Advertisement

Blast Works developer seems to care about the game


We must admit that we're very impressed with Budcat Creations so far. We assumed that they were just some guys to whom Majesco farmed out the development of Blast Works (to replace the one guy responsible for the PC version), but an interview with Siliconera paints a different picture-- or assembles a different ship from discarded blocks, to use a more thematically appropriate metaphor.

It seems that Budcat was the catalyst for the remake: they originally pitched the idea as an Xbox Live Arcade game, and then hooked up with Majesco for a PSP release, which became a Wii release instead. In addition, they approached Kenta Cho independently for his blessing before Majesco did so.

It's very comforting to have a team of real fans of the game working on the remake. Despite its apparent budget status, there is the possibility of real thought going into it, rather than just hasty porting.