Drugs, check. Dystopia, check. An alternative 1960s English town with a terrifying history, check. We Happy Few ticks a lot of my boxes in its premise alone, plus the art direction seems spot-on and the characters already feel real. Take Uncle Jack for example: He's a talk-show host with a permanent smile fixed on his painted face, and he says things like, "Of course, none of us had to do anything terrible when the Germans were here. No, no. At least, I can't remember anything. Can you?" And then he laughs in a way that suggests, yes, everyone in this small English town definitely did something awful. One thing remains unclear about We Happy Few so far: How it plays. We're going to find out today live on Twitch with a super-early, pre-alpha build of the game. Even though Compulsion still has to add more AI behaviors, world-building elements, combat mechanics and other features, they've given us the go-ahead to show off the early world of Wellington Wells. Join us at 3:30PM ET / 12:30PM PT right here, on the Engadget Gaming homepage or at Twitch.tv/Joystiq.

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It's only natural for an entertainment corporation as massive as The Walt Disney Company, with IP holdings that span the likes of Pixar, Marvel and Lucasfilm, to be exploring the potential of virtual reality. It's something John Vignocchi, VP of production at Disney Interactive, the division behind toys-to-life platform Disney Infinity, confirmed when we chatted a few weeks back. But when it comes to Infinity, the future focus seems to be weighted more toward augmented reality. "We've had multiple meetings and discussions with Oculus, multiple meetings and discussions with Sony about Morpheus, multiple meetings and discussions with Microsoft about HoloLens. We're very interested in that space," Vignocchi said. "There's the socialization problem right now with VR, but augmented reality is very exciting."

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AMC, Humans

Early on in AMC's newest sci-fi show, Humans, a teenager wonders aloud if there's any point in going to college and spending years training to be a neurosurgeon. After all, why invest all that time and work when an advanced android, which are commonplace in the show's world, can be programmed with those skills almost instantly. Call it the death of human expertise. Meanwhile, her mother is worried that her family's new "synth" (the show's term for androids) might replace her; her father hopes it can bring her family back together; and her teenaged brother is having sexually confused feelings about their attractive new robot helper. In Humans, the problems of the near future are practically indistinguishable from the issues we're facing today. And that's a big part of why the show works so well.

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NVIDIA Shield TV review: the best Android set-top box you can buy

Never let it be said that Google gives up on ideas that don't pan out the first time. Remember when it tried invading our living rooms with clunky, disappointing set-top boxes? And then when that very same software went on to find a life right on smart TVs? Think of all that as a prelude to where we are today -- Google TV has given way to Android TV, and now NVIDIA's cooked up an interesting spin on a formula that's nearly a year old. The Shield TV's gaming cred and sleek design make it far and away the most interesting Android TV setup we've seen to date, but does that mean it's worth your hard-earned cash? The short answer is "yes," but the Shield only shines brightest if you've got the right sort of hardware already in place.

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My most vivid takeaway from PlayStation 4's new Project Morpheus game Rigs wasn't what I expected. Sure, the first-person mech shooter handled like a dream at 60 frames per-second, and targeting my enemies simply by gazing at them was impressive. But how fluid the locomotion was and how aiming system performed were nothing compared to the game's use of fun, vibrant blocks of color to keep the mood light and subtly nudge me in the right direction. I spent a ton of time in virtual (and augmented) reality at E3 this year and it was Rigs that was perhaps the easiest game for me to pick up, play and not feel like I was floundering about. Sorry, EVE: Valkyrie. With smart color palette choices developer Guerrilla Cambridge, responsible for PS Vita's Killzone: Mercenary, was able to tell me exactly what to do and where to go without saying a word.

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Another E3 has come and gone. This one was particularly spectacular. We got to play Volume with Mike Bithell. We got to talk about Yooka-Laylee with legendary Rare composer Grant Kirkhope. We even got to bask in the announcements of seriously unlikely sequels like Shenmue 3 while simultaneously reveling in brand new games like ReCore. E3 2015 was amazing, but we're not done! We have one more developer stream in store for you. Join us on Twitch.tv/Joystiq at 12PM ET/9AM PT while we discuss No Man's Sky with Hello Games.

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If you grew up playing any installment of the storied Mega Man franchise, the name Keiji Inafune should carry some weight. Inafune's one of the masterminds behind the beloved metallic man in blue we first met in the NES era. And with his new game, Mighty No. 9, a spiritual successor to his Capcom legacy, he famously kicked off a new wave of Japanese developers who've struck out on their own with the help of crowdfunding.

