Jeff Minter reports on the status of Space Giraffe, his psychedelic homage to his own Tempest 2000. With the game engine complete, Minter sounds optimistic that an actual framework can be compiled (levels, lives, bonuses, achievements, etc.) and shipped out for testing within a few weeks. Minter writes, "the bulk of the implementation work is done and [now it's] more about small touches, construction of behaviours, and planning of the diff curve }:-)."
If development stays on schedule, Space Giraffe could be complete by April and flushed into the Xbox Live Arcade pipeline. When it would come out the other end is anybody's guess. At least Minter's got his sheep.