SOCOM: Tactical Strike recently went gold, and it's been in our hands for the past week or so. We have to admit, we're totally enamored with this brand new re-imagining of the SOCOM series. It's hard to think of a single flaw with Tactical Strike -- it's just that good. Of course, there's a lot more we have to do. After the first five hours of play, we've only gone through three missions. Ignoring any Instant Action replays or Infrastructure-enabled multiplayer, it's clear that Tactical Strike will offer at least twenty hours of gameplay, if not more.
Tactical Strike delivers on so many levels, and is easily on its way to becoming more than just PSP Game of the Year. No, the sheer quality of this title makes it an easy contender for Game of the Year on any platform. The technical excellence is absolutely astounding. Graphics like these simply shouldn't be possible on the PSP, as it easily bests most of the PS2 library. If you thought Logan's Shadow of Chains of Olympus looked good, you haven't seen Tactical Strike. Textures are incredible, especially for a PSP game. The character models are well detailed, and feature incredibly detailed animations. Then, you add real time lighting, fantastic volumetric smoke effects, and large, expansive, detailed environments that must be seen to be believed. Just wait until you see the streaks of sunlight pour through the jungle flora above you. On the PSP screen, or connected to a TV, this game looks absolutely incredible. These screenshots just don't do the game justice: it must be seen to be believed.