Advertisement

Alone in the Dark isn't survival horror, actually...

According to Eden Studios, the term "survival-horror" needs to be replaced with story-driven action. At least for Alone in the Dark, which is shaping up to be very, very cool looking. Why? It takes player immersion to the next level with the inventory pocket system -- the main character has a gun in one pocket, and the other pocket(s?) hold all the items you pick up. The game moves forward by allowing the use of cars, making it intuitive and easy to move to the passenger seat, back seats, etc in order to avoid attacks or get a good shot off. A bunch of fantastic effects were shown in a technical demo, as the screen clearly illustrates. A story surrounding conspiracy theories about Central Park in New York City really brings the story to life, as opposed to a fictional setting.

Finally, the episodic release idea. Imagine the game more like a television series: you can buy the first piece of the "series" in stores (since it's not a complete game, let's hope it's not a complete price...) and then download future episodes from the internet. If the downloads are free, then a complete price may be worthwhile. Maybe. You might also be able to buy the "complete season" in stores. It's up in the air. This game looks awesome. Look for it on the PS3, PC, and Xbox 360 next year.