wrath-of-heroes

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  • Warhammer Online: Wrath of Heroes goes down swinging today

    by 
    Justin Olivetti
    Justin Olivetti
    03.29.2013

    Warhammer Online: Wrath of Heroes' final month is up and the game is scheduled to be closed at 5:00 p.m. EDT today. That doesn't mean the title will be going down without one heckuva fight! According to Wrath of Heroes' Facebook page, the developers are spending the last few hours in battle with the players. The team has also added a chance for killers to transform into vampire chickens or bloodthirsters. If you're just now finding out about the sunset and want more information, check out EA's FAQ on the closure. [Thanks to Adam for the tip!]

  • Mythic developers discuss the swan song of Wrath of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.01.2013

    Warhammer Online: Wrath of Heroes is shutting down near the end of the month, but it turns out that the developers have a few last hurrahs for the game. A recent fansite interview sheds some light on the new heroes that are coming out during the game's final month of operation, with 17-18 heroes being fast-tracked for release. The game's main currency, Gold, will be able to purchase everything in the cash shop including Gold Boost items, intentionally creating plenty of money for players to enjoy the last bits of the game. What's not coming? Most anything else that was in development, including some heroes that the developers just didn't have enough time to finish. There were also Scenarios in development that aren't close enough to completed to be functional; while pushing out heroes quickly is a priority, a half-finished Scenario is fun for no one. Fans looking for fine details on exactly which traditional Warhammer factions will be represented in the last month can look at the full interview.

  • Warhammer Online: Wrath of Heroes is shutting down next month

    by 
    Justin Olivetti
    Justin Olivetti
    02.27.2013

    Mythic's experiment in turning Warhammer Online into a microtransaction-flush MOBA has failed. The studio announced that Wrath of Heroes will be closing on March 29th. Wrath of Heroes went into open beta in late 2011 and never officially released. Producer James Casey wraps things up with a few bittersweet memories: "I think we created something special and I would not trade the time creating it or playing it (on all those Friday Fight Fests and anonymously almost every day) for anything." While players' gems will not be refunded, Mythic is planning to release "work in progress" heroes at a quick pace and discounted rate up to the game's shutdown. Additionally, players who purchased and had gems between the first of the year and today will be treated to a free month subscription and a chest of goodies in WAR. [Thanks to Etaew for the tip!]

  • Four years of WAR: An interview with Mythic's James Casey

    by 
    Justin Olivetti
    Justin Olivetti
    09.20.2012

    To celebrate Warhammer Online's fourth anniversary this week, we got in touch with EA Mythic Producer James Casey to talk about the past, present, and future of WAAAGH! Massively: Four years is a sizable length of time in any MMO's life. How does it feel to hit that mark? James Casey: It feels great to have been able to have support from the Warhammer and gaming community for the last four years. That support has allowed us to continue bringing them the thrilling Realm vs. Realm combat and engrossing worlds that they have come to expect from Mythic and Games Workshop. To your point about four years being a sizable length of time for an MMO, I will say that as a studio, we actually have a stable of MMOs that have been around for a damn respectable amount of time. From Ultima Online hitting its amazing 15th anniversary this year to Dark Age of Camelot having already broken that fabled 10-year mark, we've had a remarkable run in the MMO space, and I think that I can speak for everyone who has come and gone or still remains in saying a heartfelt thanks to all of our fans and customers over all the years. We owe that track record to them, and we hope that as we continue to evolve and develop as a studio and across our products, we can provide more of that sense of community in all of our offerings.

  • The Soapbox: League of Legends is the new World of Warcraft

    by 
    Brendan Drain
    Brendan Drain
    07.03.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Every now and then, a game comes out of nowhere with such incredible financial success that it causes the games industry to completely lose perspective. All it takes is one game to start raking in the millions for developers, publishers and investors to stumble around with dollar signs in their eyes for years to come. Innovation grinds to a halt and everyone starts blindly copying whichever game just hit the jackpot. It's like some huge industry-wide superstition takes over and convinces people that if they do the same dance the same way, it'll rain again. World of Warcraft has consistently had this effect since shortly after its launch in 2004. To this day, several studios per year excitedly announce yet another fantasy MMO that lifts its entire feature set and every gameplay mechanic wholesale from World of Warcraft as if it were a model for automatic success. The same thing is happening again in online gaming today, not from MMOs but from MOBAs, a new genre based on the competitive gaming classic DotA. Developers are still chasing the massive money made by yet another hugely successful game, and this time it's League of Legends.

