Is it just that healers are so loved that there's always something for them to do, and not enough to go around? Or is it perhaps that in any PUG, even if no-one else is doing their job it's the healer that gets blamed for a wipe? While I'd love to believe it's the former, experience has led me to believe that it's the latter.
Time after time I've joined a group, expecting to have some fun ripping through Scholomance or Strat Live and earning some faction or cash only to be let down or even frustrated at the expectations of a group. It's as though the group sees my paltry 6k mana and says "ooh, how fast can we make him burn through it?" before pulling an entire room or two. Then, once the over-aggroing DPS starts getting themselves killed, the whining begins. "Why didn't you keep me up?" "Heal more, noob!" "OMG, you suck!" At first, I really thought I was a sucky healer. I tried to keep everyone up, but they'd keep going down (especially AOE'ing mages). I read forum postings, guides, asked guildies for healing advice, installed mods. At the end of the day, I just had to realize that some PUGs are better than others. I turned to guild groups instead of PUGs for any kind of instance, and even now when I see the pleas for healers on the LFG channel, I tend to shy away.
What say you, healers? Are you just so busy with guild groups when you login that you have no time for PUGs, or are you gunshy from bad experiences? Would you really rather level alone than hit ZF or ST with some potential new friends?
Do you think the recent changes to the LFG system are making it easier to be a healer in a group, or to find a healer, or is it going to be more of the same? What could Blizzard change to make the role even more appealing? What could the community on your server do to entice more people to play healers and join groups? Sound off below!