last week's debacle over Halo 3's apparent resolution deficiency, the folks at Bungie have come out pleading their case, stating that the game's visual acuity was given a back seat to HDR, or "High Dynamic Range" lighting, which allows for a broad range of exposures, making possible much greater extremes of light and dark.
So make up your mind. Do you want things crisp or do you want them to glow, because apparently you can't have it both ways. Bungie explains its decision in the following excerpt:
"In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers – both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see – lighting. We wanted to preserve as much dynamic range as possible – so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image."
You hear that? You owe them -- not the other way around. While we agree that Halo 3 is not the graphics showpiece many hoped or expected it to be, we still say that all this fuss over "80p" of resolution is at best splitting hairs and at worst just ridiculous.