Of course, GDC being what it is, there was no shortage of techie news emanating from the hallowed halls of San Francisco's Moscone Center, from developer Crytek's first CryENGINE2 demonstration
to Sony's tools
for helping devs warm up to the still lukewarm PS3 game space. There was also some confusion over "Sony dropping PlayStation 3 chip," which turned out to be much ado about nothing
. PS3 owners also got wind of Warhawk
's multiplayer focus
at the show, news that was understandably met with mixed reactions.
Epic's always outspoken VP Mark Rein also broke news (and gamers' hearts) with news that the company's popular Unreal Engine 3 would not be used
in making games for the Wii, though by some karmic twist the engine finally made its way
to Nintendo's motion-sensitive goldmine later in 2007.
Microsoft's Games for Windows Live program was also fleshed out for attendees
, though to be honest we're still cloudy on the point of the whole thing. Something we could throw our weight behind was Microsoft's search for more originality over Xbox Live Arcade, though this just reminded us that we were (and still are) still waiting
for Castle Crashers
, and this made us sad.
And of course, Fable 2's in-game dog
wagged its tail for the first time at GDC 07, a feature that was of course "totally unexpected
Of all the news bits that spun out of last year's gathering, few compared to the amount of energy Sony spent in trying to deny rumors
that a PSP redesign was on the way, news that of course would be confirmed a few short months later in Santa Monica at E3. We are still waiting for our fuchsia PSP, however, though Bothan intelligence gives us hope that happiness is just around the corner.
Mistwalker's Hironobu Sakaguchi also revealed expectations of a worldwide launch
of Lost Odyssey
in time for the holiday season, particularly interesting given that the game just now
made its way to North American retail shelves this week, giving RPG enthusiasts something with which to satiate their thirst for cut scenes and tedious combat.
GDC 07's whirlwind of news was enough to leave our heads spinning, and this year is already shaping up to be bigger and more intensive, making us wonder how in the world we're going to cover it all. It can be stressful, but then we remember to take a step back, breath, and take fistfuls of Advil. After all, it's all in the name of games.