The Engadget Live tour continued last week, with the latest stop taking place in Boston. Just like at our previous two events, in Austin and Seattle, Beantown didn't disappoint and the reader turnout was incredible. Attendees were treated to a night filled with a myriad of activities, giveaways and social mingling. Want to know what you missed? Check out the picture gallery bellow, where you'll also get a glimpse of what the sponsors brought over to the Royale venue to share with the Engadget aficionados in attendance.

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Blue Microphones, as the company's name suggests, specializes in recording equipment, from professional studio mics to desktop models to mobile accessories. Today, Blue is breaking into a brand new product category, though not really out of its comfort zone, with the launch of the Mo-Fi headphones. It's a move you may have been expecting, given Blue announced its intentions at the beginning of the year, and has continued to tease this first foray into listening gear ever since. Put simply, the idea is to bring the kind of high-fidelity audio you'd get from a home sound system to other, more portable devices (as long as you're willing to pay for it). Blue's Mo-Fi cans are available in the US today for $350, and will be coming to the UK "soon" for £275.

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Halo: The Master Chief Collection promises to be the ultimate compilation for fans of John-117's adventures and online competitors alike, featuring remastered versions of all four numbered Halo titles (and access to the Halo 5: Guardians beta when it's live). Undoubtedly the most exciting part of the package is Halo 2: Anniversary, a fully remastered version of the 2004 title that set the bar for online multiplayer gaming on consoles. With attentive level design, balanced gameplay and a strong online ranking and matchmaking system, the game spawned a pro scene that's persisted from sequel to sequel, console to console. Halo: Combat Evolved may have introduced us to Master Chief's world, but it was Halo 2 that assured the franchise's legendary status, and it's coming back for more.

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Both Netflix and Amazon stream in 4K. Cameras like the Sony a7S and the Panasonic Lumix GH4 can shoot in 4K. Even smartphones have been getting in on the act, with handsets like the LG G Pro 2 and Sony Xperia Z2 capable of recording 4K video. So with the amount of 4K content available increasing every day, you may have been thinking about buying a 4K set so you too can bask in the glow of 3,840 x 2,160 resolution. But 4K sets don't come cheap, and you're going to want to do a bit of research before dropping that much cash. While we don't really review televisions here at Engadget, we've done the next best thing, compiling the opinions of trusted critics from across the web. Which set offers you the most bang for your buck? Do bells and whistles like a curved screen make a difference? Check out a few members of the 4K Class of 2014 below.

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Since the Xbox One launched last November, Microsoft's latest game console has changed pretty dramatically. From "going all-in" on Kinect to offering a camera-less $400 model; from focused on TV and home entertainment to appealing directly to "core" gamers. The last year for Microsoft's Xbox division has been one massive pivot. The future sounds brighter.

You've already read about the updates coming to Xbox One this fall. What about beyond that? Head of Xbox Phil Spencer offered us some possibilities in an interview this week at Gamescom 2014. What about, say, a version of Steam's massively popular Early Access program, which enables developers to release games still in development and gamers to participate in the development process? "I think it does make sense. I think we have to land it the right way on console," Spencer told us. That's certainly a start!

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At the game industry's annual United States trade show, the Electronic Entertainment Expo, the big three console makers battle it out for your attention. At Gamescom -- the world's largest gaming trade show which draws around 350K people -- it's kind of Sony's show. Sure, Microsoft has an event. And hey, this year there were some pretty big announcements at Microsoft's event. But Europe is Sony territory, and this is the show where PlayStation is wont to make some big waves. Join us right here at 1PM ET for the whole event as it unfolds, live from Cologne, Germany.

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New England Patriots v Carolina Panthers

It's been roughly six months since the National Football League announced NFL Now, a digital network designed from the ground up to, hopefully, fit the needs of fans on the internet. Today, the video service is finally scheduled to launch, just in time for the ongoing preseason and, soon, the start of the regular season. At first glance, it's easy to see that NFL Now has a lot of great attributes, but some that quickly stand out are its worldwide availability and the fact it doesn't require any sort of authentication, pay-TV and the like, in exchange for content access. Better yet, it will be available in a vast number of platforms and services from day one, including iOS, Android, Windows Phone 8, Windows 8, Roku, Yahoo Screen, Yahoo Sports and on the NFL Now website. That's not all, however, since the NFL's new service is expected to come to Xbox One, Kindle Fire and Fire TV soon, with the Apple TV reportedly in the same boat as those devices.

