Capcom marketing specialist Brain Dunn has posted an "exclusive" interview with co-worker Keiji Inafune, Mega Man creator and one of Lost Planet's executive producers. While we shouldn't overlook Dunn's access to Inafune as a potentially convenient PR moment, the conversation is not without its honest details. Within, Inafune offers his insight into Capcom's resistance to expanding its content for a worldwide audience, revealing managements' initial rejection of the Lost Planet and Dead Rising concepts. "Actually for a while there we were practically on the verge of having the projects cancelled," Inafune told Dunn.
Having convinced Capcom to invest in these properties -- both now commercially successful -- Inafune believes the company is entering a new era; in the same line as past milestones Street Fighter II and Resident Evil. "I think Dead Rising and Lost Planet have helped established Capcom not just as a Japanese developer, but as a developer that is on par with, and that can compete with, the top developers in the US," offered Inafune; important because the producer believes "western developers are leading the industry, with Japanese developers falling behind."
Inafune suggests that Japanese companies need to improve working environments, imagining that western developers aren't nearly as over-worked or underpaid as their Japanese counterparts. He muses that by coupling an American "quality of life" with Japanese "diligence" (and selflessness) Japan can turn things around -- with some risk-taking too. "There are more titles like [Lost Planet] in store for fans: risky, challenging games, with a lot riding on them," promised Inafune.