  • Warhammer Online is cross-promoting with Wrath of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.18.2012

    Are you the sort of player who just can't get enough of Warhammer Online, whether in classic form or the new Wrath of Heroes bite-sized version? Or are you a fan of the latter game and not sure if you want to keep up a subscription to the former? The latest cross-promotional deal for the games is aimed directly at players like that -- starting now, any players with active Warhammer Online subscriptions will receive a 50% bonus to gold and experience in Wrath of Heroes. There's no complicated process to getting the bonus; if you have both accounts on the same EA/Origin account, your characters will reap the benefits, although it may take up to 24 hours for the system to line up if you've just started a subscription. The bonus also stacks with items from the Wrath of Heroes store, letting veterans of Warhammer Online get ahead in the new game.

  • The Perfect Ten: Most significant MMO stories of 2011

    by 
    Justin Olivetti
    Justin Olivetti
    12.29.2011

    2011 was an odd duck of a year for MMO news. A huge chunk of the year felt devoid of significant releases, but that was mitigated somewhat by the major launches of RIFT and Star Wars: The Old Republic. Titles got shoved back to 2012 or beyond, MMOs that we thought never would go free-to-play did, and the industry continually surprised us with revelations, ideas, and controversy. So in my last Perfect Ten of 2011, I put together the 10 most significant MMO stories of the year. Ten seems like an awfully small number for such a great big field, so I had the rest of the staff members chime in with their nominations just to make sure I wasn't too off-base with any of these. It was a whopper of a year, and Massively was there for all of it -- the ups, the downs, the queues, and the QQs. It's time to wrap it up with a pretty bow and dedicate it to the history museum!

  • BioWare's docs: Free-to-play can't invest and create at our level

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2011

    If BioWare's not in a war against the free-to-play business model, it certainly is skirmishing with the notion that F2P is the only way to go. In speaking with our sister site Joystiq, BioWare co-founders Ray Muzyka and Greg Zeschuk defended the traditional subscription model by saying that it not only works but allows dev teams to achieve games on a larger scale. Zeschuk mentioned that it was simply a case of the right business model for the right game: "I'm not saying it's better or worse. It just doesn't supplant the other things. 'Cause we can do some things no one else can. The free-to-play people can't invest to the level we can invest, and can't create something of the size and scale of something we can create." Even with its love of the subscription model for Star Wars: The Old Republic, BioWare is open to free-to-play where it sees fit. Muzyka dropped a tantalizing hint as to the company's F2P aspirations: "We have some other stuff we haven't announced yet coming from our play-for-free team that I'm really excited about. It's gonna bring back some IP that people have a lot of fond memories around."

  • The Game Archaeologist celebrates Dark Age of Camelot's 10th anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    11.29.2011

    Last month was a historic occasion for MMOs, as Dark Age of Camelot joined the exclusive Decade Club, turning 10 years old and making most of us sit down heavily and wonder, "Has it really been that long?" It has indeed. You may wish to invest in a calendar. While it might be a tad tardy, I got the chance to interview the ever-busy Mythic about this milestone... and here it is! The Game Archaeologist: Could you please introduce yourself, your role on the team, and the faction for which you live, breathe and sleep? Stuart Zissu: I am Stuart Zissu, producer on Dark Age of Camelot. Asking which Realm I prefer is like asking which child is my favorite, I love them all! They all have their advantages and disadvantages, and each one brings something different to the table. With that said, my first level 50 was an Albion Enhancement Friar (before Enhancement Friars were "viable").

  • New interview talks Warhammer Online and Wrath of Heroes synergy

    by 
    Jef Reahard
    Jef Reahard
    11.23.2011

    Warhammer Online fans can be forgiven if they took to scratching their heads in puzzlement as BioWare-Mythic announced the Wrath of Heroes MOBA at last summer's Gamescom convention. After all, here was a new fantasy title that was brazen enough to borrow the IP and arguably the best gameplay mechanic (scenarios) from an existing MMO that's still alive and kicking. The distinction between the two games is up for discussion in a new Warhammer Online interview at Stratics. "There is no direct link currently between your WAR and WOH characters. That being said, we plan on giving WAR subscribers benefits in WOH," explains producer James Casey. "We are also looking at other ways to connect them and have the benefits go both ways." The interview also touches on the next WAR update (currently slated for the PTS next month), as well as the fact that the devs are considering a level-cap increase on the game's endless trial offering.

  • BioWare Mythic isn't playing favorites with free-to-play and subscriptions

    by 
    Justin Olivetti
    Justin Olivetti
    10.24.2011

    BioWare Mythic says that the market is big enough to support both free-to-play and subscription models -- and everything else in between. Talking with Gamasutra, GM Eugene Evans said that the company has to acknowledge that there are people who don't like F2P and those who do, and it's important to reach out to both groups. With Warhammer Online: Wrath of Heroes in beta testing, BioWare Mythic is testing the waters of free-to-play while preparing for Star Wars: The Old Republic's massive subscription launch. "We often got asked about taking our old games free-to-play, and in the case of Warhammer, we felt there was a different way of doing it," he opined, going on to say that the Mythic branch was learning a lot about polish and quality from the BioWare team. Evans commented on the observation that the widening global market means that no one business model is guaranteed to work in every country: "We're all still figuring out what free-to-play means, what the best way to monetize is, and how to run it as a business and engage players in ways they're prepared to accept."

