wurm-online

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  • Rise and Shiny: Eden Eternal

    by 
    Beau Hindman
    Beau Hindman
    07.14.2013

    It's been a while since I last played Eden Eternal. I have enjoyed it off and on over the last year, but mostly because of how much I loved the graphics. As a matter of fact, I would vote Eden Eternal as one of the best-looking MMOs out there, up there with The Chronicles of Spellborn, Guild Wars 2, and Ryzom. Sure, it covers a more stylized branch of the graphical tree than other games, but that's a pretty important job. Every year designers try to make games that look fun and bright, but they almost always come out generic. Eden Eternal is just awesome to look at. How is the gameplay, though? Being that the last major patch we talked about consisted mostly of graphical updates, I didn't expect to enjoy the game this time around as much as I did when I first discovered it. Luckily I enjoyed myself just as much -- if not more -- thanks to the game's easy pace and sandbox gameplay.

  • Free for All: One Walking Dead MMO, please

    by 
    Beau Hindman
    Beau Hindman
    07.10.2013

    One of the best gaming experiences I've had in recent memory has got to be the time I've spent in The Walking Dead series by Telltale games. OK, OK, so you might not agree that the titles are a series of "games;" they're more like a choose-your-own-adventure that is peppered with the occasional quick-time event, so let me clear the record in order to move on: I don't care what we call them. They are simply a fun experience. I can't believe that there are people who want to argue this point, but then again I had to witness people actually fight about games being art or not. So however you feel about the The Walking Dead, uhm, experiences, you cannot deny their popularity. The series took the market by storm and showed just what a powerful medium gaming can be. Not only that, but Telltale received deserving praise not only for the gameplay and story but for the fact that it produced something that could run on almost any device or setup. (Well, except Android.) How would The Walking Dead translate to an MMO, though? Could it be done? Don't worry; I am going to do my best to avoid any spoilers. So are my readers. Right, readers?

  • Wurm Online releases first video dev diary for version 1.1

    by 
    Shawn Schuster
    Shawn Schuster
    07.02.2013

    On June 19, Code Club AB released the long-awaited patch 1.1 for Wurm Online, essentially taking the game into a whole new world of content, improvements, graphics, and playability. To help celebrate that new update, the team has released its first developer diary video, giving players a chance to see a bit more of the behind-the-scenes with the developers themselves, and more highlights from the game's recent improvements. You can watch the video just after the cut, and be sure to check out our own recent revisit to the classic sandbox. [Source: Code Club AB press release]

  • Wurm Online's summer update tweaks graphics, UI, and more

    by 
    Jef Reahard
    Jef Reahard
    06.17.2013

    Ready for Wurm Online's summer update? It happens tomorrow, June 18th, and it's all about enhancing client performance in the long-running browser-based sandbox. Also on tap are new housing extensions, fence types, mystical sorcery powers, and overhauls of the foraging and botanising system. The UI and the graphics are getting an overhaul, too, thanks to new creature models, animations, inventory grouping and more. So, yeah, it's a pretty substantial patch. You can read more about it at Wurm's official blog and be sure to check out our recent revisit of the classic sandbox game.

  • Second Wind: Returning to Wurm Online is a process

    by 
    Shawn Schuster
    Shawn Schuster
    06.07.2013

    After being away from Wurm Online for almost a year, I have to admit I was a bit scared to return. Anxiety levels are high as you log in and have a quick scan of the area to see if you're surrounded by something that will immediately eat your face. It's also fairly unsettling to see how much of your stuff has rotted or been stolen since you left. In fact, once I determined that my house, my boat, and most of my possessions hadn't been taken by other players in my absence, I had to log back off. I just had to do something else offline for a bit while that anxiety flow slowed to a trickle. But I soon answered that unexplainable call to log back in and start my new life as a reborn Wurmian. I've heard so many great things about the game's improvements over the last few months that I just had to check them out for myself.

  • Free for All: My five favorite MMOs for exploration

    by 
    Beau Hindman
    Beau Hindman
    04.03.2013

    There's nothing more important to me than the ability to freely explore MMOs. Heck, exploration is the reason I got into MMOs. I remember grabbing that box of Ultima Online (man, I wish I still had that box!) from a shelf at the local game store and looking in wonder at just how vast this virtual world seemed to be. I'm still the same way, although after years of doing this, I am a bit more cynical about games. I've heard so many promises that never came true, but I know that even the worst of titles offers the chance to explore a brand-new world. There are a lot of exploration mechanics out there. Free Realms has an adventurer "job," The Secret World needs players to explore to solve mysteries, Guild Wars 2 offers experience based on discovering new areas, EverQuest II entices people to explore by offering collectible items embedded in the ground, and there are so many MMOs that allow players to gain experience just by approaching areas they haven't before. But I have my favorites. These are games that just make me feel like an explorer.

