wurm-online

Latest

  • Wurm Online adds in a new Challenge mode

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.15.2014

    Sometimes you don't want to fuss about with leveling; you just want to jump into the meat of a game and start accomplishing things. Wurm Online's new Challenge mode is all about that, giving new characters created just for these month-long challenges enough skills to get started right away and a faster advancement rate to boot. It sounds pretty magnanimous until you realize that the other two sides are also starting ahead and moving just as fast, so players are going to need to step up fast if they want to keep going. The Challenge server offers a 64 square kilometer space for three player factions to feud over control. Everything on the server remains persistent for a month, after which point prizes are awarded to the players and factions that have advanced the furthest in specific categories. The update also includes siege weaponry, strategic resource spawns, and defensive fortifications to hold off attackers. It's the equivalent of throwing players in a box and shaking it until the fireworks start flying; if that sound like fun, you can jump into that box now. [Source: Code Club press release]

  • Check out Wurm Online's new trailer

    by 
    Justin Olivetti
    Justin Olivetti
    06.02.2014

    If you can get over the fact that the narrator sounds a little like he collects torsos for a hobby, Wurm Online's newest trailer has a good overview of what makes this sandbox special. It shows (in fast-motion) the subjugation of a plot of land and the creation of a fortified home before quickly mentioning features like combat and PvP. Is this the one true sandbox MMO of sandbox MMOs? Give the trailer a watch after the break and let us know what you think.

  • Wurm testing 64x64 kilometer non-instanced mega-server

    by 
    Jef Reahard
    Jef Reahard
    04.10.2014

    Wurm Online's largest current server measures 16x16 kilometers, but the developers have their eyes on a much bigger prize. Today at 10:00 p.m. Central European Summer Time (4:00 p.m. EDT), Code Club will be testing a 64x64 kilometer non-instanced mega-server. You can join in if you like, as the Wurm devs are looking for anyone and everyone to see how many players the server can simultaneously support. No registration is required for the test. Lead developer Rolf Jannson says that 50,000 critters will be roaming the fantasy sandbox title's wilderness during the test, which is actually "a fairly low population in Wurm terms." Jannson also says that no other MMO has launched a modifiable map of this scale, and "running this many players in one game zone is pretty unusual in itself and will be an interesting experience." [Thanks bdew!]

  • Wurm Online talks new ship model and revamped tutorial

    by 
    Shawn Schuster
    Shawn Schuster
    03.06.2014

    The latest dev blog from the Wurm Online team shows off some features we can expect to see in the near future, including an improved model for the Knarr ship, improved foliage, and a revamped tutorial. New Wurmians can now enjoy a more modern tutorial zone with more accessible signage. Anyone who chooses to skip the tutorial will still have the help info stored in the Book of Wisdom for later reference. And interestingly enough, the new wagons introduced with a recent update can now pass through one-tile spaces. So they don't need to be stuck in your house any longer.

  • Wurm Online still offline, offers bounty for DDOS attacker

    by 
    Justin Olivetti
    Justin Olivetti
    02.19.2014

    Wurm Online's 1.2 patch was supposed to herald a day of rejoicing for the community, but that quickly turned sour as a severe DDOS attack on its hosting forced the devs to take the game offline for over a day now. "Shortly after todays update we were the target of a DDOS attack and our hosting provider had to pull us off the grid for now," Code Club posted. "As annoying as this may be, we are taking steps to turn this to everyones advantage. I announced earlier that we were already looking at migrating the hosting of Wurm. When the attack forced us offline, we went straight ahead and pushed for this to happen as soon as possible." The team is working on switching hosting and said that service should be restored within a day. Code Club is offering a bounty of 10,000 Euro "for any tips or evidence leading to a conviction of the person responsible for this attack."

