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If anything's kept pace with how video games have changed over the years, it's how we interact with them. Our biggest touchpoint with virtual worlds is the gamepad and -- akin to how games themselves have evolved from simple 2D affairs into 100-hour-long labyrinths in three dimensions -- controlle...

22 hours ago 0 Comments
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When the first trailer for Pixels hit I was worried that the movie was going to be a "steaming pile of cinematic garbage." Now that I've actually seen the Adam Sandler and Kevin James vehicle, I can say that was still far too generous a prediction; it's actually much, much worse. Pixels' real vill...

July 24th 2015 at 11:00am 0 Comments
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Sony wants you to want PS Now, its Netflix-like game-streaming service. The problem is, the company doesn't seem to know how to build that desire. Though the recent app relaunch has seen the service's user interface improve considerably, the same can't be said for the user experience. I used PS No...

July 14th 2015 at 3:20pm 0 Comments
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One does not simply get enough of Shuhei Yoshida, the head of Sony PlayStation's Worldwide Studios. So following our nice, long chat with him at E3 (seriously, go read it), we managed to get hold of him again in Hong Kong and picked his brain with more questions about Project Morpheus. These inclu...

July 10th 2015 at 2:30pm 0 Comments
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Not long after our last intimate chat with Shuhei Yoshida, the President of Sony Computer Entertainment's Worldwide Studios at E3, a Redditor managed to dig up a prototype of the never-released "Nintendo PlayStation" that eventually led to the birth of Sony's very own gaming console. Naturally, wh...

July 7th 2015 at 10:46am 0 Comments
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It's only natural for an entertainment corporation as massive as The Walt Disney Company, with IP holdings that span the likes of Pixar, Marvel and Lucasfilm, to be exploring the potential of virtual reality. It's something John Vignocchi, VP of production at Disney Interactive, the division behin...

July 1st 2015 at 2:00pm 0 Comments
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My most vivid takeaway from PlayStation 4's new Project Morpheus game Rigs wasn't what I expected. Sure, the first-person mech shooter handled like a dream at 60 frames per-second, and targeting my enemies simply by gazing at them was impressive. But how fluid the locomotion was and how aiming sys...

June 20th 2015 at 10:30am 0 Comments
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Another E3 has come and gone. This one was particularly spectacular. We got to play Volume with Mike Bithell. We got to talk about Yooka-Laylee with legendary Rare composer Grant Kirkhope. We even got to bask in the announcements of seriously unlikely sequels like Shenmue 3 while simultaneously re...

June 19th 2015 at 12:00pm 0 Comments
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When Alex Evans, co-founder of Sony PlayStation first-party studio Media Molecule, announced Dreams onstage at E3 this week, there was a lot of confusion in the audience and on social media. And that's okay, according to Evans. "What we wanted to do was get it out there and get people talking abou...

June 18th 2015 at 5:30pm 0 Comments
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Onward into E3 2015! Our week in Los Angeles has left us wild and crazed. We interviewed the director of the Final Fantasy VII remake. We played Star Fox Zero. Now we're going to give you a chance to talk to the developers of some of E3's biggest games right here on JXE Streams. Join us starting a...

June 18th 2015 at 12:00pm 0 Comments
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We're at the halfway point of E3 2015 and the hits keep coming. We've got an awesome interview with Sony's Shuhei Yoshida covering everything from Morpheus to Shenmue 3. We even chatted with Keiji Inafune about ReCore, his new Xbox One exclusive. That's cool and all, but wouldn't you like the chan...

June 17th 2015 at 2:00pm 0 Comments