The jury's still out on Android gaming (exhibit A: OUYA), but that's not stopping Huawei from taking a dive into that niche corner of the industry. Its Tegra 4-based Tron mini-console, announced here at CES 2014, pairs a cylindrical-shaped hub with a Bluetooth controller that hews quite closely to the Xbox 360 mold OUYA also went after. Before we get your hopes up though, take note that Tron's for China only -- at least, for now anyway. A Huawei rep did say that the company's looking into further market expansion, but given its track record with smartphones in the US, we have a hard time believing Tron will see these shores anytime soon.

The Tron console itself runs a half-skinned version of Android JellyBean (version 4.2.3) that presents a clean menu overlay with feature tiles for access to games, Huawei's store, video, application, settings and featured titles. That slick menu selection comes to a screeching halt, however, as soon as you attempt to select anything other than games, bringing you face-to-face with Android's ugly underbelly -- much like on the OUYA.

Read the Full Story | 0 Comments

Kogan's name may not roll off your brain as easily as some companies we could mention, but the Australian outfit is attempting to bring premium technology to the masses with a focus on low prices. In fact, there's probably a comparison with Vizio to be made here, considering that Kogan's first 4K TV retails for $999 AUD, or around $890 USD. Then there's the Agora HD Mini 3G, a 7.85-inch tablet with a 3G modem that retails for $199 AUD, or about $180 in the US. Considering how frequently our antipodean friends are gouged by technology companies, it's good to see the locals fighting back.

Read the Full Story | 0 Comments

Keecker is an Android-powered robot that projects video onto your walls

Sure, you could buy a projector for your apartment, or maybe even a TV; people still use those, we're told. Or, you could get an Android-powered projector instead. Solving a problem that not many people seem to have, Keecker is a smartphone-controllable robot that moves around your home, projecting video onto the walls. In particular, it runs Android with Google Play access, allowing you to stream from built-in apps like Netflix or YouTube. (Fun fact: the company's founder, Pierre Lebeau, is a former product manager at Google.) As you can imagine, Keecker also has a built-in speaker, meaning you could use this as a giant music player if you were so inclined.

Some might be disappointed by the 1,280 x 800 resolution (especially with a target price of $4,000 to $5,000), but the 1,000-lumen light is at least bright enough that you can watch even with the lights on. (See our hands-on photos from the company's CES booth to see what we mean.) The thing is, even with clear picture quality, the robot is kinda big. At 16 inches wide and 25 inches tall it has a relatively large footprint, so it'd be a stretch to argue that this offers any space-saving benefits, per se. If you buy this, it's going to be because you want the freedom to watch TV on any wall in the house, or because you like the idea of having a projector with streaming apps built in (a better reason to splurge, if you ask us). At any rate, this won't ship until Q4, so you have plenty of time to think on that -- and start saving your pennies.


Here's yet another option for wirelessly mirroring your computer screen to another display, but don't worry: This one is rather impressive. Airtame, the creation of a group of Danish folks, is an HDMI dongle that links your PC -- be it running Windows, OS X or Linux -- to whatever display it's plugged into over WiFi. Installation is a breeze: All you need on the PC side is just the software, and from there you can choose which dongles to beam your screen to. Yes, dongles, because you really can beam one PC to multiple screens, thus beating Miracast. We also played a game on one of the laptops, and the response time on the remote display was surprisingly good.

Airtame's Indiegogo campaign has long reached its $160,000 goal, but you can still pre-order this $89 dongle in the remaining nine days left. Do also check out our video from the CES show floor after the break.

Read the Full Story | 0 Comments

It's so big and bright that it wasn't hard to find inside Sharp's booth, even when surrounded by a sea of other televisions from the manufacturer. What you see above, folks, is an 85-inch, 8K glasses-free 3D TV from Sharp. This behemoth, ultra-high-res display is rather similar to the one from CES 2013, save for the fact you can enjoy three-dimensional content without any eye hardware. While everything about this LED TV is indeed interesting, we can't say we were too impressed by the glasses-free 3D. It is pretty easy for your eyes to get tired of the effect quickly, and at times some frames pass through so fast that it ends up making the content seem blurry -- we're not the only ones who feel this way, apparently. Aside from those things, the image is incredibly sharp; the TV was showing scenes from Life of Pi and Frozen, both of which looked stunning on the big screen.

Obviously, Sharp's 85-inch, 8K 3D TV is still in the early stages, and thus it wouldn't be fair to judge it based on first impressions. Chances are it'll improve tremendously as the company continues to work on it. For now, it is a very dazzling thing to look at and we can't wait to see it down the road. Check out the pictures we took of it after the break, or, if you're here at the LVCC, stop by the Sharp booth to experience it yourself. Let us know what you think in the comments below.


