Whereas Ridge Racer 7
impressed us, Konami's Coded Arms Assault
left us writhing in pain. The game was a comedy of errors and should never have been shown. Among the game's many, many technical flaws include:
- A jerky frame rate that frequently slowed down when something happened, no matter how small (e.g. reloading your pistol)
- Very low polygon count. We're pretty sure we've seen GameCube titles use more horsepower, which is not a good sign for a PS3 game.
- Cheap-looking explosions.
- Bullets and grenades left paths in the air that can best be described as "a line of sprites."
- Horrendous load times (about 43
- Unresponsive camera controls that had only two speeds (stop and spin wildly).
Beyond all that, Coded Arms Assault
is just another derivative first-person shooter. It offers nothing to set itself apart from the crowd, including its paltry visuals (shown at 720p, though you'd be hard-pressed to notice). We'd consider this a mediocre PlayStation 2 game, and it's supposed to be next-gen? Tsk, tsk, ...