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  • Around Azeroth: The elusive turtle mount

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.08.2006

    Reader Steve sends in this lovely shot of the rare turtle mount, which you too may be able to find if you buy enough packs of WoW TCG cards. It's slightly Photoshoped to give it that proper photorealistic effect. Not half bad, if I do say so myself.Do you have a unique shot of Azeroth that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! You can attach a picture file or send us a link to one -- and don't worry about formatting, we'll take care of that part.

  • WoW TCG: Prizes, fabulous prizes!

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.01.2006

    As you may have heard, there are two ways to receive in-game rewards from World of Warcraft's trading card game: special "loot" cards giving specific prizes and by collecting UDE points, which come with each pack of cards. You get 100 points per booster pack (which gives 200 points per starter deck, as it contains two boosters) via codes you enter on Upper Deck's website. And there are some fun rewards here, too! Beyond special wallpapers with unique artwork, there's a funky blue tabard, a trinket that sets off a unique fireworks display, and a trinket that turns you into an Ogre. The problem, however, is cost. The tabard costs 2,000 points, the fireworks trinket costs 10,000 points, and the Ogre trinket 25,000 points. So 20 booster packs, 100 booster packs, and 250 booster packs, respectively. Paying about $4.50 per booster, that's $90 for the tabard, $450 for the fireworks trinket, and $1,125 for the Ogre trinket. Yikes -- that's a heck of a financial investment for a pretty bauble.

  • From MMO to TCG

    by 
    Elizabeth Harper
    Elizabeth Harper
    10.03.2006

    The TCG launch date is not far off -- you should plan on hitting up your local gaming store on October 25th if you want to pick up your cards immediately -- and with all previews thus far suggesting that playing is a blast, I'm certainly going to be there. But for those of us who haven't had a chance to play yet, the question is how, exactly, a card game could replicate the fun gameplay experience of the online game. Well, in search of that answer, the Escapist interviews Brian Kibler and Danny Mandell, lead developer and lead designer of the TCG.[Thanks, Dan]

  • WoW TCG preview: Stealth

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.21.2006

    The TCG's Stealth ability is just what you'd think it is -- if you're a rogue, it allows you to fade into the shadows and quietly sneak up on your opponents unseen. In the TCG, it's similar to Bear Form, in that when it is destroyed, you can pay two resources to return it to your hand. Stealth in the TCG allows you to avoid your opponent attempting to direct damage done to a strong tank character (one with the protector ability, that is) and strike any target your enemy may have in play. Just like a rogue...!

  • WoW TCG preview: Bear Form

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.20.2006

    Druids -- so versatile! Jumping from one form to another, tanking, dealing melee DPS, casting damage spells from afar, and even healing in the blink of an eye. The TCG seems to mimic the online game's playstyle well in this regard. Bear Form is instant cast, costs a single resource, grants you the "protector" ability (think of it as an anytime taunt), and whenever it is removed from play you can pay two more resources to put it back in your hand -- allowing you to shapeshift back later. And being in an animal form allows you access to numerous unique feral abilities -- like the also-previewed Predatory Strikes, which gives your hero +2 ATK while in cat or bear form.

  • WoW TCG preview: Chain Lightning

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.19.2006

    My shaman is only level 20, and doesn't yet have access to the Chain Lightning spell yet -- but I can only imagine the fun I'll have when I get it. (I get giddy just thinking of all the sheeps I could break!) The version of the spell included in the TCG is just what you would expect after having played the online game -- for the cost of five resources, it deals 3 damage to your primary target, 2 damage to the next target, and finally 1 damage to the last target. A great way to wipe out a whole party of enemies!

  • WoW TCG preview: Starfire

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.18.2006

    I admit -- I had to log on to my druid to remind myself what Starfire was in the online game. Moonfire, sure, everyone knows about that, but Starfire? It's an arcane damage spell with a long cast time and high damage -- but the lengthy cast time tends to mean that I tend to use Wrath (a shorter cast time, but lower damage) whenever I'm in caster form. However, the version of Starfire that finds itself in the TCG is a bit more interesting. Mimicking the in-game ability, it costs a lot of resources (6 resources probably compares equitably to the 3.5 second cast time the spell has online) and does a good amount of damage (5). But there's an added bonus -- after casting Starfire you get a chance to draw a card. And when cards represent all the damage you can do, the resources you can draw upon, and the quests you can complete, this is nothing but a good thing.

