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Ubisoft's GRAW team denies PS3 programming difficulty

Nick Doerr

It's long been said that programming for the PS3, or any new console, is a daunting task. Some have said the PS3 is particularly difficult. Are they right? The dev team behind Ubisoft's GRAW2 says that no, it's not that tough after all. One member of that team, Yann Le Tensorer said "It's wrong to say it's harder to code on the PlayStation 3, it's just something that needs to be learnt ... It's not harder to develop on the PS3 than it is on the 360, it's just a different console. Developers might says it's harder because it just takes time to understand the technology, we're still early in the lifecycle." Sounds like a fair estimate to us.

The GRAW2 team are happy with the PlayStation 3. With all the hubbub on the internet regarding the "sluggish" version of Madden on the PS3, or the rumors that Rockstar had to delay GTAIV because it was either difficult to port to the 360 or it was difficult to program for the PS3, we really need to find out what the true answer is. Are developers growing lazy, unwilling to learn how to properly code? Is it really difficult, but Ubisoft got lucky? Either way, with this kind of talk, we wholly expect the PS3 version of GRAW2 to match the 360 version in every way.

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