zero-sum

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  • The Light and How to Swing It: Healing is a zero-sum game

    by 
    Chase Christian
    Chase Christian
    08.28.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Have you ever cut a cake at a party? Dividing a cake into portions is an example of what economists call a zero-sum game. The total amount of cake is fixed, and you can slice it how you see fit. There's only so much cake to go around, so giving someone a bigger portion means that there's less for everyone else. You can't take half of the cake for yourself without reducing the size of the other pieces. In a zero-sum game, you're sharing a limited resource with your fellow players, and one person's gain is another's loss. Healing is a zero-sum game. Over the course of any given encounter, your raiders are only going to take so much damage. If one healer is handling 75% of the incoming damage, then there's only 25% of the incoming damage for the other healers to handle. The more HPS a healer does, the less their teammates are capable of. DPS classes work in the opposite way, where the more DPS one class does, the more DPS everyone does. Because of this unique zero-sum game that healers compete in, judging a healer's performance can be difficult.