You'll excuse us if we didn't expect PlayStation Now to work so well. It's a game-streaming service, and the history of game-streaming services is littered with dead bodies. When Sony spent an unbelievable $380 million on Gaikai, it seemed impossible that the service could ever live up to that incredible sum. While PlayStation Now may not live up to that massive payout, it does, in fact, work. And it works really well.

We got our hands on PlayStation Now today at a CES 2014 PlayStation event, where we tried God of War: Ascension on a Bravia TV (without a PS3) and The Last of Us on a Vita. Both games played like there was a local PlayStation 3 (including the incredibly long initial load for The Last of Us) and ran without a hitch. There was zero perceptible lag in our (admittedly brief) playtime, and we suspect that the internet Sony's using is of the very strong variety.

Read the Full Story | 0 Comments


The newest version of the Oculus Rift headset is another major step toward the retail version promised for some point in 2014. It takes the existing HD headset we saw at E3 2013 and swaps an LED screen for OLED. It adds an external camera, and positional markers on the headset, to track your position depth-wise. Perhaps most importantly, it kills motion blur -- one of the biggest issues with previous versions of Oculus VR's incredible Rift headset.

The latest prototype, dubbed "Crystal Cove," is here at CES 2014, and we've just gotten out of an EVE Valkyrie cockpit to tell you all about how much of an improvement this new guy is over the previous model.

Read the Full Story | 0 Comments

It figures that Samsung would want to take its "Create" tagline for the Note series and press on into 3D printing because: You. Customization. The endless possibilities. And all that other jargon-y industry buzz buzz buzz. Well, now that the Korean electronics giant's taking a stab at the make-it-yourself wheel, it's partnered with 3D Systems to show off an app that makes custom inserts for specially designed Galaxy Note 3 cases. The catch here being that it's not a soon-to-be released commercial product. This is all just concept for now and you have to be at CES 2014 in Las Vegas to test it out.

Instead of whipping up entire cases, the 3D Systems app allows users visiting Samsung's booth to create custom-designed coins (small plastic inserts that slot into the base of a Note 3 case) using its new entry-level Cube 3 3D printer. Coin creation is fairly straightforward with options to add a range of pre-set icons, text or freehand drawing. There are also three templates users can choose from: a plain-faced Simple Coin, an Olive Wreath or Poker Chip. But 3D Systems told us that it intends to swap out these three templates throughout the week, so what you'll see will depend on the day you visit.

Once you've settled on a final design, the coin-printing process takes about 20 minutes to complete, but not everyone who passes through the booth will see their designs come to life. 3D Systems plans to sort through all submitted designs and populate a wall in Samsung's booth with the best of the bunch -- a money shot we'll have for you later this week. So, there's your taste of the future folks: Big-ass phones, styluses, 3D printers and your unbridled creativity (actual sense of taste optional).

Read the Full Story | 0 Comments

Razer's Project Fiona was all the talk of CES 2012 -- it married console-like controls with a tablet form factor, and packed in real computing power to boot. At the time, CEO Min-Liang Tan was cagey about its retail availability; heck, it didn't even have a product name at the time. By CES 2013, "Fiona" had become the Razer Edge, and Tan's tune changed from prototype talk to retail ready models.

At CES 2014, the cycle begins anew. Razer's introducing Project Christine this morning as the show officially opens and thousands of people descend on the Las Vegas Convention Center. Like Fiona before it, Christine is an ambitious project from an ambitious company: a modular-computing initiative with a form factor space aliens would appreciate.

Beyond the news of what Project Christine is, we spent an hour with Razer's passionate CEO and his support crew diving into what Christine means for the future of Razer, what they think it means for the future of PC gaming and how Christine will go from project to reality by next year.

Read the Full Story | 0 Comments

Since LG informed the world that webOS is coming to 70 percent of its smart TVs this year, naturally we were keen to take it for a spin. So, when they offered to let us take it for a spin, and have Director of Product Management Colin Zhao and Head of Product Management and Design Itai Vonshak walk us through the new UI, we jumped at the chance. And, not only did we get to see it in action, we also learned a bit about the philosophy behind LG's move to webOS on the big screen.

For folks thinking LG's version of webOS might favor its prior mobile implementation, think again. While the underpinnings are the same, the card-based UI has been ditched -- according to Vonshak "content is king on the television, and we didn't want to pull the user out of the viewing experience" by dumping them into an all-card view. When you hit the home button on the remote, you're greeted by a rail of parallelogram-shaped colorful icons at the bottom of the screen overlaid on top of whatever you're watching. Those icons include a Today recommendation engine (provided by an unnamed third party) that shows content popular with the viewing public, plus any and all content sources available to the TV, be it online video, localized media, live TV, gaming console or media streamer. Naturally, Netflix is red, Hulu is green, Roku is purple and so on. As you'll see in our video below, navigate the menu to the left and you're greeted by panes that show your viewing history. Slide to the right within the menu and you'll see the rest of your video sources that couldn't fit on the home screen. Speaking of, that home screen comes with a preselected set of apps, but it's completely customizable by the user.

