth is that they're not always inscribed in stone for everyone to read. I'm talking about the knowledge that established rogues take for granted, as we're so used to our habits that we forget why we started them in the first place.

  • Encrypted Text: Rogue mechanics for the Cataclysm era

    by 
    Chase Christian
    Chase Christian
    12.01.2010

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any rogue questions you may have. After writing Encrypted Text for over two years now, I have gotten into the groove of writing about rogue life at level 80. I've talked about all about armor penetration's various iterations (and eventual removal) and where to snag the best leather gear with your emblems justice points. We've discussed the trade skills that best suit the discriminating rogue and how to hide from our would-be assassins and their Turkey Shooters. However, all that is about to change. Blizzard has implemented a ton of changes that affect the rogue class in serious ways. Cataclysm is by far its most ambitious expansion yet. With such a huge delta between what was and what is, the transition is going to be a bit rough as we cope with the post-Shattering world. Poisons have been streamlined (again), our Stealth was buffed significantly, and our talent trees were redesigned from the ground up to ensure that each spec provides a useful raid buff. I think it's safe to say that the rogue as we know it has evolved.

  • Several hotfixes now live

    by 
    Allison Robert
    Allison Robert
    02.20.2009

    I caught this a bit late, but Bornakk wrote into the Service Status forums Wednesday night to provide a list of hotfixes concerning Jewelcrafting, Shamans, Rogues, and Death Knights that have been applied to the live realms: Icy Prisms are now unique; they cannot be mailed but can still be traded. The Rogue ability Mutilate now does its appropriate damage based on talents. Raise Dead now properly detects the presence of Corpse Dust in your inventory. The Glyph of Windfury Weapon will not apply additional attack power. A Grounding Totem is now properly destroyed even if the grounded spell did not do damage. Tremor Totem now properly pulses every 3 seconds. Crippling Poison now has a PvP duration of 10 seconds. Wound Poison now has a PvP duration of 10 seconds.

  • Encrypted Text: Lifestyle of the Northrend Rogue

    by 
    Chase Christian
    Chase Christian
    10.01.2008

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we explore quality of life changes for Rogues in the upcoming expansion.After playing The Burning Crusade for nearly two years now, most Rogues have gotten into their level 70 groove. They know where the poison vendors are in Shattrath and where to acquire some good leather gear. They know where to level up their lockpicking and the best way to organize reagents in their bags. However, all that is about to change.Blizzard is implementing a ton of new simple changes to the Rogue class that are guaranteed to have many of us confused at first. I've tried to make this transition a little bit easier by outlining some of the differences between your time at 70 and the upcoming road to 80. Read on to find out what these changes mean to your daily Rogue lifestyle.