Nowadays, most TV networks offer live and on-demand content through mobile apps, including their own and those from service providers like Time Warner Cable, Dish and DirecTV. Today, just as ABC and others have done, BET is set to start broadcasting live on its iOS and Android applications, making it easy for fans of the channel to keep up with their favorite shows while on the go. The BET NOW app has served up access to on-demand programming for quite some time, but the addition of a live video feed will likely put a smile on the face of BET viewers.

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Good riddance Music Unlimited; welcome to the party, PlayStation Music. The Spotify-powered music service goes live on PlayStation devices in 41 nations starting today. As we've reported previously, this means even if you're listening to Spotify's free, ad-supported tier you can listen to your favorite playlists in-game. Whether or not your top Drake songs work as well for bounty runs in Destiny as they do for Saturday morning cleaning is another matter entirely, though. And Xbox fans? For now, there's a 40-page thread on the Spotify forums where you can make a case for the app coming to your console of choice -- alas, that's not likely to happen in the immediate future it seems.

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The Walking Dead

If you were intrigued by PlayStation Vue as a substitute for cable TV but refused to sign up until you could watch The Walking Dead, it's time to hop aboard. Sony has added AMC Networks to Vue's channel roster, giving you AMC proper as well as IFC, Sundance and WEtv. Be prepared to pony up if you just have to catch Portlandia, though -- while you'll get AMC and WEtv in the base Access package, IFC and Sundance are only available if you've subscribed to Core or Elite. This certainly isn't the best deal if you care about AMC or IFC above all else (Sling TV offers it as part of its $20 bundle), but it'll make Vue a better value for your cord-cutting dollar.

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Nintendo's Legend of Zelda game in development for Wii U is no longer due out in 2015, producer Eiji Aonuma announced in a video (embedded after the break) today. "I must apologize to you all that were expecting the game by year's end, but we are no longer making a 2015 release our number one priority," Aonuma says. "Instead, our priority is to make it the most complete and ultimate Zelda game. I hope to use the added time to make The Legend of Zelda for Wii U into a game that will reward you for your patience, so thank you for your continued support."

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Take the edge off of a full work week with a bit of Super Mario 64, available for download or playable right in your browser thanks to ingenious Unity developer Roystan Ross. He calls it Super Mario 64 HD, and it features the original game's first level, "Bob-Omb Battlefield." Ross promises that everything is just as players of the 1996 game will remember, with a few exceptions, including no red coins and no Big Bob-Omb. But, it's still Super Mario 64 in your browser (not your Bowser). Happy Friday, indeed!

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Valve, the company that spawned Steam, Team Fortress 2, Portal and Half-Life, will hand out dev kits of its Vive virtual reality headset to select developers at no cost, company spokesperson Doug Lombardi tells Ars Technica. Valve plans to launch a new site next week where developers, big and small, can sign up to potentially score an early version of the Vive. There are no firm guidelines determining which studios will actually get a dev kit, the site reports, and it's unclear how many are up for grabs in this freebie round.

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Among the many improvements of moving to a new console generation, the Xbox One left a few features from the Xbox 360 behind. Now, Microsoft is testing a preview for its April update that brings back one of the most requested features: voice messages. As annoying as voicemail can be on a phone, simply saying a quick message while trying to coordinate a raid in Destiny can often be faster than typing it with a controller or even the SmartGlass app. One more bonus? The voice messages will work across Xbox One and Xbox 360. The software update with the feature is already available to preview members, check after the break for more details and a demo video.

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Ten years ago, multiplayer-only games went through a severe identity crisis. More people than ever were gaming together, but they were increasingly playing online only. The small-stakes joy of twitchy experiences like Street Fighter II and Super Off Road, games meant to be played in short sessions preferably in the same room, weren't feasible anymore. Video games have always been expensive to make, so multiplayer modes had to either come packaged with other content -- consider Halo's famed multiplayer tucked alongside its single-player story -- to flesh them out or be custom built to serve hardcore players meeting up on the internet, a la Team Fortress 2, Valve's modern-day equivalent to the easy-access multiplayer of yore.

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Google and its video game studio, Niantic Labs, are adding another layer to their augmented reality app, Ingress, by bringing it to TV, The Information reports. In Ingress, players travel -- in physical reality -- to marked locations called "portals," and they hack and defend those positions using iOS and Android devices, including Android Wear. It's a lot of mystery, stealth and geolocation wrapped in a sci-fi vibe, and players are meant to feel like operatives in world-changing missions. Plus, the app has been downloaded more than 10 million times since launching in 2012. Yeah, that sounds like it could make for a fairly entertaining TV show.

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Being an enormous fan of From Software, the truly insane studio behind PS4's new gothic role-playing game Bloodborne, I imported Demon's Souls from Hong Kong back in 2009. No one knew anything about it at that point, but I learned quick: the game is vicious, cruel and devoid of altruistic design. It punished me repeatedly, so when Dark Souls and Dark Souls II cemented the series as a deep, dark well of mystery that will never help you, I gave up. Now that successor Bloodborne has arrived, I'm ready to try again. Join me as I blindly embrace its brutality for the first time on today's stream.

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Steven Spielberg

If you read through Ready Player One and thought its virtual gaming world deserved a first-class movie adaptation, you may just get your wish. Deadline has revealed that Steven Spielberg will direct the big screen version of Ernest Cline's novel for Warner Bros., with both the author and The Avengers writer Zak Penn producing the most recent script. That's promising stuff, although there are quite a few challenges if it's going to be faithful to the book -- it may need a lot of visual effects wizardry to make people suspend their disbelief, and the pop culture references could make for some problematic rights issues. Provided everything goes according to plan, though, the book is going to get much, much more than just a quick cash-in.

[Image credit: Brendan Smialowski/AFP/Getty Images]

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Get ready for the curtain call: The second and final act in Double Fine's Kickstarted adventure series Broken Age launches for PC in North America on April 28th (29th in Europe), IGN reports. Plus, the full game -- Acts One and Two -- will hit PlayStation 4 and Vita on those same regional dates. Broken Age Act 1 launched January 28, 2014, and we found it to be a sincere, optimistic adventure that had us yearning for more.

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Halo is making a triumphant, if border-blocked, return to PC with Halo Online, a free multiplayer-only game set to launch in Russia this spring. The Russian launch is a closed beta, as Microsoft figures out the best way "to welcome new fans to the Halo universe," according to a post on Halo Waypoint. Halo Online is built on a modified version of the Halo 3 engine, and it should run smoothly on lower-end PCs, Microsoft says. Halo Online comes from Halo: The Master Chief Collection collaborator Saber Interactive and software developer Innova Systems, who have partnered with Halo 4 and 5 studio 343 Industries and, of course, Microsoft.

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Hotline Miami makes you feel things that you don't want to feel. It shows you a veritable smorgasbord of ugly -- from its jagged artwork to its stomach churning cartoon violence -- and somehow makes you love it. Which is precisely the point. Dennis Wedin and Jonatan Söderström, the duo comprising Hotline Miami studio Dennaton Games, returned to their signature world of psychosis, brutality, and '80s flash this March with Hotline Miami 2: Wrong Number. The sequel puts even more emphasis on story and character, which makes its ugliness even more affecting. We'll discuss that and more with the studio during today's two-hour stream of the game.

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