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Following last week's dev diary featuring Undead Labs' art director Doug Williams and his talk on the "heart of horror," the most recent dev diary from the studio shifts in a more technical direction. In particular, executive producer Jeff Strain focuses on the game's engine. Even more particul...

3 years ago 0 Comments
August 19, 2011 at 6:30PM
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So what is art direction and why is it important to video games in general and MMORPGs in particular? That's a good question, and sadly one that can't be answered in a brief news post. What we can do, though, is point you to some worthwhile reading on the subject. Today's lesson comes courtesy of...

3 years ago 0 Comments
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"Monday the world can fall apart / Tuesday, Wednesday they eat my heart / Oh, Thursday my chainsaw doesn't start / It's Friday I'm in lab." We're reminded of the immortal words of The Cure as we watch this neat behind-the-scenes glimpse into the inner workings of Undead Labs. Ever wonder what ...

3 years ago 0 Comments
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The MMO console line-up just got a bit bigger thanks to the folks at Nexon and Softmax. The latter is porting the former's Dungeon Fighter Online beat-'em-up to the Xbox Live Arcade delivery platform, where the title will boast a freemium business model (meaning you download the client for free a...

3 years ago 0 Comments
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It's a short week this week on The MMO Report as Casey has some traveling to do and G4TV's writing cast of usual suspects is off doing something... perhaps hunting for Keyser Soze. Nonetheless, even with a shorter video than normal, this week's episode is jam-packed full of the interesting news, sp...

4 years ago 0 Comments
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These days we're becoming used to seeing advertising pop up in all aspects of daily life. A lot of the free games out there are only free because of the deals that have been made with various marketing companies. To get a good overview of the advertising in virtual worlds, Kzero created a table tha...

7 years ago 0 Comments