It wasn't long ago you needed to buy a set of purpose-made cans if you wanted a pair of gaming headphones. Thanks to how the PlayStation 4's and Xbox One's controllers are designed, though, that isn't the case anymore. For Xbox, all you need to use your favorite pair of headphones with Microsoft's latest console is a $35 adapter. So how does a company known for its high-end gaming headsets like Astro compete?

With the A40 Xbox One Edition. This $200 headset bests its adversaries, but faces stiff competition from an unexpected place: other Astro headphones.

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Let's get this out of the way up front: The market for the Thrustmaster T300RS is incredibly narrow. At $400 (the price of a PlayStation 4!) it's far beyond an impulse buy and demands you're taking every aspect of your living room racing experience Very Seriously. That's something I discovered when the company sent me a demo unit to try.

You see, at Casa de Seppala, my couch sits about 6 feet from my 65-inch TV. In between those two are an area rug and a coffee table I got for $75 on Craigslist. It's an awesome setup for movies and every other game I've played, but when it came time to put the T300RS through its paces, I couldn't figure out if the wheel was ill-suited to my space or vice versa.

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This afternoon -- as we do every Tuesday and Thursday -- Joystiq X Engadget Streams is taking a trip back through Greek mythology with Alien Trap Games' Apotheon on PS4. Also available on PC, it's one of the free games this month for PlayStation Plus subscribers and brings 2D action that's more than a little similar to the old Metroid and Castlevania games. For a fresh twist, it's got this pottery-art graphic style and a unique combat system. Your hosts today are Edgar Alvarez and Richard Lawler, so follow us on Twitch.tv/joystiq between 3PM and 5PM ET where we'll give this sidescrolling throwback a try.

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Back in the days of dial-up, when Tim Sweeney was 21 and in his third year of college, he needed cash to release his first game -- "thousands of dollars," as he recalls. To pay for the game's launch, for two summers he borrowed his dad's tractor and mowed lawns in his childhood neighborhood. Today, Sweeney is the founder of Epic Games: a powerhouse in the video game world, responsible for the Gears of War franchise and Unreal Engine, now in its fourth iteration of providing development tools to aspiring and established game developers. With Epic's status and resources, Sweeney today announced Unreal Dev Grants, a pool of $5 million available to anyone creating interesting projects in Unreal Engine 4. No strings -- or tractors -- attached.

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This week -- tomorrow -- Nintendo is re-releasing its polarizing Nintendo 64 third-person action game, The Legend of Zelda: Majora's Mask. But today -- at 3PM ET! -- we're streaming the game and hosting a rousing discussion. No "expansion pak" required! Though we'd love to show you the re-release for Nintendo 3DS, there's simply no way for us to stream from our handheld game systems. As such, today we're streaming the original Nintendo 64 game. No, we don't have a magical Nintendo 64 with HDMI-out, but we do have a Wii U, which has a Wii built into it, which has Virtual Console. All that to say this: we're streaming the Wii re-release of Nintendo 64 game The Legend of Zelda: Majora's Mask. The future! We're in it!

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Up until now, ESPN has had two separate apps on iOS for news and scores, one designed for iPhone (SportsCenter) and another for iPad (ScoreCenter). Well, starting today, that's about to change. The Worldwide Leader in Sports announced that it is, finally, unifying its apps on Apple's platform, mashing them into a single application that'll be known simply as "ESPN." The newly consolidated app doesn't just bring a rebranding, however -- it's also completely redesigned and developed to take advantage of iOS 8, which you'll need to have on your device in order to download it. As such, you can expect the ESPN app to support the bigger, higher-res screens of the iPhone 6 and 6 Plus, a feature that's been long overdue.

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We're back! Like clockwork, every Tuesday and Thursday afternoon you can expect Joystiq X Engadget streams on Twitch, and today is no different. I'm jumping into Darkest Dungeon, a game only available on Steam's Early Access program right now -- I'm told it's both excellent and scary as hell. Given that, I'm going in completely blind and learning as I go. Won't you join my expedition into the mouth of madness? I sure hope you will! The pre-show kicks off just ahead of our official 3PM ET start time -- head blow for the stream and comments, or head to our Twitch page right now and follow along so you know when we're streaming any time of the week!

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Covering Microsoft can be comical. The enormous, multinational company is notoriously prone to leaks. Here's a short highlight list from our vast library of leak posts about Microsoft:

While that list of all stars is impressive unto itself, there's a far more interesting leak that happened way back in June 2012. A 56-page business presentation was uploaded to document-sharing service Scribd -- the document outlined four years of Xbox plans, the vast majority of which have now played out. From Kinect 2.0 shipping with Xbox One to HoloLens (then known as "Project Fortaleza"), essentially the entire recent history of Xbox was exposed nearly three years ago.