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Slingbox M1 review: A pricey streamer, but worth it for frequent travelers

It's been 10 years since Sling Media was founded, and here we stand with the fifth-generation Slingbox, the M1. Like all Slingboxes before it, the M1 can stream live and DVRed programs to your mobile devices, but this time, it's $150, making it the least expensive model yet. In particular, it's $30 cheaper than its predecessor and boasts the same feature set, but with the addition of built-in WiFi, so you don't need to park the box next to an Ethernet jack. So do the price cut and built-in WiFi make it a more worthwhile purchase? Let's find out.

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Are you ready for some football? Because Microsoft most certainly is. To go along with the introduction of a new NFL app for Xbox One and Windows 8, the software giant has also revealed how it plans to help professional coaches and players during games. As part of an ongoing partnership with the National Football League, which began last year and was reportedly worth $400 million over five years, Microsoft created what it calls a Sideline Viewing System. Naturally, the company's own hardware is a key component to this; the new system is powered by Surface Pro 2 tablets, and it allows NFL teams to review photos of plays instantly on the sidelines and up in the booths. For instance, say the quarterback goes back to the bench, the Surface can then be used to see the opposing team's defensive formation during the most recent drive -- and the same goes for the coaching staff that keeps an eye on the game from higher ground. Players are also able to draw on these images, making it easier for other members of the team to see something which stands out and needs to be checked.

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The start of a new NFL season is just around the corner, and Microsoft's been working hard to improve the experience for football fans on the Xbox One. What's different now, among other things, is that the company's NFL application is expected to be ready by Week 1; as opposed to last year, when it showed up in Week 12 because of the timing of the Xbox One's launch. This time out, there are a lot more features too, with Fantasy Football and NFL Now, the league's upcoming online video service, playing a huge role in the refreshed version. First and foremost, Microsoft wants its NFL app to feel like your own, which is why it lets you personalize it with content from team and players you're interested in, as well as different media provided by NFL Network, NFL RedZone, NFL Sunday Ticket and, of course, NFL Now.

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When I open my mailbox, I often find Amazon packages that I don't remember ordering. But today's surprise was a DVD of Sharknado, a movie I absolutely did not purchase. My first instinct was to contact Amazon and change my password, but then I found a note inside: "For you to test out the new Syfy Sync app with your Philips Hue lights." Wait, what? A quick web search cleared things up pretty quickly -- the latest Syfy Sync app enables full control of a Hue bridge (and connected lights) on the same network. The movie, app and lights work together, in theory, to bring you a more immersive entertainment experience.

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Back in June, Google revealed Cardboard: an open-source attempt at mobile virtual reality. Heck, even the "hardware" is open source --here are instructions to make your own, right now!

But the concept is more than a low-tech solution to mobile VR. It's emblematic of Google's approach to virtual reality: use the phone that's already in your pocket. Samsung's taking the same approach later this year with Gear VR, only it's also partnering with Oculus VR on the software side.

This stands in stark contrast to the PC-dependent, ultra-high-res experience Oculus VR and Facebook are aiming to achieve. The Oculus Rift headset both literally and figuratively kickstarted the re-birth of virtual reality in modern technology. It remains the peak of technological achievement in virtual reality. And now, the medium is splintering into two distinct futures: one of entertainment, the other of immersion.

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"If I had a hole in New Mexico, maybe that one [the Project Runway game] would have made it there."

Todd Shallbetter, Atari's chief operating officer, is just joking of course. He's referencing the company's infamous 1983 move to bury countless amounts of unsold gaming hardware and E.T. game cartridges under a slab of cement in the desert. Shallbetter doesn't deny his company's rocky legacy. On the contrary, he embraces it, using its failures as a counterpoint for a new version of Atari he's helping to build. To push the company past the €31.7 million (about $42 million) in revenues it earned in the 2011-2012 fiscal year (PDF), Shallbetter is targeting markets that most companies would rather ignore; markets that represent hundreds of billions of dollars. Atari is going after gays and gamblers.

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Despite being crowded by major networks such as Fox Sports, NBC Sports and, of course, ESPN, surely this space could still make room for one more. At least that's what the new, young brand 120 Sports is hoping for. As opposed to the rest of them, however, 120 Sports isn't trying to make broadcast TV its bread and butter; instead, it is seeking all-digital avenues to distribute video content, with a website and mobile applications that offer 24/7 sports coverage, live and on-demand. But, perhaps most importantly, it's delivering content without requiring authentication from a cable or satellite provider, and that's something made possible by having some high-profile backing.

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