Rob Pardo, Senior Vice President of Game Design, spoke earlier today on Blizzard's approach to multiplayer game design. Pardo shared what the iconic company has learned over the years of releasing titles like WoW
, and Warcraft
regarding game balance, PvP and UI design, player psychology and more. Head over to WoW Insider
to check out the full transcript from the talk and the Q&A session plus a gallery of all the slides (and Pardo's handsome mug).