But Inafune didn't get to this point solely because of a desire to try more modern things; he was essentially forced to turn to Kickstarter when Capcom refused to innovate the beloved Mega Man IP he helped create. "As a creator, as myself, the best thing that happened to this project [Mighty No. 9] is that I have the IP," he says of the experience with Kickstarter. "The IP is mine. The IP is the company's IP, so we can do whatever we want. And that will actually speed things up really nicely because once the backers ask for something, we don't have to go over to the publisher or the first-party [studio] ... or whoever we're working with. We can just make the decision."

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When Alex Evans, co-founder of Sony PlayStation first-party studio Media Molecule, announced Dreams onstage at E3 this week, there was a lot of confusion in the audience and on social media. And that's okay, according to Evans. "What we wanted to do was get it out there and get people talking about it. And your staff are right to be scratching their heads. ... If it's on your radar, fantastic. Because it is hard to take it in. The main confusion I've seen reading on the net does seem to be that people are like, 'Is it a movie maker? Is it a game maker? What is it?' The communities will probably define that. But it's absolutely a game. We are making games with it. What you will choose to make with it, what the community will choose to make with it -- that's the cool thing. We don't know."

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Epic Games is a big proponent of VR, led by its Unreal Engine and the integrated resources it provides to developers. These tools are designed to be compatible with most existing virtual reality hardware, including the Oculus Rift, HTC Vive and Samsung Gear VR. To give you an idea of how strongly Epic Games feels about the technology, CEO Tim Sweeney told us earlier this year he believes virtual reality will "change the world." On the ground at E3 2015, we sat down with Chief Technology Officer Kim Libreri and Unreal Engine General Manager Ray Davis to talk about the state of VR and where they believe it's headed.

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Onward into E3 2015! Our week in Los Angeles has left us wild and crazed. We interviewed the director of the Final Fantasy VII remake. We played Star Fox Zero. Now we're going to give you a chance to talk to the developers of some of E3's biggest games right here on JXE Streams. Join us starting at at 12:30PM ET/9:30AM PT on Twitch.tv/Joystiq for a chance to chat with developers like Epic Games, Elite: Dangerous creator David Braben, and a special early look at Volume with Mike Bithell.

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I am not what you would call a "hardcore gamer." I don't enjoy shooters; I don't have the time for RPGs; and my last dance with open-world gameplay was a 45-minute joyride through the faux-LA of Grand Theft Auto V. But, oh, do I love me some Yoshi's Woolly World. The upcoming, cutesy Wii U title, due out this fall, has a shared DNA. It's a hodgepodge of past Yoshi's Island games and the Wii title Kirby's Epic Yarn. That last bit of pedigree makes complete sense when you consider that the game's being developed by Good-Feel, the very same studio behind the aforementioned Kirby title.

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XBox 360

As if backward compatibility for Xbox One wasn't enough, Microsoft's also going to let you stream those older games to Windows 10 PCs. In a private demo of the Xbox One's revamped interface, the company confirmed to Engadget that users will have access to its streaming functionality when the new features roll out this holiday season. (If you're a member of the Preview Program, though, you should already be able to play 360 games on a Win 10 machine.) Microsoft also revealed that Xbox 360 titles relying on the original Kinect, or any other hardware accessories, won't work with Xbox One. A company spokesperson said the team wanted to have backward compatibility from launch day, but it turned out to be a difficult task because of the different architecture between the two systems. For your sake, at least it's here now.

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Last E3, Shigeru Miyamoto, the famed Mario and Zelda creator, made it known that Nintendo was well underway with a new Star Fox game for the Wii U. So when the company kicked off its bizarro Muppets-themed E3 Nintendo Direct earlier this week with the reveal of Star Fox Zero, it wasn't much of a surprise. The reimagined game, which adheres closely to the initial Wii U mantra that two screens are better than one, is quite simply overwhelming. To say this installment in the Star Fox series requires a steep learning curve would be to grossly understate the complexity of the control scheme. There's just so much to absorb; so many different controls thrown at you at once.

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We're at the halfway point of E3 2015 and the hits keep coming. We've got an awesome interview with Sony's Shuhei Yoshida covering everything from Morpheus to Shenmue 3. We even chatted with Keiji Inafune about ReCore, his new Xbox One exclusive. That's cool and all, but wouldn't you like the chance to talk to the creators at E3? JXE Streams has your back. Join us starting at at 2:30PM ET on Twitch.tv/Joystiq for a chance to chat with the developers behind Divinity: Original Sin and Cosmic Star Heroine.

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