Advertisement

Curing MMORPG inertia

As MMOs become more accessible, casual players who have little contiguous time to play can run into a form of player inertia. The effort required to reach the next level is too great; levelling up is too far away to justify a week of plugging away for an hour a day. This inertia inevitably causes players to stop playing altogether, and to leave the game.

This soapbox column at Gamasutra addresses the problem with an idea based around "dynamic lifestyle adjustment". Why should your characters freeze when you log off? Instead, let them do some low-level adventuring without your intervention -- a small trickle of experience gain which, if you're offline for long enough, will help push you towards that next milestone.

It's an interesting idea; MMOs, for the most part, follow similar templates along the lines of "experience and skills are only gained when players log in and work for them". While some differ, none take it to quite this extreme, and it would be interesting to see a game take this idea and aim itself squarely at the casual market.