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  • BlizzCon 2009: Premonition live raid

    by 
    Michael Gray
    Michael Gray
    08.22.2009

    You've probably heard of Premonition, one of the big raiding guilds that everyone follows in "the raiding scene." Among other things, Premonition is the group known for being the first guild in the U.S. to complete Alone in the Darkness. They were also special guest stars this year at BlizzCon 2009. Similar to other WoW related panels, the stage hall in which Premonition performed was way too small for the sheer number of people who showed up. We stood shoulder to shoulder and necks to backs in order to fit. Unlike other live raid displays, Premonition's live raid performance was crafted specifically for this convention. Premonition fought a series of four boss teams, with each boss team having at least three members. Some of the bosses featured during the raid included the a team of dragons, Brutallus, Infernus, and other stars from Outland. Premonition's only real wipe happened when they faced down Thaddius, Anub'Rekhan, and Patchwerk. That three-boss team managed to get Premonition down on their first attempt. After only a bit of recovery, the star raiding guild picked themselves up and easily defeated the trio. The final bout, however, was with a very special guest star from the old world past. Updated and beefed to represent his full power as a level 80 raid boss, this nightmare memory was met by the audience with howls of joy and nostalgia. Hogger had appeared. Despite their skill and coordination, Premonition stood no match against the Gnoll of Gnolls. While noone can dispute Premonition's skill, there are just some basic truths to the world. Hogger is the king boss. BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: Dance and soundalike contest videos

    by 
    Eliah Hecht
    Eliah Hecht
    08.22.2009

    We brought you the video from the costume contest earlier tonight. Now, as requested, here are Turpster's videos of the dance contest (above), and the soundalike contest (after the cut). I have to say, I watched the soundalike contest live, and it was really weird. Some of those contestants are creepily accurate.

  • BlizzCon 2009: Cataclysm dungeons

    by 
    Michael Sacco
    Michael Sacco
    08.22.2009

    Cory Stockton and Scott Mercer gave an in-depth look into the dungeons and raids available at the launch of WoW: Cataclysm during the Raids and Dungeons panel today at BlizzCon. We'll look at the dungeons first.OVERVIEW: At launch, World of Warcraft: Cataclysm will ship with eight 5-man dungeons and two heroic versions of old-world dungeons.Grim Batol: One level 85 5-man.Skywall: One level 80-82 5-man.Abyssal Maw: Two 5-mans; level 80-83 and level 82-84.Deepholm: One level 80-83 5-man.Uldum: Two 5-mans; level 83-84 and level 85.Blackrock Caverns: One level 85 5-man.Shadowfang Keep: One level 85 heroic 5-man.The Deadmines: One level 85 heroic 5-man.Descriptions and info after the jump for dungeons that were covered in depth in the panel. %Gallery-70745%

  • BlizzCon 2009: What to expect in Icecrown

    by 
    Allison Robert
    Allison Robert
    08.22.2009

    Oh hey guys -- remember the other World of Warcraft expansion, the one we're currently playing? Turns out this one has some cool stuff too. The most interesting thing (at least to me) that we heard from the Dungeons and Raids panel is that we're going to get some sort of cinematic or lore moment on Arthas' death (if he does in fact die). I remember being somewhat disappointed when Illidan finally croaked for my guild; for such an important lore figure, he really went out with a whimper and not a bang. Anyway, here's what we know so far about the Icecrown Citadel raid confirmed to be coming in patch 3.3: There will be at least 4 floors' worth of content in Icecrown Citadel, which I would guess means it'll be reminiscent of how you worked your way up from the sewers of the Black Temple to the roof with Illidan. They plan to make more use of the warp/teleport mechanic currently used in Ulduar that makes it possible for players to see bigger dungeons without spending a lot of time just running from place to place. Sindragosa (the same dragon you saw Arthas raising in the Wrath of the Lich King cinematic trailer) and the Lich King are two confirmed bosses. Based on the "Shadow Vault" scene glimpsed in Yogg-Saron's brain room, I'd wager you'll be seeing Saurfang the Younger and Bolvar as well. Read on for more news on Icecrown Citadel!%Gallery-70747%