Read the Full Story | 0 Comments

Somewhere to the right of Samsung's huge 105-inch UHD TV, there was something even more curious. The TV was initially switched off, but otherwise plainly labelled for all to see: "85-inch bending TV." We stuck around to see it in action -- check it out after the break. Many will say why. Others, simply, why not?

Todd Thoenig contributed to this report.

Read the Full Story | 0 Comments

Admit it: if you had the means (and the space) you'd absolutely want to own Samsung's 105-inch curved 4K television set. Unfortunately, the vast majority of our readers can meet neither of the aforementioned criteria, which is why you must live vicariously through us. We're happy to provide this much-needed public service. You're welcome.

What's it like? Well, the mammoth set is impressive to behold, and as you would expect, it delivers Samsung's hallmark saturated colors and crisp picture... for the most part. Unfortunately, during our brief time watching the set, it looked like the TV or video feed was malfunctioning, as we saw some occasional pixelation and a single line flash on screen once or twice. Regardless, that 5,120 x 2,160 resolution is truly stunning, even if its 21:9 aspect ratio makes it a bit of an oddball -- which is why we only got to see panoramic shots of cities and landscapes instead of regular movie or TV programming. Still, after this, going home to our meager 50-inch set will be tough.


Dish launches a wireless set-top box and one that can record eight shows at once

Dish may have announced a smart TV app yesterday, but that doesn't mean it's quite done with the CES announcements. Here in Vegas, the company is showing off two more Dish set-top boxes, both of which are meant to work alongside the Hopper DVR to extend your TV-watching into other rooms of the house. Most notable, perhaps, is the Wireless Joey, which eliminates the physical connection to the Hopper, making it ideal for rooms that either don't have a coaxial input, or that have a wall-mounted TV setup. Instead of cables, the box uses a wireless access point with 802.11ac WiFi to create a private connection, with room for up to two set-top boxes per access point. Additionally, the aptly named Super Joey adds two additional tuners to allow for recording of up to eight simultaneous shows (any four, plus ABC, CBS, Fox and NBC).

Read the Full Story | 0 Comments

Known for suddenly coming on the scene last year with some of the cheapest Ultra HD televisions around, Seiki is getting into the accessories game with its new U-Vision HDMI cable. The $40 HDMI cable packs Technicolor 4K-certified video processing that it claims promises the best edge restoration, noise reduction and other tweaks available, all performed by the USB-powered Marseille Networks VTV-1222 chip within. While we usually prefer that our signal pass to the TV unaltered, so far Seiki's UHD TVs haven't proven to pack the most sophisticated scalers within. Also helping its case are industry darlings like the Darbeevision Darblet that many are using to improve the quality of their HD video on passthrough. We saw the cable in action and while the demo seemed clean, the demo reel didn't give us much of an opportunity to compare what it was actually doing. The cable will go on sale sometime in the first quarter of this year, and arrive as an adapter in Q2.

Dana Wollman contributed to this report.


Tobii's getting serious about bringing eye tracking to gamers the world over. Days ago, the company announced a partnership with SteelSeries to build a new sensor bar (still in development) and its EyeX engine meant to bring eye tracking to more games in 2014. Today at CES, we got to see a non-functioning prototype of that SteelSeries the EyeX dev kit hardware (seen in our gallery below) and test out EyeX playing Deus Ex. As a bit of background, the EyeX engine was released a month ago, and using Tobii's SDK and APIs to implement it, devs can combine gaze controls with regular mouse, keyboard and touchpad inputs to provide new gaming user experiences.

Our demo using the Tobii REX sensor, was a bit rough, given that the game was running at a startlingly low frame rate for some reason, and the device hadn't been calibrated to our eyeballs due to time constraints. Still, we could see the potential for the technology, as it allows for faster in-game navigation. For example, the EyeX middleware allows for developers to overlay quick menus on top of the game screen at a touch of a button, and you make your selection by merely looking at the icon you want. Additionally, the control for aiming down the sights simply required closing one eye, while squatting or looking around corners was accomplished by moving our head up and down or side to side. In practice, the menu selection was the smoothest and most accurate implementation, while the character movements were far less reliable -- they worked in about two out of three attempts. Of course, you don't have to take our word for it, you can see for yourself in the video after the break.

Update: The sensor bar pictured below is not a product of the SteelSeries partnership, it's actually a prototype of the forthcoming EyeX developer kit sensor.

Richard Lai contributed to this report.

Read the Full Story | 0 Comments