zach-gage

Latest

  • You light up my life: What Steam Greenlight is for indies, from indies

    by 
    Jessica Conditt
    Jessica Conditt
    09.06.2012

    Steam Greenlight isn't for everybody. Literally – five days after pushing Greenlight live, Valve implemented a $100 barrier to entry in the hopes of eliminating the barrage of prank game ideas by people who don't "fully understanding the purpose of Greenlight."Before the fee, it was difficult to know what Greenlight was going to mean for the indie community, since its "new toy" sheen hadn't yet dissipated. It's even more difficult to gauge what Steam itself wanted Greenlight to accomplish, with or without the fee.In its launch announcement, Valve says Greenlight will serve "as a clearing house for game submissions" and "provides an incredible level of added exposure for new games and an opportunity to connect directly with potential customers and fans." If that sounds a lot like Kickstarter, it's because it sounds a lot like Kickstarter. This isn't a bad thing; it equates Greenlight to something that has run the online course and has experienced public showdowns and successes, something known.While a few developers benefit from the high-speed, viral-hinged community vetting of crowd-sourced creative sites, even more have failed. Still, sites such as Kickstarter truly can help raise awareness for a legitimate project, even if that interest doesn't transform into cash. In this sense, Greenlight has an advantage, in that it's not trying to raise money. It only wants attention.Developers want their games to reach astronomical levels of awareness as well, and recently this translates into a fixation on one particular service for the success or failure of their projects – Kickstarter, and now, Greenlight. Hundreds of pitch emails switch from titles such as "Snappy the Turtle, a new indie adventure game" to "Kickstart Snappy the Turtle" or "Vote for Snappy the Turtle on Greenlight." This shifts the focus away from the game itself, in both the mind of the developer and the person receiving the emails.Since most people receiving the emails are video games journalists and potential publishers or fans, it's safe to say they don't particularly care about Kickstarter or Greenlight – they care about the game. So should the developer, more than anything.Those who have succeeded on the development side offer a unique perspective on Steam Greenlight. We asked a few what they think about the service, the $100 and its impact on indies: Adam Saltsman, Markus Persson, Edmund McMillen, Christine Love and a group discussion among Rami Ismail, Zach Gage, Greg Wohlwend and Mike Boxleiter. Their thoughts are below.

  • SpellTower drops to .99 in last-ditch effort to topple Angry Birds, Draw Something

    by 
    JC Fletcher
    JC Fletcher
    04.19.2012

    "Okay internet. It is the last day of my feature," tweeted SpellTower creator Zach Gage. "There's no chance I can tackle Angry Birds and Draw Something at this price ..." Gage asked if his Twitter followers would "have his back" or "get mad" if he chose to drop the price for one final push. His followers reassured him that they would not mind the promotional effort, and so Gage has done just that.And so, at about 12PM EST today, Gage kicked off the "1/2 OFF 24hr Sale Holy Crap, I'm Near the Top, This is Crazy! Help an Indie Take On Rovio+Zynga!" deal. If you want a well-regarded, beautiful word game, and you want to help a tiny indie triumph briefly over the titans of iOS, check it out on the App Store. And go ask Gage anything on Reddit – he's there answering questions to promote the promotion.

  • Lose/Lose game deletes files as you play

    by 
    Justin McElroy
    Justin McElroy
    09.30.2009

    Why just waste time playing video games when you could simultaneously be deleting random files off your computer? It's an unasked question that's been answered by Zach Gage and his game Lose/Lose, a top-down shooter that generates aliens based on files in your computer; files that are permanently deleted when said aliens are killed. As you can see for yourself, it's a wonderful idea, but it's a shame our title suggestion wasn't used: "Play It In The Library." Pity. [Thanks to everyone who sent this in!]