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Developer's Studio: Travis Williams and PAIN


The PlayStation.Blog's "Inside the Developer's Studio" feature continues in its run up to E3. On the 25th we saw Cory Barlog (possibly our favourite developer, simply because his surname is so close to Balrog) discuss God of War: Chains of Olympus on the PSP. Twice. Yesterday it was Travis Williams' turn as he gives us some pre-E3 insight into PAIN, the upcoming PSN title.

When asked what the developers of PAIN are doing on the PS3 that can't be done on any other consoles, Williams waxes lyrical on the virtues of the PSN and how it allows a direct dialogue between audience and developer. He says "there's a level of interaction with the game players that we couldn't achieve until now. We've got cool ideas, but I'm really looking forward to see how other people play PAIN."
Speaking of cool ideas, Williams says that they're interested in developing new characters for the game before it is released. So if you have any thoughts on characters you'd like to inflict pain on by shooting them out of a giant slingshot, post a comment on the PlayStation.Blog post and, you never know, you might see it in the final version.

Interestingly, the game Williams would most like to sit down in front of for an hour is Killzone 2. Apparently he's heard "it looks AMAZING". There's the pre-E3 hype we're looking for. Our own Andrew Yoon will be at the Killzone 2 official presentation, so we'll keep you updated over the E3 period. Check out the PlayStation.Blog to see all of Williams' responses to the, seemingly extended, question list.