FWIW, part of what happened was that we basically threw out the entire old Trillian code-base and started over with an eye towards learning from past mistakes. As a start, more code is shared between the various mediums now, and Trillian has a more abstracted, less-platform-dependent design.
Beauty of this is that all the mediums are portable; you just compile the exact same code over on Linux and boom, it powers the web version (be it the Flash version people have already been using, or the web-based version shown in the iPhone shots). This means we can maintain multiple variants of Trillian much more easily.
But this whole redesign proved a way, way bigger task than initially envisioned, and has eaten several years. Which is why we decided to change the dev process too, and handle the alpha more openly instead of the way we have in the past.
If Pidgin works for your IM needs, that's great too; we've actually contributed code to them before (bits of Trillian's Yahoo engine were turned open-source specifically so they could be contributed to Gaim).
It's not like there can be only one true IM app; friendly competition helps to improve all of the clients. :)
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FWIW, part of what happened was that we basically threw out the entire old Trillian code-base and started over with an eye towards learning from past mistakes. As a start, more code is shared between the various mediums now, and Trillian has a more abstracted, less-platform-dependent design.
Beauty of this is that all the mediums are portable; you just compile the exact same code over on Linux and boom, it powers the web version (be it the Flash version people have already been using, or the web-based version shown in the iPhone shots). This means we can maintain multiple variants of Trillian much more easily.
But this whole redesign proved a way, way bigger task than initially envisioned, and has eaten several years. Which is why we decided to change the dev process too, and handle the alpha more openly instead of the way we have in the past.
If Pidgin works for your IM needs, that's great too; we've actually contributed code to them before (bits of Trillian's Yahoo engine were turned open-source specifically so they could be contributed to Gaim).
It's not like there can be only one true IM app; friendly competition helps to improve all of the clients. :)