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Wii Warm Up: Friend or foe?

Jason Wishnov

With the possibilities of cooperative gameplay in some surprising titles, we reflected on the lack of decent co-op found in gaming today. Certainly, executing a flawless plan with a buddy in, say, Gears of War (sorry, we couldn't think of a decent example on the Wii) is gaming nirvana, but far more commonly implemented competitive modes give a lasting edge to games for years; just take a look at the brilliant Super Smash Bros. Melee, or, you know, any popular FPS in the last decade.

With that in mind, where would you rather your game go: co-op or competitive? Where should gaming companies focus, and is there any demand for strange hybrids of the two, such as the compelling The Legend of Zelda: Four Swords Adventures?

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