  • Free for All: The second annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    01.02.2013

    It's time once again for the Frindie Awards, my attempt to shine some light on the best indie, browser-based, free-to-play, and unusual MMOs that are all-too-often ignored by press -- and players. This one is for the little guys! Well, mostly. It's also for those games that seem to have passed under the collective radar of Massively readers or that seem to be very misunderstood. Picking the winners this year is just as hard as it was last year, maybe even harder. 2012 was an incredible year for MMOs, so I would rather have just put together an article that highlights every single favorite. In the end, it's more helpful to make myself pick out a winner. It's a rare thing for some of these games to even receive a nod on a major website, something I still can't figure out. Either way, it's best to think of all of the MMOs on this list as my favorites from 2012. Anyway, let's get to the awards!

  • Free for All: The continued confusing misuse of the beta tag

    by 
    Beau Hindman
    Beau Hindman
    12.19.2012

    I was thrilled when I read a recent news post about one of my favorite MMOs, Wurm Online, finally releasing to the public. Wait a second, releasing? I've been enjoying the game, spending money on it, and forming a Massively village over the last few years. I also know that the game was running -- and charging -- before that. So how do the developers explain the game's recent switch to "released"? What it means is Wurm will contain the (improved) features that we consider make the game marketable. We will finally have character customization, visible armour, multi-story buildings and nicer looking creatures. This is the kind of statement that leaves players like yours truly a bit baffled. I think that posts and delayed "releases" like this are actually damaging to the game in a subtle way. In fact, this week I decided to look at games like Wurm that coast along under the "beta" banner for a long time, for good and bad.

  • Wurm Online 1.0 is officially official today

    by 
    MJ Guthrie
    MJ Guthrie
    12.12.2012

    It's official -- Wurm Online has finally released! Wait, haven't players been enjoying this free-to-play sandbox for many years already? Yup, that's quite true. Although folks could log in, subscribe, and participate in building the world from the ground up since 2006, though, the game was still technically in testing. So, what's an official release without new features? Wurm 1.0 brings more character customization, more animations, and the ability to add multiple stories to houses. Folks delving in today will also find new frontier servers where everyone is starting from scratch. If you have wanted to check out the game, but didn't want to be at a disadvantage, now's the time to jump in and start fresh. [Source: Code Club AB press release]

  • Choose My Adventure: Let the new story begin

    by 
    Shawn Schuster
    Shawn Schuster
    12.05.2012

    Oh, Choose my Adventure, it's been a long time; I've missed you! Several years have passed since I started this little column up, and I've had a blast reading each writer's version of how to play through games chosen by you. Now I'm ready to jump back in and get my feet wet in another round of reader-guided adventures, starting this week! For those who read my articles in the column's early days, you may remember that I like to make a bit of an RP story for my character's journey. I'll be doing that again this time by forging the narrative around a lone-wolf main character. So I've chosen seven games that I think would do well in that scenario, all games that haven't been done in a recent CMA. This week, you'll choose the game, but from there, you'll choose more about how I play and which direction the story's plot will turn.

  • Wurm Online officially releasing December 12th

    by 
    Justin Olivetti
    Justin Olivetti
    12.04.2012

    While Wurm Online, that sandbox of sandboxes, has been entertaining the public for a while, it's yet to officially launch. That will definitely change come December 12th, as the title will transition into version 1.0. With the launch comes several improvements to the title. The developers are adding character customization, visible armor, buildings with more than one story, and "nicer-looking creatures." Wurm Online's launch will also coincide with the release of a new server for players looking for a fresh start. The team said that once Wurm Online goes to 1.0, players will see a lot more communication and publicity for the game.

