Ubiquitous gaming is an interesting
concept, but not a brand new one. Steve Jackson's Killer role-playing game is an example of a pervasive game;
participants aim to "assassinate" each other using a variety of fake weapons, and live their lives within the
game for as long as it runs. With the mobile platform and Bluetooth, however, more complex games can be created within
This essay by Daniel Blackburn of Carbon Based Games looks at just that--how Bluetooth can enable social gaming by making players live in the game, depending on chance interactions with other players for advancement. GPS games like mogi allow this to some extent, but the possibilities with Bluetooth are rich.
Blackburn suggests game concepts from tamagotchi style games to trading cards; we can take this a few steps further and imagine Animal Crossing: Bluetooth or even an MMOG that causes you to physically steer clear of other players if you want to avoid combat. This sort of game-reality mix is also perfect for ARGs with the budget and resources to take advantage of it.
[via pasta and vinegar; image of mogi]