Wii was recently put to the test by the BBC's Rebecca Morelle, a self-proclaimed "videogame-phobe." Looks alone were winning Morelle over until she was handed a controller and clumsily gyrated herself into embarrassment playing WarioWare. A few rounds of Wii Sports didn't help -- the awkwardness only grew. After Trauma Center and Excite Truck the playtest had improved to just "so far, so OK." Enter: Twilight Princess.
To Nintendo's surprise, it wasn't the disjointed inanity of WarioWare or the "swing away" nature of Wii Sports -- as Morelle notes, some just lack sporting ability -- that would win over the uninitiated. Instead, Morelle reveals that narrative lifted her veil of skepticism; a sense that her movements and the characters on screen were combining to create a coherent story.
Nintendo should not underestimate the power of its key franchises to command emotional attachments (like, go easies on the party games, 'kay?). Marked by intuitive control, Wii might be (so-called) videogame-phobes' best shot at understanding these narratives that we hold so close to our hearts.