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SimCity Societies teaches players to think 'green'

Jason Dobson
10.10.07
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With Maxis still hip-deep in Spore's primordial ooze, EA's decision to hand the next game in the storied SimCity franchise over to Caesar IV devs Tilted Mill was understandable, if not entirely welcome given the game's move away from being a 'realistic urban simulation,' a shift decried by fans to the tune of "you killed my baby!"

In keeping with the forthcoming SimCity Societies' touchy-feely approach, which looks to abandon simulation gameplay in favor of 'social energies,' EA has announced that the game will also include 'climate education' through "low-carbon electricity choices and carbon emission monitoring" thanks to a partnership with 'green minded' alternative energy organization BP. The goal, says EA, is to give players an "accurate" look at some of the causes and available solutions to the inconvenient truth of global warming, no doubt giving Al Gore reason to smile as he continues to tango with Mizuguchi.

Thankfully, according to EA, the game will not shove any eco-friendly environmentalist perspectives down players' collective throat. Instead, Societies will offer choices on how players wish to power their cities, leaving those of us who feel less at home hugging trees than we do while shoveling coal into the furnace free to do as we please when the game ships for the PC this November.

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