  • Wurm Online pushes update 1.2 live

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.18.2014

    Are you ready for wagon time? Because that's what you'll be able to explore in Wurm Online's newest update. Patch 1.2 of the game is adding in plenty of wagons as well as boat carriers, giving players a variety of wheeled transport methods to bring stuff all over the self-made world. But that's only the smallest part of today's update. Players can also look forward to an improved crafting interface, new enemies, new rugs, a new invite function, and new crates. There's also a new system of maps that allow for personal annotations, making it that much easier to find your way around and move from village to village. The update notice promises that development will continue on the game, but players are going to have plenty to do with this update as it is. (Largely wagon-based things.) [Update: It seems that someone decided it would be fun to DDoS the game right at the launch of this update. So Wurm is currently offline until further notice.] [Thanks to Tom for the tip!]

  • Wurm Online prepares for Update 1.2, now with more wagons

    by 
    Justin Olivetti
    Justin Olivetti
    02.06.2014

    That other mold-the-world-using-gumption-and-pickaxes sandbox, Wurm Online, is counting down the days until its Update 1.2 lands on Tuesday, February 18th, and the developers have posted a list of features today that will go into the game at that time. With Update 1.2 will come wagons, a ship carrier, a new crafting interface, crates, drag and drop functionality, a load function, reinforced cave floors, a village recruitment board, an invite command, world and island maps with notations, a status effect bar, new emotes, and a fearsome foe known as a Kyklops.

  • Choose My Adventure: Back in the saddle again edition

    by 
    MJ Guthrie
    MJ Guthrie
    01.22.2014

    Yeeehaw! Now that Mike has finished his ride, they're lettin' me back in the saddle for another round of rootin' tootin' Choose My Adventure fun! And the opportunity has come not a moment too soon: I've had my spurs on and been raring to go for weeks now. As you know, this ain't my first CMA rodeo, and I'm sure as shootin' excited for this next wild romp through a new world. Of course, I won't be doing this alone. This ain't a one-woman show, and you ain't just spectators. I'm the rider all right, but y'all actually have a hold of the reins and will be leading me through the adventures. I'll wrangle up some options each week, and y'all will make the choices for what we do, where we go, and how we get there. Our first choice: which game we're going to tame! I've corralled a herd of titles that ain't seen their time in the spotlight yet (or at least, not for a long, long time). We've got an assortment of breeds to choose from -- some I've the barest hint of experience with; with others, I've none at all. Look 'em over, size 'em up, and then tag the one you want us to spend our next six weeks in. Y'all have until 11:59 p.m. EST on Saturday, January 25th, to make your selection. Then we rope the winner and get this ride started.

  • Ask Massively: Giveaways, zombies, and capturing the spirit of Ultima Online

    by 
    Bree Royce
    Bree Royce
    01.09.2014

    This week in Ask Massively, we're answering questions about eerily quiet games, giveaways, and capturing the spirit of classic sandboxes and The Walking Dead. Holden asked, "Why has Perpetuum dropped off the map? I never hear about it anymore. The only time I even remember it is when I am doing searches for (more) robot/mech desktop wallpapers. Once monoclegate blew over, it was as if Perpetuum fell of the face of the earth, but it seems that it is still around from glancing at the website." This was such a good question that we went digging for an answer before we even added it to Ask Massively. It had been a long time since we'd reported on Perpetuum because it had been a long time since Perpetuum had made a big splash in the news. Readers speculated that the game's playerbase has shrunk over the last two years, but in fact over the winter holiday, developer Avatar Creations posted a dev blog detailing plans for a newbie tutorial island intended to bolster the new player population. Hopefully Holden and other fans of the game will enjoy this "island of noobs" (Avatar's words, not mine!).

