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The MMO scorecard

Ancient Gaming Noob has a scorecard up

-- after all the hype about the next big MMO after World of Warcraft, he's listed out eight criteria an up-and-coming MMO needs to meet to really be as big as Blizzard's epic game is.

And I tend to agree with everything. A great MMO needs to be both a brand of its own and a strong IP, and that right there is enough to get rid of most of the contenders. Tabula Rasa is a good idea, but what makes it unique to any of the other "sci fi legends" settings throughout the rest of history? System spec compatibility, quality and polish, and solo play are Blizzard standbys, and they had the genius and the knowhow to put them into an MMO. Not many game companies can do these three things effectively, although I'd put Bioware on that list (what they miss out in system specs they make up for in quality), and their upcoming MMO will be something to see for sure.

PvP and Sandbox play are two things that can turn a good game into a really great game, and again, there are only a few companies so far that can really get it right. Mythic is an old veteran of PvP, but the big question with Warhammer Online will be whether it can appeal to a casual audience in the way that WoW does-- remember, you have to meet all eight of these criteria to really have a chance at beating WoW. And finally, AGN lists financial stability as a must, and that's a no brainer-- it's why Gods and Heroes didn't make it.

It's a good list-- I'd say that if he's missing anything, it's that you need to make 100% sure your game is socially accessible. WoW does that with a strong guild system, an easy to navigate realm system, Horde and Alliance factions (you're more likely to make ties when you know an opponent is hunting for you), lots of emotes and waves, and pop culture references that even new players can "get" and see as familiar. Even a terrific game won't reach WoW heights if nongamers log in and don't understand what they see.