  • BlizzCon 2009: Rated battlegrounds and the return of PvP titles

    by 
    Allison Robert
    Allison Robert
    08.22.2009

    One of the most widely-cheered announcements during the Game Systems panel was the introduction of rated battlegrounds and the reappearance of old PvP titles from the now-defunct ranking system. It's a question we've seen asked a lot -- plenty of people out there aren't fond of arena but love battlegrounds, and many of them chafed under the inability to get up-to-date PvP gear. It looks like Blizzard will be trying to reward better battleground play without punishing people who have the bad luck to land on an indifferent PuG. Here's what we know so far: Whichever battleground is currently on its holiday weekend will also be a rated battleground for that week. Battleground wins will award both rating and arena points. Battleground losses won't punish you with a ratings loss, but also won't award any points. I would assume that you can continue to accrue honor and a single BG token per loss. Points earned will be capped at a certain number (not yet known) per week to keep rated battlegrounds from feeling too "grindy." Your battleground ratings will, like the current arena system, encompass two ratings: a personal and a match-making rating. Old PvP rankings will make their reappearance as end-of-season titles (e.g., "Scout," "Commander," "Centurion"). No word yet on whether these are permanent or if, like the non-Gladiator arena titles, you have to earn them each season to continue displaying them. "Special epic ground mounts" will be made available to people playing the rated battlegrounds. Rated battleground wins will also contribute to the new guild talent system. BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: Costume contest video

    by 
    Eliah Hecht
    Eliah Hecht
    08.22.2009

    Last night at BlizzCon featured the string of contests (costume, sound-alike, and dance), hosted by Jay Mohr. The costume contest was pretty spectacular at times, and I don't want to spoil it, but I was definitely rooting for the winner as soon as I saw him or her. Watch the contest above, and enjoy! It's times like this that make me realize what a wonderful community WoW has. BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: Class panel #2, the good parts version

    by 
    Eliah Hecht
    Eliah Hecht
    08.22.2009

    The second and final class, item, and profession panel has concluded. Disappointingly, the presentation part of the panel was mainly a re-run of yesterday's, but the Q&A, of course, was all-new. There were even a few new tidbits in the presentation. Here are some parts of the presentation that are not repeats from yesterday: They didn't give any new classes to Draenei because there are too many of the space goats already. There's a chance that Hunter Aspects will go away entirely. New tidbit on Archaeology: putting pieces of artifacts together sends you to "face some sort of challenge" out in the world. They like the way fishing works in Animal Crossing, and might look to that for inspiration on how to rework the process. And here are the good parts from the Q&A:

  • BlizzCon 2009: The Return of Onyxia

    by 
    Matthew Rossi
    Matthew Rossi
    08.22.2009

    It's not just Cataclysm that we're hearing about at BlizzCon: in addition to Icecrown Citadel, we're also seeing news about the upcoming revamp to Onyxia's Lair. As we previously reported, Onyxia will be retooled as a 10/25 man raid with an updated loot table consisting of classic Tier 1 and 2 skins with stats in line with Wrath of the Lich King levels. A fitting return since her dad's totally going to come beat us all up in Cataclysm.We have a gallery below, but be warned: Onyxia's not going to be the same fight as she was at level 60. New spells and abilities are promised to help keep the fight fresh and interesting for new players. All in all, a fitting return for the Brood Mother just before her flight takes center stage in the next expansion. However, with a sweet mount available (and a cute pet for just logging on during the event) as well as all that gear, I'm sure we're all eagerly awaiting our turn to handle many whelps.%Gallery-70746% BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: Worgen and Goblin starting areas with the Props team

    by 
    Allison Robert
    Allison Robert
    08.22.2009

    The Props team at BlizzCon showed a video on what they do, and also displayed a lot of the characterization and mood setting of the new Goblin and Worgen starting areas. The Lost Isles for the Goblins are just beautiful and quirky and funny, abounding in tropical drinks, a breakfast machine, and a "rocket-catapult-turtle-powered-machine" (and did they actually build a railroad out of bamboo?), although I have to say that the Dickensian/Victorian feel of Gilneas is just...words fail me. It's lovely. This is perhaps the loveliest, most haunting, spooky and creepy zone Blizzard's ever done, and...it's going to be an almighty lagfest when Cataclysm hits. Oh well. Truthfully, I had no idea just how much of what we think of as the "landscape" is in fact the Props team at work.As an FYI for readers who have observed this on previous video, yes, there are gold-sellers' ads popping up on Viddler, and no, we're not happy about it, and we certainly didn't put them there. BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: Mastery system and talent trees

