"#1 The game is too predictable - thus suffering from aspects of poor game design."
Or maybe the game has been out for 20-some years and he's probably played it a couple times.
"#2 you're a loser who never goes out and will be a virgin until the Hydrogen in the Sun burns out."
Or maybe he's got something called a "hobby"
you don't even know the kid. i love how someone can judge another person's character solely on a youtube video. I'll do something similar and judge you solely on your one comment. you're an asshole.
I believe what he was referring to when he said "poor game design" was a modern game design principle; It states that if any part of the game is so "fixed" that it can be accurately predicted, then there isn't enough random events going on. According to good game design, the player should get a slightly different level experience every time (random enemy placement, etc.), so if the game is predictable (ie. you can play it with your eyes closed because you know it won't change) then by textbook standards it is indeed bad game design.
Good job, dude. You just insulted probably the most influential video game of all time. "Textbook standards"? Super Mario Bros. wrote the fucking book on video games standards.
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"#1 The game is too predictable - thus suffering from aspects of poor game design."
Or maybe the game has been out for 20-some years and he's probably played it a couple times.
"#2 you're a loser who never goes out and will be a virgin until the Hydrogen in the Sun burns out."
Or maybe he's got something called a "hobby"
you don't even know the kid. i love how someone can judge another person's character solely on a youtube video. I'll do something similar and judge you solely on your one comment. you're an asshole.
takes one to know one.
I believe what he was referring to when he said "poor game design" was a modern game design principle; It states that if any part of the game is so "fixed" that it can be accurately predicted, then there isn't enough random events going on. According to good game design, the player should get a slightly different level experience every time (random enemy placement, etc.), so if the game is predictable (ie. you can play it with your eyes closed because you know it won't change) then by textbook standards it is indeed bad game design.
Good job, dude. You just insulted probably the most influential video game of all time. "Textbook standards"? Super Mario Bros. wrote the fucking book on video games standards.