It's a promising premise, and you can also check out the various physics demonstrations through their website, Sacred 2, sequel to the German-made(it was also what Diablo 2 was supposed to be, in some sense) RPG hit, which is interesting, physics in a hack'n'slash RPG? Shock.
I still don't know what the hell this thing would do in Unreal 3, or UT2007, it'd be nice to see it's beefy feature set actually being applied to a real forthcoming game.
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It's a promising premise, and you can also check out the various physics demonstrations through their website, Sacred 2, sequel to the German-made(it was also what Diablo 2 was supposed to be, in some sense) RPG hit, which is interesting, physics in a hack'n'slash RPG? Shock.
I still don't know what the hell this thing would do in Unreal 3, or UT2007, it'd be nice to see it's beefy feature set actually being applied to a real forthcoming game.