    by 
    Michael Sacco
    Michael Sacco
    08.22.2009

    Following their comments during yesterday's Class/Items/Professions panel, the Game Systems team explained the mysterious "mastery" system in the Systems panel today. Looking at talent trees for all classes, the Systems team felt that players were spending too many points on things like flat damage or healing boosts; talents like Cruelty or Fire and Brimstone are uninteresting but necessary for players due to the bonuses they provide. On top of that, talent trees are bloated with all kinds of talents that are trying to do three things at once, which makes for confusion among players who might not be at the top of the min-maxing game.What the Systems team wanted to do was make it possible for players to only use their points on "fun" talents -- ones like Body and Soul, Lightning Overload, or Juggernaut -- and make the passive bonuses that used to be in talents your reward for investing points into a tree. Examples were given for Rogues. A Combat Rogue might see his Mastery bonuses include passive increases to melee damage, hit chance, and armor penetration as he moves down the tree, whereas a Subtlety Rogue might see increases to melee damage, melee haste, and energy regen.But how does the new Mastery stat tie into this? Ghostcrawler says that the Mastery stat on gear will increase the bonuses you receive from the tree into which you've invested the most talent points. It'll also have other passive bonuses depending on your class and spec -- for example, Mastery will lower the cooldowns on Ret paladin abilities.This seems like a fantastic change for everyone, and it makes me incredibly excited to think about the fun and interesting talents that'll replace my myriad of spell damage boosting talents. Can't wait for the beta! %Gallery-70744% BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: Path of the Titans explained

    by 
    Eliah Hecht
    Eliah Hecht
    08.22.2009

    For my money, one of the most interesting Cataclysm features they've alluded to is Path of the Titans, another character advancement system at max level. Before the Systems panel today, we didn't have a lot of solid information on it. There are still questions to be answered, but here's how it appears to work so far: At maximum level, you choose to align yourself with a given Titan cult - i.e., you choose a specific path. The paths are not class- or role-specific. Players will have to figure out for themselves what path they want to take. Turning in artifacts found with Archeology (the new secondary profession) will cause you to progress along your chosen path. The main rewards are Ancient Glyphs (not part of the Inscription profession). At each rank in your Path you have two to three choices of Glyphs. Some examples of Ancient Glyphs are: Bleed reduction Bandage improvement Increased damage following a crit More Glyphs will probably come after launch. Everyone is going to eventually be able to get all the glyphs for their path, and it will not be grindy (i.e. not like Sons of Hodir). I'm looking forward to learning more about this as Cataclysm comes towards beta and release. I'm especially excited that they're focusing on making it not feel grindy, because that's a definite risk for a system like this. BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: Blizzard announces cross-server instances

    by 
    Michael Sacco
    Michael Sacco
    08.22.2009

    In what will certainly be the be-all end-all solution to "additional instances cannot be launched", Blizzard announced cross-server instances and LFG at the Dungeons and Raids panel at BlizzCon 2009.By taking advantage of brand-new hardware separate from your realm's instance servers, not only will you be able to find groups from pools of players in your entire battlegroup, your realm's specific instance servers will be free of the stress of mass heroic-running.On top of the convenience factor, Blizzard says that rewards will be in place for players who lead groups through instances successfully. The nature of the rewards is currently unknown but Blizzard promises more information soon. Blizzard says that the feature will be used for 5-mans only at this time. It'll be launched with 3.3, not with Cataclysm. Fantastic news! No more "additional instances" errors, a larger pool of players to choose your groups from, and rewards for good party leaders. Great news for everyone. BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: The official program

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.22.2009

    What is there to say about the BlizzCon 2009 program? It's glossy. Extraordinarily glossy. We were exceedingly impressed with the levels of gloss contained within. (No, really -- we're not being sarcastic here. It's very pretty.) It contains little that we didn't know before, but does have an impressive (and glossy) spread dedicated to Cataclysm.%Gallery-70706%BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: WoW Game Systems panel live blog

    by 
    Adam Holisky
    Adam Holisky
    08.22.2009

    The Game Systems panel live blog will be starting at 11:30 a.m . PDT / 2:30 p.m. EDT. Join us for a great live blog, complete with Ghostcrawler!Adam will be live blogging, Alex will be taking pictures. Pictures may be inserted into the post after the live blog though, we don't want you to miss anything Ghostcrawler says.%Gallery-70748%

  • BlizzCon 2009: Initial thoughts on the Hunter changes

    by 
    Eddie Carrington
    Eddie Carrington
    08.22.2009

    We have only experienced the first day of BlizzCon and my mind has already been blown. We have heard so many amazing details about Cataclysm and they're promising more for today. The changes are not just to our old favorite instances or to the zones around Azeroth. Implementing terrain phasing is going to change everything we know about leveling and running around our favorite zones. Also, who doesn't love the idea of Gnomes finally get to be Priests and as Ghostcrawler put it, "Be self-sufficient." (Well, they still don't have Hunters but that's okay.)We got confirmation from Chilton that it in fact Goblins and Worgens will be added to the game in Cataclysm. We also learned that Goblins and Worgens will both get to play Hunters. But they're not the only new races added to the Hunter ranks. We also got confirmation that Humans and Undead will both be able to play Hunters. So all in all we got some really good additions to the Hunter community.What about those awesome changes to the Hunter class? Well, how about the removal of Armor Penetration for one? We aren't going to have to worry how Armor Penetration works or when should stack for it...