  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • Massively's Third Annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    01.01.2014

    It's time once again for me to throw out my awards for the best of free-to-play, indie, and oddball MMOs, a real niche-within-a-niche. It might seem that I am assigned many of these titles as though I were some modern day Mikey, but the truth is that I get a huge thrill out of finding a new game but get even more of a thrill when I realize that no one is covering it. I had to really think hard about the criteria for the awards this year, mainly because "indie" is quickly becoming one of those often hard-to-define words, alongside "MMORPG" and "free-to-play." Fortunately, I think I know it when I see it. I kept my choices to games that I have actually played this year. I wanted to avoid games that appear to be really cool. If you want a more broad batch of prizes, check out Massively's best of awards. (Side note: I voted for Defiance as my game of the year.) These awards are for games that are being created on a shoestring or independent of massive budgets. Some of them are connected to some money, of course, but instead of trying to define "indie," I will only repeat: You'll know it when you see it.

  • Massively's winter holidays MMO roundup

    by 
    MJ Guthrie
    MJ Guthrie
    12.21.2013

    The holidays are here! That means the hustle and bustle of the season is in full swing, with gifts to get, treats to taste, deals to nab, and plenty of festivities to partake in -- and that's just in the MMOverse! Yes folks, there's a plethora of holiday celebrations out there -- so many, in fact, that it can be hard to keep track of them all, let alone participate to them! If you're trying to catch everything in your favorite games, we're here to help. We've got a round up of the various winter celebrations across the gaming sphere all bundled together right here for you. If something catches your eye, hop in and join in the festivities!

  • Wurm Online launches new loyalty bonus program

    by 
    Justin Olivetti
    Justin Olivetti
    12.12.2013

    Wurm Online has begun a brand-new loyalty bonus program for the faithful as well as plans to allow players the ability to pay for a subscription through Xsolla. The new loyalty program is made of two parts, a legacy bonus and future bonus. The legacy bonus is for players who have subscribed in the past and will be rewarded for this by a bounty of Seryll bars. The future bonus encompasses all of the rewards going forward, including titles, achievements, and illusion potions. The recent Wurm newsletter also announced that players can now choose to pay for the game via Xsolla, a payment provider that is used by, among other companies, Wargaming. [Source: Wurm Online newsletter]

  • Sixteen games that ease the MMO level gap -- and how they do it

    by 
    Beau Hindman
    Beau Hindman
    11.21.2013

    There's nothing I hate more than logging into an MMO, running across a friend, and being hit by the wall of levels that separates us. She might act as if she's OK hanging out with a newbie, but the truth is that she'd rather be off doing high-level things with her high-level buddies. If only there were a way for us to jump into combat (or anything else) together from the get-go! In many MMOs, that level gap is not an issue. There are a lot of creative ways to get around the problem, and some MMOs meet players more than halfway. Of course, there are a lot of MMOs that force players into a level-encased tunnel of grind, but today we want to shine some light on some of the ways MMOs help salve the level gap sting.

  • Free for All: Five MMOs that deserve more of my time

    by 
    Beau Hindman
    Beau Hindman
    11.20.2013

    There's only so much time in the world for playing video games. Yes, yes, I know it pains us to admit it, but it's true: We really can't sit around and explore MMOs all day long. Well, we could, but it probably wouldn't be very good for our relationships or health or finances. For me, this means that I have to balance playing MMOs for work and playing them for the sake of the hobby. I typically take one of my weekend days to jump into any number of MMOs. I might even spend a good hour just updating them all. Let me tell you, it's plain painful to log into an MMO and realize just how much good content, events, and player interaction I have been missing. I'm sure this is a common issue though, right? In today's Free for All, I want to take a look at five MMOs that deserve more of my time.

  • Free for All: Five ways to create immersion in MMOs

    by 
    Beau Hindman
    Beau Hindman
    11.13.2013

    Immersion. I've used the word so much over the past several years that it has almost lost all meaning. I've played around with my Immersion Project, a set of rules designed to force me to play in a way that creates an almost physical connection with my characters. I've written about immersion and why it is important. I've even played the other side and fell in love with MMOs that are seemingly designed to be anything but immersive. It's one of those flashy terms that sounds more complicated than it is. The fact is that it's important only to those who value it. And those who value it do not value it all the time. Immersion is simply a feeling of being lost in an MMO. It's the same feeling we get when reading a good book or when completely entrenched in a good movie. It's a feeling that designers must pay attention to, but if you pay too much attention to it, the game you design can miss the mark. So what defines immersion for me? Well, it's easier to list off some specific game elements that help me feel immersed.

