In addition, Heroes 2 supports the Zapper peripheral in both the campaign and a brand new Arcade mode. Although players are free to play with the Zapper in the campaign, it's clear that it's meant for this new game mode. Arcade is a translation, of sorts, of the campaign mode into a fully-fledged light gun shooter. What originally looked to be a tacked on addition at first revealed a surprising amount of depth. There's a good amount of variety in these segments, thanks to the varied controls. You can take cover, zoom in on enemies, and even use an assortment of weapons, each with a rather unique feel. The sniper rifle feels fantastic, and the rocket launcher is an obvious blast. Although each level does seem to go on for a bit too long, the branching paths and hidden secrets make it a fun and worthwhile addition to the game.
The single-player campaign doesn't stray far from previous Medal of Honor titles, offering the same arcade styled FPS gameplay the franchise is known for. The enemy AI isn't too advanced, and mission objectives are rather easy to find thanks to the linearity of the game. Clearly, the game's biggest strengths comes from its controls, as opposed to game design. All the functions of the Wii Remote feel solid, which says more than a lot of other FPS games for the system. For example, players must twist and tilt the Nunchuck to peek around corners. It feels natural, and gives the player a significant tactical advantage during battle. Also akin to Metroid Prime 3, players will encounter moments where they must move the controller towards the screen, pulling levers and switches through motion controls, rather than button presses.
Medal of Honor Heroes 2 for Wii hardly revolutionizes the genre. However, it does get FPS controls right. With 32-player multiplayer support (no Friend Codes needed), Heroes 2 is seemingly the best offering online shooting fans will have on Nintendo's platform.