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DS Daily: The new book?

Jason Wishnov

The adventure genre peaked in the early to mid 90's. And then it crashed. Hard. As it trudged along through the years, essentially dead but for rare gems like The Longest Journey, it slowly faded from the minds of modern gamers.

The point-and-click capabilities of the DS have certainly given the once-zombified genre a much-needed jolt. We've seen excellent offerings, including the superlative Phoenix Wright series, the soon-to-be-released Hotel Dusk: Room 215, Trace Memory, Lost in Blue, and a few others (let's not even mention the ScummVM homebrew project). But the DS gives these games something they could have never had in the nineties: absolute portability. It's almost as though these games compete directly with the classic novel, something which has never really been seen even amongst the myriad of gadgets anyone can go out and readily purchase.

Our question is this: how does a DS adventure game compare to that of a classic book? What would you rather whip out on the way to work? Phoenix Wright 2 has had our hearts and minds in a legal grip for days on end. You may not look as smart as those punks reading Vonnegut, but that's okay. You look cooler.

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