  • WoW TCG preview: Mind Blast

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.17.2006

    This preview highlights the shadow priest ability Mind Blast. In the online game, we know that Mind Blast provides a burst of direct damage at the cost of increased threat -- but in the TCG the spell is a bit different. Mind Blast costs a high amount of resources (5) in exchange for its scant 2 damage, but it also forces your opponent to discard a card for each damage dealt. And, with the right timing, this sort of forced discard could be devastating -- causing your opponent to get rid of his best cards.

  • WoW TCG Preview: Smite

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.16.2006

    As far as priest abilities go, smite used to be a joke -- and the punchline was usually "lol." However, since the priest changes came through a few patches back, smite has become a decent way of dishing out holy damage on your unsuspecting foes (who probably mistakenly think that a holy priest is nothing but sweetness and light!). The trading card version of Smite dishes out 4 damage to your target at the cost of 5 resources -- and while this may seem like a high price to pay, be aware that the damage caused by smite cannot be avoided or negated. Now that's not a bad deal.

  • WoW TCG Preview: Frost Shock

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.15.2006

    The shaman's shock spells must be some of the most entertaining spells in the game. Dealing with a spellcaster? Earth shock! Trying to cope with runners? Frost shock! And the trading card game's version of Frost Shock is no different. For the cost of only 2 resources, you deal 2 damage to your target and prevent them from being used to attack or protect this turn -- allowing you to control whom your opponent may use in combat. Certainly makes you want to be sure to always have a shaman on your side...!

  • WoW TCG Preview: Fireball

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.14.2006

    This preview shows off the damage potential of the mage class -- the mage ability Fireball. A fireball in the trading card game is similar to what you would expect from a fireball in the online game. It provides high burst damage and causes the target to burn for a while after the initial impact. For the cost of 4 resources, Fireball deals 4 damage to your target, and causes an additional point of fire damage to the same target at the start of your subsequent turns. And if burning your enemies into a toasty crisp isn't fun, I don't know what is!

  • WoW TCG Preview: Barman Shanker

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.13.2006

    This preview presents us with the rogue's friend -- the Barman Shanker dagger. What makes this dagger so special, besides its unique appearance? Well, it hits exhausted targets harder than normal targets, and because you must exhaust any of your ally cards in order to utilize their special abilities, it make make your opponents think twice about using their own skills. And in case they wise up and start holding back? Well, fortunately a rogue can exhaust any card by using the gouge ability.

  • WoW TCG Preview: The Battle of Darrowshire

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.12.2006

    I think I've done the in-game Battle of Darrowshire quest once. It was a blast, but since that first time, I've found it difficult to get a group together to complete the quest on other characters. Fortunately for me, completing the trading card game's version of this quest won't require a dozen players' time and attention -- instead, you pay one resource and discard three allies from your graveyard, in your own little reenactment of the battle. For your tireless efforts, you're allowed to draw an additional card.

  • WoW TCG Preview: Boris Brightbeard

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.11.2006

    This preview focuses on a hero card - Boris Brightbeard, a Dwarf priest with a holy spec and -- unsurprisingly! -- a healing ability. The ability itself is straightforward -- Boris is able to heal damage equal to the amount of resources you spend on the heal. And, while this card doesn't tell us anything new or interesting in terms of gameplay ability, it presents some nice artwork and, of course, amusing flavor text. (Be careful, making troll jokes can get you on my do-not -heal list, too!)

