The Oculus Rift is prepared to melt your perceived reality in early 2016 -- if you have the proper PC. If not, a new, Rift-ready PC plus the headset itself should cost around $1,500, Oculus CEO Brendan Iribe said today at the Re/code conference. "We are looking at an all-in price, if you have to go out and actually need to buy a new computer and you're going to buy the Rift... at most you should be in that $1,500 range," he said (via Re/code). He didn't provide a standalone price for the Rift, but Oculus has already divulged its recommended PC specs and they're fairly hefty.

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Life would be so much easier as a cat. Few humans recognize the potential for feline bliss better than Chris Chung, the creator of Catlateral Damage, a first-person cat simulator. As a kitty locked up in a house full of annoying human things, your goal is to knock down as many objects as possible, including books, lamps, groceries, toys and plants. After exploding in popularity in early 2014 and raising $62,000 on Kickstarter, Catlateral Damage is out today on Steam for a launch price of $9.

"I'm extremely surprised by the positive reception it's been getting, especially considering that this is my first game and that it's kind of a weird concept," Chung says. "The biggest surprise might have been our Kickstarter and how many people wanted to put their cat in the game. We had to increase the number of tiers due to high demand, which was awesome."

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The Pizza Hut Blockbuster Box

Movie-and-pizza night usually means having to retreat to the TV in the living room, but not if you live in Hong Kong. Ad firm Ogilvy & Mather HK has built the Pizza Hut Blockbuster Box, a pizza box that turns into a projector at the drop of a hat. All you do is pluck a lens out of the protective stand, mount it in the side of the box and use your smartphone (conveniently perched on the stand) as the video source -- any video that plays on your phone suddenly becomes room-sized. There's no mention of whether or not this cardboard theater will reach other countries, but it's hard to imagine this concept being limited to one city for very long.

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Fox and Apple are trying a new twist on digital movie sales starting today, pushing a Movie of the Day app on iOS. For now, it's only for Apple devices and Fox movies (a Google Play version should arrive eventually), but as you can guess from the name it just does the one thing. "Daily Flash Sales" offer a single movie, heavily discounted (up to 70 percent off, somewhere between $5 and $10), for purchase for 24 hours, with the app highlighting which one and pointing users to it. It's launching in the United States, Canada, United Kingdom, Australia, Germany and France today and the first flick for sale is a $7 copy (in HD or SD, and you could just grab it via iTunes) of X-Men: First Class. Movies like Alien, Die Hard, Ice Age, Planet of the Apes, Rio, and The Sound of Music will float through its library, so if you're interested in filling up your Apple-connected digital shelf it could be worthwhile.

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Inside The DigitalFocus Spring Technology Showcase

Cox and TiVo have been making noise about joining forces and making the cable provider's extensive Video-On-Demand catalog available on retail TiVo set-tops for nearly five years now. Following a recent post by ZatzNotFunny, however, Cox confirmed earlier today that the integration will finally be taking place in "early July." But don't get excited just yet -- the initial rollout will only be available to specific IP-connected customers in Orange County, California.

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Nintendo's been going through some serious growing pains on its path to the modern era of console gaming but with this latest step it's actually beating Microsoft and Sony to the punch for once. The Japanese gaming company is running a Humble Bundle. Not a Nintendo homegrown version of a Humble Bundle, but a real McCoy on Humble's website. Pretty crazy right? Especially considering these are all indies. Up for grabs are digital codes for games on the 3DS handheld and Wii U alike, including Guacamelee: Super Turbo Championship Edition for the latter and Whoah Dave! for the former.

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The "Savage Road" story trailer suggests that there's a deeper tale behind all of the desert-drenched road rage and creative killing in the Mad Max video game. Apparently, that story is about a dude looking for a car, finding a car, kissing a lady and then destroying all of the evil men he can reach on four wheels. It's a slightly different narrative than the one in this year's film, Mad Max: Fury Road, and plot isn't the only way these two products diverge. We played a portion of Mad Max last week and found it to be fun as a car game but lacking in intrigue as a brawler: "In its translation to an open-world video game, Mad Max: Fury Road's unique charm's been traded in for monotony." Still, a video full of rampaging, spiky vehicles and bloodthirsty desert overlords gets our blood pumping every time. Watch the story trailer below. Mad Max is due on PlayStation 4, Xbox One and PC on September 1st, with pre-orders open now.