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Condemned is coming back. Maybe.

A few days ago, former Monolith Productions (Middle-earth: Shadow of Mordor, No One Lives Forever) boss Jace Hall posted something very interesting to Facebook: He wants to find an indie game development team to pick up the reigns of his Xbox 360 cult-classic franchise, Condemned, and make another game where you battle supernatural creatures and deranged hobos. He owns the rights to the horror franchise, but despite consistent demand, he's too busy with other projects to work on a new game himself. Thankfully for Condemned fans, Hall's got a plan.

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Right now is an exciting time for VR, and this year's Sundance Film Festival is full proof of that. Over the past few days, we've experienced new virtual reality horizons and got to know some of the visionaries who have jump-started the technology. VR, arguably in its second life, has opened up a novel medium for storytelling and a way to create deeply immersive experiences for most any audience -- be it with films, video games or, why not, a full-body flight simulator. Here's the best part: This is only the beginning.

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Look out, Hollywood, because Oculus VR is coming for you. Earlier today, the Facebook-owned company introduced its new film division Story Studio, as it looks to broaden its horizons and experiment with narrative through virtual reality. The first short film to come out of Oculus VR's in-house movie lab is Lost, which is making its debut at Sundance. In addition to that, Story Studio has revealed that it's already working on more shorts with a VR twist to them, all expected to appeal to different audiences. Along with Lost, there's also going to be Dear Angelica, Bullfighter and Henry, plus two other films that haven't been announced yet.

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After several years on hiatus, an official announcement and the shockingly rapid decline of the music game market, Rock Band suddenly leapt back to life this month. Harmonix Music Systems -- the studio responsible for the music game craze, and the studio that created Guitar Hero, Rock Band and Dance Central -- announced new tracks heading to the Rock Band online store, which works with both Rock Band 3 and Rock Band Blitz. Why in the world is Harmonix releasing new tracks as paid, downloadable content for games that only exist on previous generation consoles? The official word is full of public relations obfuscation:

"We had an exciting opportunity to add new content to the already-massive Rock Band library with a song from Arctic Monkeys – a band that's never been in a Rock Band title before! – as well as new music from fan favorites Avenged Sevenfold and Foo Fighters. We couldn't pass it up. Also, we wanted to see if we could still do it. Turns out we can. It's sort of like riding a bike."

Great. That out of the way, what's really happening? Companies don't just casually release new content for years old games. That's not a thing that happens. I'd call it "testing the waters."

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On Saturday morning in Ann Arbor, Michigan, it was about 30 degrees outside, but I was in my backyard enjoying a 75-degree day at the beach. That's only possible because I was testing out the first attempt at streaming virtual reality from one place to another -- in this case from Laguna Beach, California, to a Samsung Gear VR headset strapped to my head. Thanks to technology from the folks at NextVR, I could see and hear everything in 3D as though I was actually there, looking around in a virtual reality environment while on the phone with co-founder David Cole.

NextVR's demo reel takes viewers to a prerecorded NBA game, beach scene or Coldplay concert, but until now, no one outside of its labs has actually used the technology to visit another place via a live feed. A couple of years ago, we talked to the company about its plans to distribute live video in a virtual reality environment and today that dream came true.

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Sling TV, a $20-a-month service for cord-cutters, made quite the debut earlier this month, winning our Best of CES award amid a flood of attention from press and customers alike. But can the app really live up to its promise to "Take Back TV"? I've had access to the beta for a few days, allowing me to get an early look before the first batch of invitations for pre-registered customers goes out tonight at midnight ET. As far as I can tell, the answer is both yes and no. Internet TV is finally real, but it has a lot of strings left over from the old days of pay-TV, and not just because it's coming from the folks at Dish Network. Getting must-have content from the likes of ESPN has its costs, and those might make the $20 entry fee higher than you're willing to pay.

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The 2015 Sundance Film Festival has been taken over by virtual reality, but not every project being showcased here tells a story in a different way. Some filmmakers choose to make experiences based on computer-generated imagery; others prefer a live-action feel for their work. Kaiju Fury!, a 360-degree, 3D cinematic virtual reality film, goes with the latter approach. The project is a collaboration among New Deal Studios, Jaunt VR and the Stan Winston School of Character Arts, which combined forces last year to take more of a traditional narrative approach to VR. The result is a 5-minute short that instantly reminds you of classic franchises such as Godzilla, Jurassic Park and even Gremlins.

What I saw at Sundance was a 3-minute version of Kaiju Fury!, which was being screened on a Google Cardboard headset paired with a Samsung Galaxy S5. According to Ian Hunter, who wrote and directed the short, the final cut is expected to be released in roughly two months.

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