  • Exclusive Pics: WoW TCG at GenCon

    by 
    Mike Schramm
    Mike Schramm
    08.15.2006

    Personally, I can't say that I'm real thrilled about the upcoming WoW TCG, partly because I've never really caught on to the whole CCG thing, and partly because I'm confused and frightened by any interaction with human beings that doesn't exist in a purely virtual world. Nope, it's just plain ol' online WoW for me!But I'm sure that a number of you are interested in the game, and that's why I got in touch with my friend Chris, who attended last weekend's GenCon in Indianapolis. He doesn't play WoW, or know much about the game, but he did send this along:"So yesterday I had a chance to check out the WoW TCG booth (or at least the Upper Deck booth? My mind is still spinning from the sensory overload). Anyway, they had demos going on, but only 4 at a time. I didn't try to get in, but quizzed a worker standing there. What he would tell me, is that the game comes out in October, there will be a starter pack, and boosters, they hadn't worked out the cost yet, and if I wanted to know more I should try a demo. I watched one for a bit, but being a total noob regarding WoW, and most TCG/CCGs in general, it didn't really tell me how the game was. The cards looked nice, and the people seemed to be soaking it in. One guy in another gaming session told me he had tried it and thought it was quite intuitive."Not exactly a groundbreaking preview, I'll agree, but a valiant try for someone simply doing me a favor. Maybe it'll whet your already drooling palates for the game when it finally hits store shelves on 10/25.And speaking of drooling, Chris also sent along a nice set of pics of what he saw at the booth for you all to drool over. Feast your eyes on exclusive pictures of the actual card game itself, right after you click the link below. And don't forget, if you have any impressions of the game at GenCon (or pictures better than these-- unlikely!), drop us a note at the "Send us news tips" link over on the sidebar.

  • World of Warcraft TCG: Ally Cards

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.11.2006

    These two preview articles highlight the different allies you'll have access to in-game, and what they can and can't do for you. There are different allies for players playing alliance and horde heroes, which I imagine adds some distinct flavor to playing either side in the game. Each ally has a resource cost (the number of resources you must expend to put it into play), an attack power (the amount of damage they can do to an opponent), a health rating (the amount of damage an enemy has to do to kill them), and sometimes special abilities. One ability of note is the "protector" ability - which I would describe in in-game turns as a warrior's taunt. When one player decides to attack another in the TCG, they choose an ally to attack with and an ally on their opponents' side to attack - however, if their opponent has any allies with the protector ability, they may use those cards to defend against the attack instead. The alliance preview introduces us to the dwarf paladin Maxum Ironbrew (who can heal himself) and everyone's favorite king of Ironforge, Magni Bronzebeard (who summons a dwarf warriors each turn to fight with you and also allows all dwarves in your deck to be protectors). The horde preview introduces us to the Orgrimmar grunt (which becomes more powerful the more grunts you have in play) and Warchief Thrall (who increases the attack power and health of all your horde allies).

  • World of Warcraft TCG: Quest Cards

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.08.2006

    The most recent TCG preview features quest cards - three of them in fact: Your Fortune Awaits You, Are We There, Yeti?, and Tooga's Quest. I find it interesting that these cards more or less mirror existing in-game quests, though fit neatly into the TCG's own structure. What's the point of quests? Well, they offer you rewards - usually extra cards, but sometimes other useful things - in exchange for resources. So what are resources? During every turn a player may play one card face down (any type of card? I'm a little unclear on this). You can use this card to pay a single resource cost. Thus, the further into the game you get, the more you can afford to pay for skills, abilities, and interesting quests.

  • World of Warcraft TCG: Weapon Cards

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.07.2006

    The most recent TCG preview focuses on weapons cards, highlighting the two-handed polearm Flame Wrath. In explaining how the weapon works, we get a lot of information on how the game's combat system is going to work as well. At this point, I'm curious - the highlighted card is usable by warriors, paladins, and hunters, but I don't see anything that differentiates the warriors' use of this weapon from the hunters' - so will melee hunters be a force to be reckoned with? Will bow-wielding warriors be viable without the in-game advantage that hunters receive from autoattack? There's still a lot we don't know about the dynamics of gameplay. And, again, WoW TCG news gives an excellent rundown of what these text-heavy previews tell us.

  • World of Warcraft TCG: Ability Cards

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.03.2006

    Upper Deck has released another preview of the soon-to-be-released (well, if you consider October to be soon) World of Warcraft trading card game, letting us in on gameplay functionality, one card type at a time. This preview, obviously, focuses on how the "ability" cards work in gameplay, walking us through the "gouge" card. And, again, if the preview is too much reading for you, WoW TCG News has a summary of what the article tells us.

  • World of Warcraft TCG: Hero Cards

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.02.2006

    More news on the front of the trading card game! Today, we're getting some explanation of Hero Cards - but with it comes a lot of other interesting information regarding how gameplay will work. If that's a bit too much to read, WoW TCG News gives a nice summation of what Hero Cards are and how gameplay is going to work. The information is still basic, but it becomes more and more interesting it sounds - and here I thought I'd kicked my old card gaming habits!