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Rein: No work [for now] on 360's Unreal Tournament III, Us: Oh, OK [Updated]

Justin McElroy

You think it's easy sitting around all day blogging about video games? Not so, sir. Take today for example. First we see this interview with Mark Rein, wherein he says that work on Unreal Tournament III's 360 version won't even begin until next year. "Wow, that's interesting," we think, and we start dashing out a post for you to enjoy.

But then we get a tip from a reader leading us to Australian site Gameplayer, which previewed the game. Specifically, he told us to check out Page 3, wherein the site says it previewed the game ... on the 360. "So what should I do?" you wonder. Well, the answer is obvious: Email Mark Rein for clarification, of course. But shouldn't you have a post up about it while you wait to hear back so no one is in the dark? Yes, of course you should. So, there you have it.

[Via X3F]

[Update: We just got the following note from Mark Rein: "What I probably should have said was 'start working on it again'. We had the game up and running on all three platforms up until last spring. In fact Official Xbox Magazine came out and played the game for a great cover story they did on it. We stopped working on the 360 version so we could concentrate our efforts on shipping the various PC and PS3 versions. Once we get those out of the way, and take some time to enjoy the holidays with our friends and families, we'll start working on the 360 version again. There's still a decent bit of work to do. For example we have simple LAN play but no Xbox Live implementation yet and we need to work with Microsoft to figure out how to accommodate mods on their platform."]

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