Marlins vs. Mets

You may like Verizon's more flexible FiOS TV packages, but ESPN sure doesn't. The Disney-owned sports network claims that these offerings break contracts which prevent carriers from putting ESPN and ESPN2 into a separate sports package -- typically, they have to be included with other Disney channels. The company isn't directly accusing Verizon of going rogue, but a Recode source claims that the telecom didn't ask for permission. While Verizon tells the Wall Street Journal that it crafted the packages to avoid trouble, the insider says that the provider believed its existing deals would let it test these smaller bundles without a conflict. Clearly, ESPN would beg to differ.

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WESTMINSTER, COLORADO/U.S.A. - MARCH 20, 2013: Xfinity Comcast service van parked on the street in front of a customers home. Th

Comcast is bringing its twice-as-fast-as-Google-Fiber internet service to northern California. Potential customers will need installation of professional-grade equipment to access it and, you'll have to be near its fiber network -- Fresno, Monterey, Sacramento and the San Francisco Bay Area are among the places on the list -- to qualify. That's not all, either. Statewide, it's rolling out a 250 Mbps "Extreme 250" speed tier for cable internet customers. The telecom giant's also boosting speeds on its existing tiers as well, with lower priced-plans getting jumps from 25 to 45 Mbps depending on the package at no added cost. Perhaps the best news about all this is that you won't have to wait too much longer for it all to take effect. Comcast says it'll start the cable internet upgrades in May with continued rollouts taking place the rest of the year, while the 2Gbps fiber service starts rolling out in June. And just like that, there's another gigabit competitor in Google HQ's vicinity with Fiber nowhere in sight.

[Image credit: Shutterstock]

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Earlier this week Valve introduced Steam Guard Mobile Authenticator as a means to keep its users safe from phishing attempts, and now it's taken another step in that direction. From here on out, until you spend a minimum $5 with your account certain features are blocked. What're you going to miss out on? Friend invites, opening group chat, the Steam discussion boards and voting on Greenlight games among other things. But, considering that most people use the service for, you know, buying and playing games, this really should only affect those who're actively using the service for nefarious purposes.

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It's been more than a year since Comcast announced its plan to buy fellow cable giant Time Warner Cable in a $45 billion deal, but it still hasn't received the blessings of various regulators. Now, word is leaking out from unnamed sources to Bloomberg and the New York Times that suggests Justice Department lawyers will recommend blocking the merger. Many consumer groups, politicians and executives from other companies have raised concerns over the last year that the combination would put too many customers, and too much of the nation's internet under one banner, despite a promise by Comcast to divest itself of some 3 million customers. Facing so much negative attention, Comcast is trying to improve customer service and reassure skeptics that it will be a friendly giant telecommunications company, but hasn't had much success convincing anyone that its plan will make cable TV better.

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Owl Cave popped onto the indie scene in 2013 with a macabre, witty point-and-click adventure called Richard & Alice, which received a slew of rave reviews. Studio co-founder Nina White specializes in crafting vaguely horrific stories packed with tension, and her latest creation, The Charnel House Trilogy, is no exception. It's a subdued brand of horror: no jump scares, no boogeymen under the bed, no demonic children with long, limp hair crawling out of the TV. Charnel House takes place on a train and tells the stories of three passengers over the course of a single night.

"For me, horror's all about the creeping dread, the slow, unsettling burn," White says. "It's this sense of unease and discomfort that I really like playing around with when crafting horror stories."

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Maximum Bjorkness! That's what I came in expecting at MoMA PS1, the Museum of Modern Art's Queens-based offshoot, where the famous musician/distressing fashionista's new virtual reality exhibit is on display. "Stonemilker," a lilting, melancholy track from her new album Vulnicura, is the basis for Bjork's foray into VR. Considering the freaky name -- Stone milk? Gross. -- the harrowing emotional subject matter of her new record and the tech, you can understand why I arrived ready to get weird.

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Remember that crappy, top-down Halo game that came out a few years ago, Spartan Assault? Well, it got a sequel that's available on Steam, Windows 8, Windows Phone 8, and as weird as it sounds, even iOS. Anyhow, Halo: Spartan Strike will run you $5.99 or, if you're using one of Apple's mobile gizmos or a PC, you can grab the first game and the new one in a bundle for $9.99. Spartan Strike's story is a simulation (much like the last one was) set during the events of Halo 2 -- but there's a twist. Remember the cool new enemies from Halo 4, the Prometheans? They're in this game too, which raises more than a few questions regarding its fiction and timeline.

