Okami on the Wii was confirmed by Capcom just a few days ago, along with the news that Daxter developer Ready at Dawn would get the game up-and-running on Nintendo's system. Men roared their approval and punched the air, women wept and howled with joy, and all was well with the world. As anybody who's played it will know, Okami is all kinds of awesome. But Okami with Wiimote-engineered brushstrokes? Finally, we could die happy.
But hold the hearse, because here's Ready At Dawn president Didier Malenfant on what else will be new in the Wii version: "The game on Wii is going to be an exact port of the PS2 version and I think that's what fans of the franchise want to see. This game has such a huge following throughout the world that people would probably send us death-threats if we messed it up by trying to add things that don't have their place in the Okami universe."
An "exact port," he says, and you know how we feel about those, so immediately there are important questions raised by this. Questions such as: if you've completed the PS2 game, will the promise of added Wiimote functionality alone lure you back? Is it ungrateful to expect a little more than "just" Wiimote brushstrokes (as excellent as that addition might be)? And did Didier really just put "Okami" and "huge following" in the same sentence?