  • BlizzCon 2009: Class Discussion Panel - Warlock

    by 
    Zach Yonzon
    Zach Yonzon
    08.22.2009

    Yesterday's Class Discussion Panel at BlizzCon 2009 didn't go over all the classes like previous years, but instead focused on major changes to two classes. One of those classes is the Warlock, which finally gets its long promised Soul Shard mechanic overhaul. The change, as Ghostcrawler had mentioned before, is extremely cool and wasn't something that could be implemented with a minor patch. The revamp is huge -- it overhauls the entire Soul Shard system in two significant ways: Soul Shards are no longer items in the inventory (at last!) but are part of the Warlock UI Soul Shards are not consumed by any Warlock spell other than the empowering ability, Soul Burn I'll let all you Warlocks have a moment to digest that. When I first saw the changes, I was completely blown away and completely stoked -- the Warlock class will play completely differently from Mages, and indeed from any other class. Soul Shards will become a new resource mechanic akin to Death Knight runes except that they aren't used for spells but for "power moves". It makes a visual impact to playing the class, with the UI showing the Soul Shard resource.

  • Raid Rx: Cataclysmic stat changes for healers

    by 
    Matt Low
    Matt Low
    08.22.2009

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Welcome to the special Blizzcon edition! I was on the floor listening into the first set of changes being announced and I managed to catch all the healing changes. Here's what we got! Whew! What an exciting day at the convention for healers! This is just day one! Okay, let's break down all the major changes that will be affecting healers.

  • BlizzCon 2009: World of Warcraft art panel

    by 
    Zach Yonzon
    Zach Yonzon
    08.22.2009

    One of the more underrated panels during every BlizzCon is the World of Warcraft art panel, which discusses the little things that players usually gloss over when playing the game. Environmental Art Lead Gary Platner and his team spoke about how the art in the game evolved through time, particularly with the advances in the game's technology. Since its launch in 2004, World of Warcraft has evolved in many visual, if not always noticeable, ways. For instance, players can now see up to twice as far into the distance compared to when the game first came out. Projected texture effects are overlaid on some terrain, creating a more "realistic" environment, and vertex shading for richer, better lighting.The new Cataclysm expansion will continue to improve on the look of the game, utilizing new technologies such as texture blending - which allows distinct objects to be blended together visually. The team also previewed new water, which was just marvelous to look at. They also discussed the creation of new dungeons, which start from brainstorming, picking up lore, and getting real world inspiration.%Gallery-70709%

  • BlizzCon 2009: The costume contest

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.22.2009

    If there's one thing we can't get enough of, it's World of Warcraft fans in elaborate, just-stepped-out-of-your-computer-screen costumes. (And even though this year's winner took her inspiration from Diablo 3, we can't hold it against her.) And BlizzCon certainly has its fair share of cosplay. But we're not going to waste your time with a bunch of words when there are so many pictures to show off -- enjoy our costume contest gallery, the next best thing to being there yourself. And, on the plus side, you didn't have to fight the crowds for a good seat!%Gallery-70720%BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon 2009: Cataclysm, the story so far

    by 
    Michael Sacco
    Michael Sacco
    08.22.2009

    Here's the Cataclysm story so far, based on the official site FAQ and the Cataclysm Preview Panel. While we've been off fighting Arthas and leaving a piece of ourselves in the cold northern wastes, Deathwing the Destroyer has been brooding in Deephome, the elemental plane of earth, for some time now. As he regained his strength and was patched back up by the denizens of the plane, he prepared for his assault on Azeroth. With cataclysmic force, he burst through the ceiling of the elemental plane and brought destruction to Azeroth. Nearly all areas of Kalimdor and the Eastern Kingdoms were affected by the eruption. The Barrens is cleft in twain, with an enormous volcanic fissure splitting it into two different zones. Orgrimmar has been destroyed, prompting Garrosh Hellscream not only to rebguild the city, but to voraciously expand the Horde's territories. The Desolace shoreline was cracked open, allowing water -- and life -- back into the zone. Auberdine has been flooded and destroyed, forcing the Night Elves to move north. Everything and everyone is affected.