  • MMO Blender: A real-time Farmville MMO minus the Zynga

    by 
    Beau Hindman
    Beau Hindman
    10.19.2012

    Let's talk about FarmVille for a minute. Yes, I mean the Zynga-produced FarmVille, the one that helped social gaming become what it is today. There are a lot of things that have been said about the game, like "it's not even a game" or "it preys on gamer's addictive natures" and all sorts of sufficiently evil-sounding things. Say what you want about the evil monster that is Zynga and make all the jokes that you can about FarmVille and other social titles, but I want to tackle it from a different view. Let's look at it as the sandbox game that it is and use that example to invent a brand-new MMO, although I'm sure ours would not meet with even a fraction of the success that FarmVille has. FarmVille is arguably the most popular sandbox title in the world. We've defined "sandbox" a million times on this site, but it's easy to see just how open and flexible FarmVille is. Is it limited to the confines of its unique set of tools and designs? Of course, but so is every sandbox. FarmVille has successfully introduced the wonders of sandbox gaming to people who might never give a similarly described game a chance.

  • Choose My Adventure: You decide the MMO and how I play it

    by 
    Jeremy Stratton
    Jeremy Stratton
    10.17.2012

    It's finally time for my second round of Choose My Adventure. The last time I helmed CMA, Lineage II was top pick, and I had a lot of fun with it. I took tons of screenshots and video to keep you in the loop as to my progress, and you can expect the same, whichever game is chosen this time. MJ's turn with The Secret World was a lot of fun to read and follow. She even livestreamed some of her shenanigans... I mean, adventures. You can bet I'll be playing with one finger over the PrtScn button and livestreaming some of my adventures as well. I hope to make this a multimedia extravaganza of epic proportions. Take a look through your choices and vote, vote, vote. And make sure to get those votes in by 11:59 p.m. on Sunday the 21st!

  • The Daily Grind: What's a hardcore feature you'd like to see more of in MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    10.17.2012

    While there's a lot to be said about the virtues of user friendliness and consequence-lite gameplay, I think it's important not to throw out the entire library of hardcore features just because games happened to be too grindy or corpse-runny way back then. Through titles like Day Z, EVE Online, and WURM Online, players have shown an affinity to features that promote a more realistic sense of world. For some, that creates a sense of immersion that no fancy graphics could ever accomplish. So let's boil it down to just one feature today, one hardcore feature that you'd like to see more of in MMOs. Would you use your one wish to grant every game a permadeath server for those who prefer that lifestyle? Could you see getting into an MMO where you had to monitor your avatar's hunger, thirst, and stamina constantly? Does the idea of a character aging and scarring make you thrill for the journey? Let us know your idea for a great hardcore feature that would spice up MMOs! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Rise and Shiny: Mortal Online

    by 
    Beau Hindman
    Beau Hindman
    10.07.2012

    There are so many issues and subjects to cover this week, thanks to the limited time I spent in Mortal Online, a free-for-all PvP sandbox by Star Vault. I've played my share of MMOs that are similar to Mortal Online, games like EVE Online, Darkfall, Ultima Online, Wurm Online, Salem, and others. Essentially the idea is to set players loose in a massive, open world that is closer to "realistic" than standard themepark MMOs. Players might spend time farming or fishing or hunting down other players or mobs. It's generally a good idea to prepare yourself for a lot of running around, hiding, and slowly figuring out what to do when playing a FFA PvP sandbox. Games like Mortal Online provoke questions like "Why is nudity an option at all?" and "Why is there stamina (and other realistic features) alongside magic and no permanent death?" I've learned to forget those questions and just take each specific FFA MMO as it is. Mortal Online stands alone in many ways. Unfortunately, being known as a buggy mess is one of those. I've played many buggy MMOs in my time but have enjoyed myself immensely in some of them (remember, I hosted an early Vanguard: Saga of Heroes podcast!), so I wasn't scared of jumping into an MMO that was supposed to be rough to say the least. What did I find? Well, I found a ton -- and I mean a ton -- of bugs. But I also found a pretty cool community (yes, I just said that) and some grand adventure. Let me break it down. %Gallery-167722%

  • Previously on MV TV: The week of September 22nd

    by 
    Beau Hindman
    Beau Hindman
    09.30.2012

    It's that time of the week again, people! Time for those unlucky few who missed our livestreams as they went live to click beyond the cut and enjoy my favorites of the week. It's hard picking them out, so I reach out to the team and ask which ones deserve to be highlighted. Honestly, all of the livestreams deserve the spotlight, but it should be no surprise to find out that individual streamers find their own streams to be the best of the best. I tend to agree, and every week I am surprised at just how no-nonsense and informative our streams are. Be sure to bookmark our livestream schedule calender so that each week you can tune in to your favorite. Feel free to suggest titles for streaming and to chat it up with our streamers live as they play! This week we have MJ returning with her favorite games like EverQuest II, Aion, The Secret World, Vanguard: Saga of Heroes, and Guild Wars 2. Richie joins in with his current favorite, Guild Wars 2, and I round things off with an hour spent with the Ultima Online developer team, a goblinball session with community leaders in Allods Online, and a tutorial on building a house in Wurm Online! Trust me, if there is one goblin-kicking, dev-interviewing, house-building livestream series that you should watch, it's this one!

