yoshiaki-kusada

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  • Level 5 would consider new Dark Cloud if community shows interest

    by 
    Griffin McElroy
    Griffin McElroy
    10.03.2009

    Level 5's Yoshiaki Kusada recently spoke with Kotaku at the Tokyo Game Show about whether the developer was working on a new installment in its debut franchise, Dark Cloud. "At this moment we don't have a specific plan for a sequel in the Dark Cloud series," Kusada explained, but later added, "there are some who decided to join Level 5 because they love the Dark Cloud series. So, if requests from users should increase in the future, we would seriously consider making it." Level 5, please consider this our humble request: Please, please, please make Dark Cloud 3. Would it help if we went ahead and reviewed it? Fine, here we go: "Dark Cloud 3 is the greatest game ever created by anyone in the entire universe. Everyone should own it. In fact, failure to own it should be considered irresponsible. Its purchase should be federally mandated. If we did numerical scores, we'd give it a 68,439 out of 3." There's more than a few box quotes for you, Level 5. Now get to work. [Thanks to everyone who sent this in!]

  • Interview: Level-5's Yoshiaki Kusada

    by 
    Andrew Yoon
    Andrew Yoon
    10.02.2009

    Sony Computer Entertainment and Level-5 have been slow in bringing White Knight Chronicles out of Japan. We talked with Level-5 manager Yoshiaki Kusada about the lengthy delay of the international version, and if the developer is concerned about competing against Square Enix's Final Fantasy XIII as the PS3 JRPG of choice next spring.Joystiq: White Knight Chronicles has been out in Japan for a very long time. Why has it taken so long to find release in America?Kusada: When Level-5 launched the Dark Cloud series in the past in Japan, we tried to incorporate feedback from users to make updates before releasing it overseas. In terms of White Knight Chronicles, since it's an online game, we have received a lot of feedback from users. So, we wanted to improve the title more based on the feedback from the users before releasing it overseas. In fact, in the Japanese market, these improvements have been made available through patching. We are awfully sorry we have been keeping the US users for so long, but we wanted to make sure that all the updates and improvements of everything up to the so-called "Second Wave," which includes Georama, before delivering it to the US users. After the "Second Wave," we started the localization of the game for the international market. We are so sorry that it has taken so much time. For the time, we believe we are able to deliver a much better game for the US market. So, I would like to ask for a bit more patience.