  • Wurm hit with DDoS attack, Jansson posts update

    by 
    Jef Reahard
    Jef Reahard
    11.09.2013

    Wurm Online was the victim of a distributed denial of service attack yesterday, which caused the browser-based sandbox to go offline for nearly 24 hours. Wurm co-creator Rolf Jansson updated fans with a post on the official forums this morning. "It appears that we have been the subject of some sort of DDoS attack. This caused issues for the hosting company's other customers, so they had to unplug us," he wrote. "We are back now on a throttled line. Hopefully this means that we should not affect the other customers. We will take other measures as well. Those should take up to an hour at best, then we should be able to bring the game back up. I'll make another post when that happens." [Thanks Cista!]

  • Free for All: My top four MMOs for relaxation

    by 
    Beau Hindman
    Beau Hindman
    08.28.2013

    Say you come home from a long day's work, dreaming about the vacation that you've yet to take and how nice it would be to turn off your brain for a while, to kick back and watch the wide world walk by. Unfortunately, vacations cost a pile of money. You have to pay someone to watch the dogs and water your plants and work is a real pain about letting you out of the shackles even for a week. The good news is that much of the benefit of vacation comes from the mental release. Sure, nothing beats the real, true feeling of pressing your toes into warm water and sand, but it can be fun and relaxing to visit virtual worlds, to take in virtual sights and sounds. MMOs are perfect for blowing off some steam, for taking a moment to realize just how nice it is to have access to such landscapes from the comfort of your desk. Here are some of my favorite virtual worlds that bring on that feeling of relaxation.

  • Jukebox Heroes: Wurm Online's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    08.20.2013

    When is a soundtrack not a soundtrack? When it's Wurm Online, of course. This cult sandbox has one of the most unusual scores that I've ever heard paired with an MMO. It's made up of sparsely used incidental music that just so happens to be folksy blues songs (with lyrics), composed by Joss Sanglier and performed by 21st Century Blues. It's catchy, don't get me wrong, but it comes with a case of mental whiplash if you were expecting the typical fantasy fare. Think of it this way: All of these songs sound as if they were originally made for a steakhouse commercial. "In Wurm, we don't play music constantly," explained Lead Designer Rolf Jansson. "Instead we play a song every now and then often based on the setting or a special event such as when you form a village. If you ever played the Lara Croft Tomb Raider game, the rare music scores really enhanced special situations, and that's what I was aiming for as well." To make matters more interesting, recently the Wurm Online team has sponsored the creation of not one, not two, but three concept albums that will be worked into the game itself. The first such album, Meditation and Work, is now out and is quite good. While we're going to look at the "classic" Wurm tunes today, I didn't want to overlook this new project. Perhaps we'll even get back to it some day!

  • Massively does Geek Week: A few minutes of free in MMORPGs

    by 
    Beau Hindman
    Beau Hindman
    08.08.2013

    As MMO players, we know all about being geeks; we're the geekiest video gamers around! Join in the fun today as we celebrate Google's Geek Week with a series of MMO-flavored videos to introduce fellow geeks to our favorite games: Guild Wars 2, SWTOR, The Secret World, and more! Massively's Beau is fond of many MMOs but has a soft place in his heart for free-to-play indie MMOs. He's conjured up a video in honor of Geek Week to list nine of his favorites to give you something new to try -- something possibly outside your MMO comfort zone! Some require a download and a beefier computer, but most of his offerings could be played on the most basic laptop, so no one's left out. There's even something on his list for gamers of all ages, whether you're a kid of 8 years or 80. Spend a few minutes in free MMORPGs with Beau after the cut!