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I couldn't resist Nintendo's Splatoon when I saw it for the first time at E3 2014. Squids with squirt guns locked in a summery battle to cover skate parks in neon ink? With a premise so weird and wonderful all on its own, I probably would have loved it even if those early demoes weren't fun as hell. Splatoon will finally be available to purchase this week but JXE Streams is going to give you one last early look at its single and multiplayer modes as well as its wee amiibo on today's show at 3:30PM ET.

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D4: Dark Dreams Don't Die is a wonderfully strange detective game with a twist: There's a bullet lodged in your skull that allows you to touch certain objects and travel back in their timelines, to places and events pivotal to their existence. As a hardened Boston investigator, you're searching for the people who brutally killed your wife a few years ago, and along the way you run into a foul, potentially supernatural criminal organization. When D4 launched in 2014, it was exclusive to Xbox One and was a surprisingly successful Kinect game, using voice and motion controls in fun and immersive ways. Now, it's heading to PC on June 5th, priced at $15 on Steam, GOG, Playism and the Humble Store.

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TV Isn't Everywhere

If Comcast had any bitter feelings about the collapse of its Time Warner Cable merger, following today's announcement of a $55 billion Charter/Time Warner deal, it's not making them public. "This deal makes all the sense in the world," Comcast CEO Brian Roberts said in a statement this morning. "I would like to congratulate all the parties." On the face of it, the statement seems surprisingly gracious, especially after Comcast spent more than a year fighting for regulatory approval in its attempt at gobbling up Time Warner Cable. But it's not hard to imagine Roberts making nice through gritted teeth. Comcast's merger was enormously unpopular by regulators and the public alike, primarily because it would have severely reduce competition by combining America's No. 1 and No. 2 cable providers. As the fourth largest cable player in the U.S., Charter has a much higher chance of its deal going through without raising monopoly alarms.

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Like any Mad Max fan thrilled by the film Fury Road, I approached Avalanche Studios' new video game translation hoping to find echoes of the film's anarchic spirit. And while the full game may deliver -- we won't know until review time -- the current demo feels more like a mundane snapshot of Max's offscreen life in that post-apocalyptic world than an adrenaline shot from Fury Road. Mad Max, due out this fall for PlayStation 4, PC and Xbox One, just doesn't have the same level of enervating detail.

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Charter

Time Warner Cable (TWC) has leaped into the arms of Charter Communications in a merger valued at $55 billion, confirming previous rumors. That's considerably more than the $45 billion Comcast proposed to pay for TWC in a controversial deal that was eventually called off. Charter said that the merger will "create a leading broadband services and technology company serving 23.9 million customers in 41 states." Time Warner Cable rejected a similar offer back in 2014, but Charter sweetened it considerably this time around with an offer that values it at $75.7 billion.

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Logtech Harmony Ultimate

You no longer have to be quite so picky about which of Logitech's Harmony remotes you use to control your smart home. The company is trotting out an update this month that gives the Harmony Ultimate Hub the same home automation support as the Home Hub. Once you've upgraded, you can use the Harmony Ultimate, Smart Control or Smart Keyboard to flick on the lights or change the temperature without leaving the couch. You'll need to own all those connected devices for this software to make a difference -- it's not a free update in the strictest sense, then -- but it's nice to know that your home theater remote is suddenly that much more powerful.

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TiVo Roamio Pro

You're forgiven if you forgot that TiVo and Cox were once best buddies. They formed a partnership years ago, but that alliance quietly fell by the wayside. However, there are signs that it could come roaring back. Tipsters tell Zatz Not Funny (which has a good record with such leaks) that TiVo is close to launching Cox On Demand services. It's not clear whether this will simply rehash the DVR maker's Comcast technology or try something new. If the rumor is true, though, this could be heartening news -- you could spring for one of TiVo's nicer video recorders without having to sacrifice all the on-demand content that comes with your Cox TV package.

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VR turned me into a movie character -- a tiny, bright yellow firefly. But here's the best part: I got to experience it with someone next to me, both literally and virtually, in a dark room with headsets strapped to our heads. For Oculus Story Studio, arguably the Pixar of virtual reality, this is the first step in making the medium more social. And it's using its short film Lost, introduced earlier this year at Sundance, as a test bed. Still, whether we're talking about a cute movie or a fun game, most VR activities so far have one thing in common: They're solitary experiences. Oculus wants to change that.

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