  • Warhammer sticking with its subscription model

    by 
    Jef Reahard
    Jef Reahard
    10.12.2011

    Those of you holding out for a freemium conversion for Warhammer Online may as well resign yourselves to waiting on the upcoming Wrath of Heroes MOBA. In a new piece at PC Gamer, BioWare-Mythic vice president Eugene Evans says there are still no plans to give away the game aside from the ongoing endless trial that covers the title's newb tier content. "Right now, we're focused on Wrath of Heroes as our free-to-play offering in the Warhammer universe," Evans said at this week's GDC. "We believe in the community of players who are playing Age of Reckoning. Yes, we could have attracted a lot of players to it [via F2P], but it's unclear how long you'll keep them. We wanted to support our game as it currently exists."

  • BioWare open to the possibility of a Mass Effect MMO

    by 
    Justin Olivetti
    Justin Olivetti
    09.30.2011

    If you've been among the vocal crowds demanding that BioWare stop fiddling around with that "Star Wars thing" and get on a Mass Effect MMO as soon as possible, today might be your day of vindication. It turns out that BioWare's co-founders are very much open to the possibility of an online edition of its popular Mass Effect franchise. Ray Muzyka and Greg Zeschuk recently fielded the ever-popular question in a much more upbeat tone than ever before. Zeschuk says the studio will evaluate a potential Mass Effect MMO in the near future: "You never know. I think once The Old Republic is done, we'll take a fresh look at the market." "We're focused very much on The Old Republic, Mass Effect 3 and Wrath of Heroes, and all the other things we've announced, and haven't announced, but we also have the opportunity to look at our franchises in a way we haven't ever before. There are lots of new platforms and lots of new business models," Muzyka added. Mass Effect: The MMO is one of those speculative rumors that seems to never die. Analysts have predicted that such an MMO could top Star Wars: The Old Republic's numbers.

  • Mythic: Wrath of Heroes gets rid of 'all the boring crap' of WAR

    by 
    Justin Olivetti
    Justin Olivetti
    09.06.2011

    Mythic is taking an interesting approach in promoting its new MOBA, Warhammer Online Wrath of Heroes -- it's throwing Warhammer Online under the bus. At the Wrath of Heroes reveal panel at PAX, the Mythic team talked up its new project as something that Heroes' parent game is not. The team found that people liked WAR but couldn't justify investing in it, so Mythic wanted to create an experience for them. The team took what it saw as one the more popular aspects of WAR -- the scenarios -- and modified them to pit three teams (six on each) against each other for quick, 15-minute gameplay sessions. On death, you can choose any hero in your arsenal so you can adjust to whatever your team needs. This game format allowed the team to strip away the parts of the game it saw as unnecessary. "We went, you know what? If you play the MMO, we give you all this cool equipment on your adventure, and it's a neat thing to do, but let's just get rid of the boring crap and give people cool [stuff] to wear," Paul Barnett said. Citing the accumulation of multiple -- and sometimes quite situational -- skills over the course of "748,000 hours of grinding," Barnett said that his team got rid of this approach by focusing on only five skills per hero in Wrath of Heroes. He thinks that the small incremental progress of skills and skill effects in Warhammer Online is "dull" and instead extolls Wrath of Heroes for picking the best skills, effects and armor so that players don't have to worry about getting all of them. You can watch the full reveal panel of Wrath of Heroes after the jump. [Thanks to Joris for the tip!]

  • Gamescom 2011: EA and BioWare announce Warhammer MOBA [Updated]

    by 
    Jef Reahard
    Jef Reahard
    08.16.2011

    If you've always wondered what Warhammer would look like as a MOBA, EA and BioWare have your answer. Warhammer Online: Wrath of Heroes was just announced at this year's Gamescom, and the fantasy title will feature three-team PvP with six players per side. Another new wrinkle highlighted in the game's press materials is the ability to swap heroes on the fly and "confound your foes and dominate the battlefield," according to BioWare. The gameplay looks fast, frenetic, and accessible, and EA is positioning the title to capture a piece of the burgeoning free-to-play MOBA market. GameReactor also reports that the new game's scenarios will be built around pre-existing scenarios from Warhammer Online. We'll bring you more on Wrath of Heroes in our Not So Massively column, and in the meantime you can watch the preview clip after the cut. [Update: You can also sign up now for the beta on the official site!]