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Verizon-Downtown Manhattan Restoration

Every time we talk about a new TV service, from Sling TV to PlayStation Vue to whatever Apple might be working on, there's inevitably disappointment when it's lacking a la carte channel selection. That's still the case for the new FiOS Custom TV packages Verizon tells us it will start offering on Sunday, but they do give customers a little more choice on what channels to pay for, or leave out. The way it works, is there's a 35-channel base package (CNN, AMC, HGTV, locals networks, etc.) combined with internet service. For $65, customers get that, plus any two add-on channel packages. The add-on packs are bundled by genre in a manner similar to Sling TV, with Sports (where ESPN lives), News & Info, Pop Culture, Entertainment, Kids, Lifestyle, and Sports Plus (regional sports networks, NFL Network and so on).

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The Navy's X-47B combat UAV demonstrator successfully paired with an an Omega Air KC-707 airtanker earlier this week. This marks the first time in aviation history for a UAV to demonstrate aerial refueling capabilities. Unfortunately, these tests also likely mark the end of the X-47B program. Despite only completing 20 percent of its potential flight hours, both of the Navy's X-47Bs are destined for museums. Still, the technologies that they've demonstrated -- including those historic autonomous carrier landings in 2013 -- will make their way into future unmanned combat aerial vehicles as part of the Navy's Unmanned Carrier-Launched Airborne Surveillance and Strike (UCLASS) program.

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Everybody's Gone to the Rapture is a new game from The Chinese Room, the studio behind beautiful exploration experience Dear Esther and horror game Amnesia: A Machine for Pigs. It's exclusive to PlayStation 4 and takes place in a gorgeous, abandoned 3D world. In-game, players embark on a mission to discover where everyone in this quaint village went -- how and why they all seemingly, suddenly popped out of existence. Time plays a "fairly central role" in the game and it involves mysterious beams of golden light. The Chinese Room revealed Everybody's Gone to the Rapture at Sony's Gamescom presentation in 2013 with an eerie trailer hinting at a retro, post-apocalyptic environment, and the latest video expands on these themes. It's similarly vague but offers a look at another environment, this time an empty children's classroom that appears to have been ransacked by ... something. Along with the new video, The Chinese Room offers a taste of the game's music with a haunting, orchestral track.

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More than a year has passed since the first half of Double Fine's Broken Age came out, leaving fans of classic adventure video games as flummoxed and desperate for resolution as the game's young heroes. Later this month Tim Schafer's point and click fantasy will finally continue when Broken Age: Episode 2 hits PC, PlayStation 4 and PS Vita. We here at Engadget feel that there's no time like the present to revisit the first chapter. Composer Peter McConnell and artist Nathan Stapley will be joining us to give some insight into the game's strange world of technological prisons and human sacrifice-loving beast gods.

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Storyscapes Press Preview - 2015 Tribeca Film Festival

Storytellers are finding new mediums, like mobile apps, virtual reality headsets and web-based products, to convey their narratives. Of course, events like Sundance and Tribeca Film Festival are the perfect place to exhibit any fresh or interesting project, where people can actually experience them firsthand. And they all have one thing in common: The key is to make you part of the story. At Storyscapes, an exhibit at the Tribeca Film Festival that showcases immersive creations, we came across some that caught our eye. For example, a couple use VR to express the director's message, another an app and, in the case of Door Into the Dark, a 6,000-square-foot labyrinth that relies on audio to guide those who try it. Sounds like fun, right? Don't worry: You, too, can check these out if you happen to be in New York City from today, April 16th, through April 19th.

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Step back in time -- to the future! Invisible, Inc. is a tactical espionage game set in a futuristic, corporate-controlled world where hacking is as cool as 1950s-style fedoras and trench coats. It launches on Steam for PC, Mac and Linux on May 12th, Klei Entertainment announced in a shiny new trailer today. Klei is the studio behind excellently quirky games like Don't Starve and Mark of the Ninja, meaning Invisible, Inc. is on track to be a superb experience. An in-progress version of the game has been available via Steam Early Access since last year, but now the full thing will be up for grabs, no bug reporting required. It's also headed to PlayStation 4, though that release date is still up in the air. Get a taste of Invisible, Inc.'s stylish, stealthy exploits in the new trailer below.

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Tim and Adrien Soret, brothers from Paris, were quietly developing a Studio Ghibli-inspired dark fantasy game when the Cyberpunk Jam digitally rolled into town in early 2014. They took a break from their existing development schedule to build a completely new experience, a pixelated, neon-infused, sci-fi homage to some of their favorite childhood titles -- Another World, Flashback and Oddworld: Abe's Oddysee. They were new to game development and unknown on the indie scene, but in six days they coded, animated and designed their entry, The Last Night, and then threw it online for voting. They didn't expect much.

"When we discovered that we won out of 265 games, we were totally stunned," older brother Tim Soret says.

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