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Xfire chats with Hellgate devs, transcript online

For those too busy trick or treating Wednesday night to make it to the chat with the Flagship Studios folks hosted by Xfire, a transcript has been made available online for your viewing pleasure. Word has it that it was the most popular chat session that Xfire has ever hosted, which is no surprise to us, because excitement for Hellgate: London has been off the charts. Among the things that stood out to us during the chat, which featured at least one developer in nearly every area of production, including art, sound, design, graphics, programming and more, was a heavy focus on future content.

One listener complained about the lack of visual diversity in the game, to which graphics programmer Amir Ebrahimi replied, "HGL's dynamic level technology was built with the idea that we'd be extending well into the future. As with any big-budget game today, building environments are costly in terms of man-hours. We've yet to tap the flexibility of our DRLG technology and you'll see more in the future. As we add more areas and tilesets, our designers will be able to mix and match to create new environments for your enjoyment."

The transcript runs over 8000 words in its entirety, so there's a lot of content in there for you hungry Hellgate fans.