Zeke-Sparkes

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  • Raptr hosts Neverwinter dev Q&A, prizes offered

    by 
    MJ Guthrie
    MJ Guthrie
    07.25.2013

    Raptr, a gaming community that touts it rewards people for playing, is turning its rewarding eye toward Neverwinter players. The site is hosting a Q&A session with Lead Designer Zeke Sparkes, Foundry Producer Rob Overmeyer, and Community Manager Som Pourfarzaneh tomorrow, July 26th, from 1:00 to 9:00 p.m. EDT. Fans wishing to lob questions at these devs about the upcoming Fury of the Feywild module or the Foundry can leave their queries in the Q&A thread starting now. The community can also "like" others' questions, and the ones with the most likes will be answered first. But wait, what about the reward mentioned? That would be three Feywild starter packs, one for each of the top three questions submitted; these top questions, however, will be determined by the Raptr staff, not the likes. [Thanks to Dengar for the tip!]

  • New Star Trek Online video shows tactical combat, UI

    by 
    Adam Holisky
    Adam Holisky
    11.19.2009

    Cryptic has released the first part of a series looking at the tactical ship combat in Star Trek Online. It's definitely worth watching, especially if you've been following the progression of Star Trek Online's combat development; in this regards it's nice to finally see some in-game action as we'll experience it when STO releases in February. There are a few points that STO Director of Production Craig Zinkievich, Game Designer Zeke Sparkes, and Producer Daniel Stahl make which are worth noting. We've already heard most of it, but the in-game footage demonstrates most of these concepts nicely. You can watch the video above, or head over to our sister site Big Download to grab the hi res version. The hi res version of this video is worth it. After the break we'll take a look at the major points, as well as talk about some of the high resolution screen grabs of the UI shown in the video. %Gallery-78487%

  • Star Trek Online developers discuss Away Team game mechanics

    by 
    James Egan
    James Egan
    08.16.2009

    Cryptic's upcoming Star Trek Online is boldly going where numerous Star Trek PC games have failed before. Only now, for the first time, the Star Trek IP meets massively multiplayer online games, and we're hoping that Cryptic Studios will release a solid sci-fi title that balances Trekkie canon bliss with gameplay that keeps MMO fans happy. A number of Star Trek fans following along with STO's development clearly have high hopes for the game, and so do we at Massively. What's also unique about Star Trek Online is that it's one of the few sci-fi MMOs that has both starship combat and terrestrial gameplay. Of course, there are many questions that remain about Star Trek Online, particularly when it comes to beaming down to the surface of planets. Have you ever wondered about when you beam down with your Away Team, if you'll visit the planets that are prominent in Star Trek canon, or will these be new worlds? For that matter, will your starship be left defenseless without you there on the bridge? And if you do Away Missions only with other player characters, will your Bridge Officers still level up with you?

  • PAX08: Talking with Champions Online's content lead, Zeke Sparkes

    by 
    Kyle Horner
    Kyle Horner
    09.01.2008

    After speaking with John Layman at PAX08, our second Champions Online interview was with content lead Zeke Sparkes. We talked sound effects, travel powers, character creation, controls and zone creation among other things. In fact, we actually got a short period of hands-on time with the game prior to the interview.So far, Champions Online had only been playable with the Xbox 360 controller, but we were able to finally try the keyboard and mouse controls at PAX. Instead of hitting a face button on the Xbox controller to do your basic attack, you tap an assigned number-key on your keyboard. As you do this, you build up energy and can move through the rest of the powers, which for us were set to the rest of the numbered keys. Overall, the keyboard and mouse controls feel tight and responsive for a game scheduled to launch in Spring of 2009.

  • Champions Online's content designer talks games, miniatures and fiddles

    by 
    Kyle Horner
    Kyle Horner
    04.24.2008

    Of all the team members we've met that are working on Champions Online, Zeke Sparkes is possibly the most important yet. That's not to say that the previous team members haven't been anything but incredibly important. You see, Zeke is the guy in charge of designing, creating and testing the "meat n' bones" of Champions Online. The shape, color palette, mob layouts and generally everything you interact with in both persistent and instanced areas are all streaming from this man's brain.He is -- in a sense -- the Game Master of all our future excursions into the yet-to-be world of Champions Online.