  • MMO Blender: Using older MMOs to build a perfectly paced world

    by 
    Beau Hindman
    Beau Hindman
    09.14.2012

    One of the issues I have with so many modern AAA titles is that when I play them, I immediately feel forced through a series of noisy and chaotic moments. I know that these tutorials are supposed to make me feel as though I am stepping into a sort of world-on-fire, but to me it just feels like a mess. RIFT is a great game, truly, but every time I want to start a new character or try the game out again, I dread going through the annoying tutorial. It's so demanding. It grabs my hand and pulls me through a linear series of non-discoveries. Now, this might just be my fading gamer memory, but I distinctly remember how it felt to be dropped off in the middle of nowhere in an MMO. While there are a few modern titles like Wurm Online that basically do the same thing, the mystery and immersion of those first few levels in most major MMOs has been replaced by sheer noise. I don't like it. Good pacing is a wonderful thing. If it's tweaked just right, players feel immediately invested in a world even while feeling completely lost. I'd like to make this week's dream MMO using those older-game designs. It's time to slow down.

  • Free for All: Getting lost in the labyrinth of Wurm Online

    by 
    Beau Hindman
    Beau Hindman
    09.12.2012

    Wurm Online is a game of darkness. Really, the entire world is balanced on what will happen after the sun sets. If a player isn't careful, she can find herself lost and alone without a torch to light her path. I don't mean to make the daylight out to be a haven from danger; a player can die during the day as easily as at night. But at least during the day, a far-off shelter can be aimed for. Unless there's fog, of course. OK, look. Wurm Online is a game of super-scary death things, but the night is particularly scary. That's what I meant. When an old Vanguard: Saga of Heroes buddy of mine let me know that he and his friends had built a giant maze in Wurm, one that can actually keep players occupied for hours and can possibly lead to injury or death, I jumped into a tiny rowboat and paddled my way south toward the Deliverance server. I had to see this thing for myself.

  • Previously on MV TV: The week of September 1st

    by 
    Beau Hindman
    Beau Hindman
    09.09.2012

    This week I have quite the selection of tasty video tidbits for you to enjoy. What better way to spend the weekend than staying inside away from the nasty pollen and wasps, watching amazing gameplay videos hosted by yours truly and his band of fellow pixel-heads? That's right! You don't even have to buy MMOs anymore! By simply clicking on the "continue reading" link below, you step into an expansive world of MMO exploration, teeming with sights and sounds unlike you have ever seen or installed before! Why should you go through the trouble of standing in line, purchasing a box, spending two days installing it on your massive PC, pulling up that huge plastic chair, waiting for the game to patch, and attempting to make a character who doesn't look like a 17 year-old pop-punk band member only to find that you suck at PvP? The simple answer to your problem is to watch us play ALL OF THE GAMES! Which games, you might ask? Well, this week I have some Piggy action as he streams Fallen Earth, followed by Richie with some Guild Wars 2, Mike with some more EVE Online, World of Tanks and Tribes: Ascend. And I follow it all up with a trip through Wurm Online to view the mystery behind the Puzzles deed and then chat with Illyriad CEO James Niesewand about his game's new patch! Check it out!

  • Wurm Online 1.0 update to feature multi-story buildings, new avatar customization

    by 
    Jef Reahard
    Jef Reahard
    08.23.2012

    Wurm Online may have been in development for nearly a decade, but December 6th of this year marks the project's first official deadline. Version 1.0 of the browser-based sandbox title is coming, and it boasts multi-story buildings and new character models with customizable facial features (not to mention visible armor and proper bone structure). Wurm creator Rolf Jansson has just posted a new dev blog with all the details on the new milestone. "The game will still be far from finished but it will have a nice (huge) set of features which all come together in a very strong way," he says. Wurm is a skill-based persistent world that's both free of instancing and free-to-play. Jansson describes it as a "player-driven economy sandbox MMO providing a strong endgame."